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"Gotcha! Shippu Jinraikyaku!"
Ken
"Unleash a flurry of kicks then finish with a rising Tatsumaki Senpu-kyaku. This move is quick to execute, making it useful in combos."
Street Fighter 6
Vs190405-043

Shippu Jinraikyaku as it appears in Street Fighter X Tekken against Ling Xiaoyu.

The Shippu Jinraikyaku (疾風迅雷脚, Shippuu Jinraikyaku, "Hurricane Swift Thunder Leg") is one of Ken's special attacks. It was first introduced as the third of his Super Arts in the Street Fighter III series. It was also seen in Street Fighter Alpha 3 and almost in his every appearance ever since its introduction.

In Marvel vs. Capcom, Complete Change Ryu can use this move in Ken Mode.

Appearance Function Input
Street Fighter Alpha 3 Super Combo Arcade Modifier (Max) Arcade Stick QCBArcade Stick QCB+Arcade Button Kick
Marvel Super Heroes vs. Street Fighter Hyper Combo Arcade Stick QCB+Arcade Button 2xKick
Marvel vs. Capcom 2: New Age of Heroes Hyper Combo Arcade Stick QCB+Arcade Button 2xKick
(Arcade Modifier Tap Arcade Button Kick for more hits)
SNK vs. Capcom: SVC Chaos Hyper Combo Arcade Stick QCBArcade Stick QCB+Arcade Button Kick
Capcom vs. SNK
Capcom vs. SNK 2
Hyper Combo Arcade Modifier (Max) Arcade Stick QCBArcade Stick QCB+Arcade Button Kick
Pocket Fighter Mighty Combo Arcade Stick QCBArcade Stick QCB+Arcade Button Kick
(Alternate input: Arcade Stick HCF+Arcade-Button-Special)
Street Fighter EX 2
Street Fighter EX 3
Super Combo Arcade Stick QCBArcade Stick QCB+Arcade Button Kick
(Arcade Stick QCB+Arcade Button Kick to cancel)
Street Fighter III series Super Art Arcade Stick QCFArcade Stick QCF+Arcade Button Kick
Street Fighter X Tekken Super Art Arcade Stick QCB+Arcade Button Kick x3
Ultra Street Fighter IV (Omega Mode) EX Roundhouse Kick Arcade Stick QCF+Arcade Button 2xKick
Super Smash Bros. Ultimate Final Smash Button b
(Close)
Street Fighter 6
(Classic)
Super Art
(Level 2)
Arcade Stick QCFArcade Stick QCF+Arcade Button Kick
Street Fighter 6
(Modern)
Super Art
(Level 2)
Arcade-Stick-Left+Modern SP+Modern H

Description[]

ShippuJinrai-kyaku

Ken barraging Cammy with blazing kicks during Shippu Jinrai-kyaku.

Ken moves forward and delivers a low roundhouse kick, two high ones, another low one, and follows up with a knee hit. He then launches into a vertical Tatsumaki Senpukyaku if his knee hit succeeds. In Capcom vs. SNK and SNK vs. Capcom: SVC Chaos, Ken does his Kama Barai Geri to his Nata Otoshi Geri, then performs a high-out kick (Oosoto Mawashi Geri) and an Inazuma Kick, then hits with his knee, changes to his other knee and performs the Tatsumaki Senpuukyaku.

In Street Fighter X Tekken, the whole attack takes on electrical effects as a reference to the move's actual translation, and the move uses two bars of the Super Combo Gauge.

In Street Fighter 6, on the move's startup, two bolts of lightning intersect, mimicking the super flashes of 3rd Strike.

Tactics[]

Due to how easy it can be to connect with a close range, it is a viable combo tool. However, due to Ken rising upward during the final portion of the attack, it can be easily punished when airborne. Due to his first attack aiming rather low, it's not wise to do this during a juggle, since it might knock the opponent out of the way from the rest of the attack unless done in the corner.

The Street Fighter III version is infamous for its incredible speed, low cost, and long range. Ken is able to punish attacks that are normally considered unpunishable due to these factors, and while its damage is lower than his other two Super Arts, the incredible range makes links and cancels significantly more consistent. Even when blocked upclose, Ken can go for another Shippu Jinrai Kyaku to foil the attempted punishment as long as he has another meter stock to use.

Etymology[]

The four character idiom "shippuujinrai" (疾風迅雷) is one of the number of lightning-speed idioms in Japanese.

Gallery[]

Videos[]

Sprites[]

Street Fighter Alpha seriesSuper Gem Fighter Mini MixStreet Fighter III series (hit)Street Fighter III series (blocked/miss)

References[]

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