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Ken moves forward and delivers a low [[Roundhouse Kick|roundhouse kick]], two high ones, another low one, and follows up with a knee hit. He then launches into a vertical [[Tatsumaki Senpukyaku]] if his knee hit succeeds. In ''Capcom vs. SNK'' and ''SNK vs. Capcom: SVC Chaos'', Ken does his Kama Barai Geri to his Nata Otoshi Geri, then performs a high-out kick (Oosoto Mawashi Geri) and an [[Inazuma Kick]], then hits with his knee, changes to his other knee and performs the Tatsumaki Senpuukyaku. |
Ken moves forward and delivers a low [[Roundhouse Kick|roundhouse kick]], two high ones, another low one, and follows up with a knee hit. He then launches into a vertical [[Tatsumaki Senpukyaku]] if his knee hit succeeds. In ''Capcom vs. SNK'' and ''SNK vs. Capcom: SVC Chaos'', Ken does his Kama Barai Geri to his Nata Otoshi Geri, then performs a high-out kick (Oosoto Mawashi Geri) and an [[Inazuma Kick]], then hits with his knee, changes to his other knee and performs the Tatsumaki Senpuukyaku. |
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− | In ''Street Fighter X Tekken'', the whole attack takes on electrical effects as a reference to the move's actual translation |
+ | In ''Street Fighter X Tekken'', the whole attack takes on electrical effects as a reference to the move's actual translation. |
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+ | In ''Ultra Street Fighter IV'', the move uses two bars of the [[Super Combo Gauge]]. |
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In ''Street Fighter 6'', on the move's startup, two bolts of lightning intersect, mimicking the super flashes of ''[[Street Fighter III: 3rd Strike|3rd Strike]]''. |
In ''Street Fighter 6'', on the move's startup, two bolts of lightning intersect, mimicking the super flashes of ''[[Street Fighter III: 3rd Strike|3rd Strike]]''. |