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{{Quote|Gotcha! Shippu Jinraikyaku!|[[Ken]]}}
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[[File:Vs190405-043.jpg|thumb|Shippu Jinraikyaku as it appears in Street Fighter X Tekken against Ling Xiaoyu.]]
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The '''Shippu Jinraikyaku''' (疾風迅雷脚, ''Shippuu Jinraikyaku'', "Hurricane Swift Thunder Leg") is one of [[Ken Masters|Ken]]'s [[Special Attack|special attacks]]. It was first introduced as the third of his [[Super Arts]] in the ''[[Street Fighter III]]'' series. It was also seen in ''[[Street Fighter Alpha 3]]'' and almost in his every appearance ever since its introduction.
   
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In ''[[Marvel vs. Capcom]]'', [[Complete Change]] [[Ryu]] can use this move in Ken Mode.
   
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{| class="wikitable collapsible collapsed" align="center"
'''User:''' [[Ken]]
 
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!Appearance
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!Function
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!Input
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|-
 
| style="text-align:center;" |''[[Street Fighter Alpha 3]]''
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| style="text-align:center;" |Super Combo
 
| style="text-align:center;" |[[Image:Arcade Modifier (Max).png|Maximum only]] [[Image:Arcade Stick QCB.png|Quarter-circle backward]][[Image:Arcade Stick QCB.png|Quarter-circle backward]] {{+}} [[Image:Arcade Button Kick.png|Kick]]
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|-
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| style="text-align:center;" |''[[Marvel Super Heroes vs. Street Fighter]]''
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| style="text-align:center;" |[[Hyper Combo]]
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| style="text-align:center;" |[[Image:Arcade Stick QCB.png|Quarter-circle backward]] {{+}} [[File:Arcade_Button_2xKick.png|2 kicks]]
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|-
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| style="text-align:center;" |''[[Marvel vs. Capcom 2: New Age of Heroes]]''
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| style="text-align:center;" |Hyper Combo
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| style="text-align:center;" |[[Image:Arcade Stick QCB.png|Quarter-circle backward]] {{+}} [[File:Arcade_Button_2xKick.png|2 kicks]] ([[Image:Arcade Modifier Tap.png|Tap rapidly]] [[Image:Arcade Button Kick.png|Kick]] for more hits)
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|-
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| style="text-align:center;" |''[[SNK vs. Capcom: SVC Chaos]]''
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| style="text-align:center;" |Hyper Combo
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| style="text-align:center;" |[[Image:Arcade Stick QCB.png|Quarter-circle backward]][[Image:Arcade Stick QCB.png|Quarter-circle backward]] {{+}} [[Image:Arcade Button Kick.png|Kick]]
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|-
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| style="text-align:center;" |''[[Capcom vs. SNK]]'' and ''[[Capcom vs. SNK 2]]''
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| style="text-align:center;" |Hyper Combo
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| style="text-align:center;" |[[Image:Arcade Modifier (Max).png|Maximum only]] [[Image:Arcade Stick QCB.png|Quarter-circle backward]][[Image:Arcade Stick QCB.png|Quarter-circle backward]] {{+}} [[Image:Arcade Button Kick.png|Kick]]
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|-
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| style="text-align:center;" |''[[Pocket Fighter]]''
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| style="text-align:center;" |[[Mighty Combo]]
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| style="text-align:center;" |[[Image:Arcade Stick QCB.png|Quarter-circle backward]][[Image:Arcade Stick QCB.png|Quarter-circle backward]] {{+}} [[Image:Arcade Button Kick.png|Kick]] (alternate input: [[Image:Arcade Stick HCF.png|Half-circle forward]] {{+}} [[File:Arcade-Button-Special.png|Special]])
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|-
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| style="text-align:center;" |''[[Street Fighter EX 2]]'' and ''[[Street Fighter EX 3]]''
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| style="text-align:center;" |Super Combo
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| style="text-align:center;" |[[Image:Arcade Stick QCB.png|Quarter-circle backward]][[Image:Arcade Stick QCB.png|Quarter-circle backward]] {{+}} [[Image:Arcade Button Kick.png|Kick]] ([[Image:Arcade Stick QCB.png|Quarter-circle backward]] {{+}} [[Image:Arcade Button Kick.png|Kick]] to cancel)
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|-
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| style="text-align:center;" |''[[Street Fighter III]]'' series
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| style="text-align:center;" |[[Super Art]]
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| style="text-align:center;" |[[Image:Arcade Stick QCF.png|Quarter-circle forward]][[Image:Arcade Stick QCF.png|Quarter-circle forward]] {{+}} [[Image:Arcade Button Kick.png|Kick]]
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|-
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| style="text-align:center;" |''[[Street Fighter X Tekken]]''
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| style="text-align:center;" |Super Art
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| style="text-align:center;" |[[Image:Arcade Stick QCB.png|Quarter-circle backward]] {{+}} [[Image:Arcade Button Kick x3.png|All 3 kicks]]
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|-
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| style="text-align:center;" |''[[Omega Mode|Ultra Street Fighter IV (Omega Mode)]]''
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| style="text-align:center;" |Super Art
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| style="text-align:center;" |[[Image:Arcade Stick QCF.png|Quarter-circle backward]] {{+}} [[Image:Arcade Button 2xKick.png]]
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|-
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| style="text-align:center;" |''[[Super Smash Bros. Ultimate‎‎]]''
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| style="text-align:center;" |[[w:c:supersmashbros:Final Smash|Final Smash]]
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| style="text-align:center;" |Neutral Special (opponent must be close)
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|}
   
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==Description==
'''Debut:''' [[Street Fighter Alpha 3]]
 
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[[File:Ken Shippu Jinraikyaku OMEGA-0|thumb|right|335 px]]
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Ken moves forward and delivers a low roundhouse kick (his Kama Barai Geri), two high ones (Nata Otoshi Geri), and another low one (Kama Barai Geri again), and follows up with a knee hit. He then launches into a vertical [[Tatsumaki Senpukyaku]] if his knee hit succeeds. In ''Capcom vs. SNK'' and ''SNK vs. Capcom: SVC Chaos'', Ken does his Kama Barai Geri to his Nata Otoshi Geri, then performs a high-out kick (Oosoto Mawashi Geri) and an [[Inazuma Kick]], then hits with his knee, changes to his other knee and performs the Tatsumaki Senpuukyaku.
   
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In ''Street Fighter X Tekken'', the whole attack takes on electrical effects as a reference to the move's actual translation, and the move uses two bars of the [[Super Combo Gauge]].
[[Image:Arcade Stick QCF.png|Quarter circle forward]][[Image:Arcade Stick QCF.png|Quarter circle forward]]{{+}}[[Image:Arcade Button Kick.png|Kick]]
 
   
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==Tactics==
[[Shippu Jinraikyaku]] (疾風迅雷脚 "Hurricane Thunderclap Leg") is one of [[Ken|Ken's]] [[Super Combo]]s in the ''[[Street Fighter Alpha]]'' series and his third [[Super Art]] in ''[[Street Fighter III: 3rd Strike]]''. Executed by performing two quarter-circle forward motions and pressing kick,in ''[[Street Fighter III: 3rd Strike]] and '[[Street Fighter Alpha]],''the attack sees Ken deliver a low roundhouse kick, two high ones, and another low one ,while moving forward, then launch into an upward-rising [[Tatsumaki Senpukyaku]] if his knee hit succeeds, but in [[Capcom vs. SNK]] and [[SNK vs. Capcom: SVC Chaos]], ken attempts to perform one low and one high kick, then performs a high out kick and an inzuma kick, then hits with his knee then changes to his other knee and performs the [[Tatsumaki Senpukyaku]].
 
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Due to how easy it can be to connect with a close range, it is a viable combo tool. However, due to Ken rising upward during the final portion of the attack, it can be easily punished. Due to his first attack aiming rather low, it's not wise to do this during a juggle, since it might knock the opponent out of the way from the rest of the attack unless done in the corner.
   
 
The ''Street Fighter III'' version has the advantage of being able to follow up a missed first attempt immediately with another one, which adds even more to the advantages it had before. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.<ref>http://www.eventhubs.com/guides/2009/may/11/ken-street-fighter-3-third-strike-character-guide/</ref> Not to mention it loses its supposed "Level 3 Super" nature, having a Super meter that is one of the more practical ones to manage out of Ken's Super Arts.
   
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==Gallery==
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===Sprites===
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[[File:Kens_kick_combo.gif|Street Fighter Alpha series]][[File:Ken-gem-super.gif|Super Gem Fighter Mini Mix]][[File:ShippuJinraikyaku.gif|Street Fighter III series (hit)]][[File:Ken-ts-supermiss.gif|Street Fighter III series (blocked/miss)]]
   
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==Videos==
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<gallery>
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Ken Shippu Jinraikyaku
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Ken Shippu Jinraikyaku Cross Art Angle
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</gallery>
   
The Super Art version has the advantage of being able to follow up a first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.<ref>http://www.eventhubs.com/guides/2009/may/11/ken-street-fighter-3-third-strike-character-guide/</ref>
 
 
[[File:Kens_kick_combo.gif]][[Image:ShippuJinraikyaku.gif]][[File:Shippuu_jinraikyaku_type1.gif]]
 
[[File:Ken-gem-super.gif]]
 
 
==References==
 
==References==
<references/>
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<references />{{Template:Ken1}}
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Ken's Special Attacks]]
 
[[Category:Ken's Special Attacks]]
 
[[Category:Super Combos]]
 
[[Category:Super Combos]]
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[[Category:Ken's Super Combos]]
 
[[Category:Super Arts]]
 
[[Category:Super Arts]]
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[[Category:Ken's Super Arts]]
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[[Category:Mighty Combos]]
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[[Category:Ken's Mighty Combos]]
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[[Category:Hyper Combos]]
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[[Category:Ken's Hyper Combos]]
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[[Category:Tatsumaki-based Attacks]]
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[[Category:A-ISM Exclusive Moves]]

Revision as of 03:59, 17 December 2019

"Gotcha! Shippu Jinraikyaku!"
Ken
Vs190405-043

Shippu Jinraikyaku as it appears in Street Fighter X Tekken against Ling Xiaoyu.

The Shippu Jinraikyaku (疾風迅雷脚, Shippuu Jinraikyaku, "Hurricane Swift Thunder Leg") is one of Ken's special attacks. It was first introduced as the third of his Super Arts in the Street Fighter III series. It was also seen in Street Fighter Alpha 3 and almost in his every appearance ever since its introduction.

In Marvel vs. Capcom, Complete Change Ryu can use this move in Ken Mode.

Description

Ken_Shippu_Jinraikyaku_OMEGA-0

Ken Shippu Jinraikyaku OMEGA-0

Ken moves forward and delivers a low roundhouse kick (his Kama Barai Geri), two high ones (Nata Otoshi Geri), and another low one (Kama Barai Geri again), and follows up with a knee hit. He then launches into a vertical Tatsumaki Senpukyaku if his knee hit succeeds. In Capcom vs. SNK and SNK vs. Capcom: SVC Chaos, Ken does his Kama Barai Geri to his Nata Otoshi Geri, then performs a high-out kick (Oosoto Mawashi Geri) and an Inazuma Kick, then hits with his knee, changes to his other knee and performs the Tatsumaki Senpuukyaku.

In Street Fighter X Tekken, the whole attack takes on electrical effects as a reference to the move's actual translation, and the move uses two bars of the Super Combo Gauge.

Tactics

Due to how easy it can be to connect with a close range, it is a viable combo tool. However, due to Ken rising upward during the final portion of the attack, it can be easily punished. Due to his first attack aiming rather low, it's not wise to do this during a juggle, since it might knock the opponent out of the way from the rest of the attack unless done in the corner.

The Street Fighter III version has the advantage of being able to follow up a missed first attempt immediately with another one, which adds even more to the advantages it had before. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.[1] Not to mention it loses its supposed "Level 3 Super" nature, having a Super meter that is one of the more practical ones to manage out of Ken's Super Arts.

Gallery

Sprites

Street Fighter Alpha seriesSuper Gem Fighter Mini MixStreet Fighter III series (hit)Street Fighter III series (blocked/miss)

Videos

References