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[[Image:Arcade Stick QCF.png|Quarter circle forward]][[Image:Arcade Stick QCF.png|Quarter circle forward]] {{+}} [[Image:Arcade Button Kick.png|Kick]]
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The '''Shippu Jinraikyaku''' (疾風迅雷脚, Hurricane Thunderclap Leg) is one of [[Ken|Ken's]] [[Super Combo]]s in the ''[[Street Fighter Alpha]]'' series and his third [[Super Art]] in the ''[[Street Fighter III]]'' series. It also appears as his Super Art in ''[[Street Fighter X Tekken]]''.
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==Input==
[[Shippu Jinraikyaku]] (疾風迅雷脚, Hurricane Thunderclap Leg) is one of [[Ken|Ken's]] [[Super Combo]]s in the ''[[Street Fighter Alpha]]'' series and his third [[Super Art]] in ''[[Street Fighter III: 3rd Strike]]''.
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===''Street Fighter Alpha'' and ''[[Street Fighter III]]'' series===
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[[Image:Arcade Stick QCF.png|Quarter circle forward]][[Image:Arcade Stick QCF.png|Quarter circle forward]] ''{{+}}'' [[Image:Arcade Button Kick.png|Kick]]
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=== ===
 
==Description==
 
==Description==
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Ken moves forward and delivers a low roundhouse kick, two high ones, and another low one, and follows up with a knee hit. He then launches into a vertical [[Tatsumaki Senpukyaku]] if his knee hit succeeds. In [[Capcom vs. SNK]] and [[SNK vs. Capcom: SVC Chaos]], Ken attempts to perform one low and one high kick, then performs a high-out kick and an Inzuma kick, then hits with his knee then changes to his other knee and performs the Tatsumaki.
   
Executed by performing two quarter-circle forward motions and pressing kick in ''[[Street Fighter III: 3rd Strike]] and '[[Street Fighter Alpha]], ''the attack sees Ken deliver a low roundhouse kick, two high ones, and another low one ,while moving forward, then launch into an upward-rising [[Tatsumaki Senpukyaku]] if his knee hit succeeds. In [[Capcom vs. SNK]] and [[SNK vs. Capcom: SVC Chaos]], Ken attempts to perform one low and one high kick, then performs a high-out kick and an Inzuma kick, then hits with his knee then changes to his other knee and performs the [[Tatsumaki Senpukyaku]].
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In ''Street Fighter X Tekken'', the kicks take on electrical effects, a reference to the move's Japanese name.
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===Tactics===
The Super Art version has the advantage of being able to follow up a first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.<ref>http://www.eventhubs.com/guides/2009/may/11/ken-street-fighter-3-third-strike-character-guide/</ref>
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The ''Street Fighter III'' version has the advantage of being able to follow up a first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.<ref>http://www.eventhubs.com/guides/2009/may/11/ken-street-fighter-3-third-strike-character-guide/</ref>
 
==Gallery==
 
==Gallery==
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===Sprites===
 
[[File:Kens_kick_combo.gif]][[Image:ShippuJinraikyaku.gif]][[File:Shippuu_jinraikyaku_type1.gif]]
 
[[File:Kens_kick_combo.gif]][[Image:ShippuJinraikyaku.gif]][[File:Shippuu_jinraikyaku_type1.gif]]
 
[[File:Ken-gem-super.gif]]
 
[[File:Ken-gem-super.gif]]

Revision as of 17:54, March 12, 2012

The Shippu Jinraikyaku (疾風迅雷脚, Hurricane Thunderclap Leg) is one of Ken's Super Combos in the Street Fighter Alpha series and his third Super Art in the Street Fighter III series. It also appears as his Super Art in Street Fighter X Tekken.

Input

Street Fighter Alpha and Street Fighter III series

Arcade Stick QCFArcade Stick QCF + Arcade Button Kick

Description

Ken moves forward and delivers a low roundhouse kick, two high ones, and another low one, and follows up with a knee hit. He then launches into a vertical Tatsumaki Senpukyaku if his knee hit succeeds. In Capcom vs. SNK and SNK vs. Capcom: SVC Chaos, Ken attempts to perform one low and one high kick, then performs a high-out kick and an Inzuma kick, then hits with his knee then changes to his other knee and performs the Tatsumaki.

In Street Fighter X Tekken, the kicks take on electrical effects, a reference to the move's Japanese name.

Tactics

The Street Fighter III version has the advantage of being able to follow up a first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.[1]

Gallery

Sprites

Kens kick comboShippuJinraikyakuShippuu jinraikyaku type1 Ken-gem-super

References

  1. http://www.eventhubs.com/guides/2009/may/11/ken-street-fighter-3-third-strike-character-guide/
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