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''It's the best! My Shippu Jirai Kyaku is faster than the wind ''
 
   
 
The '''Shippu Jinraikyaku''' (疾風迅雷脚, Hurricane Thunderclap Leg) is one of [[Ken|Ken's]] [[Super Combo]]s in the ''[[Street Fighter Alpha]]'' series and his third [[Super Art]] in the ''[[Street Fighter III]]'' series. It also appears as his Super Art in ''[[Street Fighter X Tekken]]''.
 
The '''Shippu Jinraikyaku''' (疾風迅雷脚, Hurricane Thunderclap Leg) is one of [[Ken|Ken's]] [[Super Combo]]s in the ''[[Street Fighter Alpha]]'' series and his third [[Super Art]] in the ''[[Street Fighter III]]'' series. It also appears as his Super Art in ''[[Street Fighter X Tekken]]''.
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[[Image:Arcade_Stick_QCB.png]] '''{{+}}''' [[File:Arcade_Button_Kick_x3.png]]
 
[[Image:Arcade_Stick_QCB.png]] '''{{+}}''' [[File:Arcade_Button_Kick_x3.png]]
 
==Description==
 
==Description==
Ken moves forward and delivers a low roundhouse kick, two high ones, and another low one, and follows up with a knee hit. He then launches into a vertical [[Tatsumaki Senpukyaku]] if his knee hit succeeds. In [[Capcom vs. SNK]] and [[SNK vs. Capcom: SVC Chaos]], Ken attempts to perform one low and one high kick, then performs a high-out kick and an Inzuma kick, then hits with his knee then changes to his other knee and performs the Tatsumaki.
+
Ken moves forward and delivers a low roundhouse kick, two high ones, and another low one, and follows up with a knee hit. He then launches into a vertical [[Tatsumaki Senpukyaku]] if his knee hit succeeds. In [[Capcom vs. SNK]] and [[SNK vs. Capcom: SVC Chaos]], Ken attempts to perform one low and one high kick, then performs a high-out kick and an Inzuma kick, then hits with his knee, changes to his other knee and performs the Tatsumaki.
   
In ''Street Fighter X Tekken'', the kicks take on electrical effects, a reference to the move's Japanese name.
+
In ''Street Fighter X Tekken'', the Tatsumaki takes on electrical effects, a reference to the move's Japanese name.
 
===Tactics===
 
===Tactics===
 
The ''Street Fighter III'' version has the advantage of being able to follow up a first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.<ref>http://www.eventhubs.com/guides/2009/may/11/ken-street-fighter-3-third-strike-character-guide/</ref>
 
The ''Street Fighter III'' version has the advantage of being able to follow up a first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.<ref>http://www.eventhubs.com/guides/2009/may/11/ken-street-fighter-3-third-strike-character-guide/</ref>
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[[File:Kens_kick_combo.gif]][[File:Ken-ts-supermiss.gif]][[File:ShippuJinraikyaku.gif]][[File:Shippuu_jinraikyaku_type1.gif]]
 
[[File:Kens_kick_combo.gif]][[File:Ken-ts-supermiss.gif]][[File:ShippuJinraikyaku.gif]][[File:Shippuu_jinraikyaku_type1.gif]]
 
[[File:Ken-gem-super.gif]]
 
[[File:Ken-gem-super.gif]]
 
 
==References==
 
==References==
 
<references/>
 
<references/>
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[[Category:Ken's Special Attacks]]
 
[[Category:Ken's Special Attacks]]
 
[[Category:Super Combos]]
 
[[Category:Super Combos]]
  +
[[Category:Ken's Super Combos]]
 
[[Category:Super Arts]]
 
[[Category:Super Arts]]
[[Category:Tatsumaki-based Attacks]]
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[[Category:Ken's Super Arts]]
 
[[Category:Mighty Combos]]
 
[[Category:Mighty Combos]]
  +
[[Category:Ken's Mighty Combos]]
 
[[Category:Hyper Combos]]
 
[[Category:Hyper Combos]]
 
[[Category:Ken's Hyper Combos]]
 
[[Category:Ken's Hyper Combos]]
[[Category:Ken's Mighty Combos]]
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[[Category:Tatsumaki-based Attacks]]
[[Category:Ken's Super Combos]]
 

Revision as of 16:46, April 30, 2012

The Shippu Jinraikyaku (疾風迅雷脚, Hurricane Thunderclap Leg) is one of Ken's Super Combos in the Street Fighter Alpha series and his third Super Art in the Street Fighter III series. It also appears as his Super Art in Street Fighter X Tekken.

Input

Street Fighter Alpha and Street Fighter III series

Arcade Stick QCFArcade Stick QCF + Arcade Button Kick

Street Fighter X Tekken

Arcade Stick QCB + Arcade Button Kick x3

Description

Ken moves forward and delivers a low roundhouse kick, two high ones, and another low one, and follows up with a knee hit. He then launches into a vertical Tatsumaki Senpukyaku if his knee hit succeeds. In Capcom vs. SNK and SNK vs. Capcom: SVC Chaos, Ken attempts to perform one low and one high kick, then performs a high-out kick and an Inzuma kick, then hits with his knee, changes to his other knee and performs the Tatsumaki.

In Street Fighter X Tekken, the Tatsumaki takes on electrical effects, a reference to the move's Japanese name.

Tactics

The Street Fighter III version has the advantage of being able to follow up a first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.[1]

Gallery

Sprites

Kens kick comboKen-ts-supermissShippuJinraikyakuShippuu jinraikyaku type1 Ken-gem-super

References

  1. http://www.eventhubs.com/guides/2009/may/11/ken-street-fighter-3-third-strike-character-guide/
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