Ken moves forward and delivers a low roundhouse kick, two high ones, and another low one, and follows up with a knee hit. He then launches into a vertical Tatsumaki Senpukyaku if his knee hit succeeds. In Capcom vs. SNK and SNK vs. Capcom: SVC Chaos, Ken attempts to perform one low and one high kick, then performs a high-out kick and an Inzuma kick, then hits with his knee, changes to his other knee and performs the Tatsumaki.
In Street Fighter X Tekken, the Tatsumaki takes on electrical effects, a reference to the move's Japanese name.
|Street Fighter Alpha 3||Super Combo||+|
|Marvel Super Heroes vs. Street Fighter||Hyper Combo||+|
|Marvel vs. Capcom 2: New Age of Heroes||Hyper Combo||+ ( for more hits)|
|SNK vs. Capcom: SVC Chaos||Hyper Combo||+|
|Capcom vs. SNK, Capcom vs. SNK 2||Hyper Combo||+|
|Pocket Fighter||Mighty Combo||+|
|Pocket Fighter (alternate)||Mighty Combo||+|
|Street Fighter EX 2|
Street Fighter EX 3
|Super Combo||+ ( + to cancel)|
|Street Fighter III series||Super Art||+|
|Street Fighter X Tekken||Super Art||+|
The Street Fighter III version has the advantage of being able to follow up a missed first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.