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===Sprites=== |
===Sprites=== |
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[[File:Kens_kick_combo.gif|Street Fighter Alpha series]][[File:Ken-gem-super.gif|Super Gem Fighter Mini Mix]][[File:ShippuJinraikyaku.gif|Street Fighter III series (hit)]][[File:Ken-ts-supermiss.gif|Street Fighter III series (blocked/miss)]] |
[[File:Kens_kick_combo.gif|Street Fighter Alpha series]][[File:Ken-gem-super.gif|Super Gem Fighter Mini Mix]][[File:ShippuJinraikyaku.gif|Street Fighter III series (hit)]][[File:Ken-ts-supermiss.gif|Street Fighter III series (blocked/miss)]] |
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+ | ==Videos== |
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+ | [[File:Ken Shippu Jinraikyaku SFXT|thumb|center|335 px]] |
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==References== |
==References== |
Revision as of 18:06, 11 March 2014
The Shippu Jinraikyaku (疾風迅雷脚, "Gale Thunderclap Leg") is one of Ken's special attacks. It was first introduced as one of his Super Combos in the Street Fighter Alpha series.
In Marvel vs. Capcom, Complete Change Ryu can use this move.
Appearance | Function | Input |
---|---|---|
Street Fighter Alpha 3 | Super Combo | + |
Marvel Super Heroes vs. Street Fighter | Hyper Combo | + |
Marvel vs. Capcom 2: New Age of Heroes | Hyper Combo | + ( for more hits) |
SNK vs. Capcom: SVC Chaos | Hyper Combo | + |
Capcom vs. SNK and Capcom vs. SNK 2 | Hyper Combo | + |
Pocket Fighter | Mighty Combo | + (alternate input: + ) |
Street Fighter EX 2 and Street Fighter EX 3 | Super Combo | + ( + to cancel) |
Street Fighter III series | Super Art | + |
Street Fighter X Tekken | Super Art | + |
Description
Ken moves forward and delivers a low roundhouse kick, two high ones, and another low one, and follows up with a knee hit. He then launches into a vertical Tatsumaki Senpukyaku if his knee hit succeeds. In Capcom vs. SNK and SNK vs. Capcom: SVC Chaos, Ken attempts to perform one low and one high kick, then performs a high-out kick and an Inazuma Kick, then hits with his knee, changes to his other knee and performs the Tatsumaki Senpukyaku.
In Street Fighter X Tekken, the Tatsumaki Senpukyaku takes on electrical effects, a reference to the move's Japanese name.
Tactics
The Street Fighter III version has the advantage of being able to follow up a missed first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.[1]