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The Super Art version has the advantage of being able to follow up a first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.<ref>http://www.eventhubs.com/guides/2009/may/11/ken-street-fighter-3-third-strike-character-guide/</ref>
 
The Super Art version has the advantage of being able to follow up a first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.<ref>http://www.eventhubs.com/guides/2009/may/11/ken-street-fighter-3-third-strike-character-guide/</ref>
 
this attacks kicks are good for anti-air
 
   
 
[[File:Kens_kick_combo.gif]][[Image:ShippuJinraikyaku.gif]][[File:Shippuu_jinraikyaku_type1.gif]]
 
[[File:Kens_kick_combo.gif]][[Image:ShippuJinraikyaku.gif]][[File:Shippuu_jinraikyaku_type1.gif]]
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[[Category:Super Combos]]
 
[[Category:Super Combos]]
 
[[Category:Super Arts]]
 
[[Category:Super Arts]]
[[Category:Violent Ken's Special Attacks]]
 

Revision as of 19:00, 9 August 2011

User: Ken

Debut: Street Fighter Alpha 3

Quarter circle forwardQuarter circle forward+Kick

Shippu Jinraikyaku (疾風迅雷脚 "Hurricane Thunderclap Leg") is one of Ken's Super Combos in the Street Fighter Alpha series and his third Super Art in Street Fighter III: 3rd Strike. Executed by performing two quarter-circle forward motions and pressing kick,in Street Fighter III: 3rd Strike and 'Street Fighter Alpha,the attack sees Ken deliver a low roundhouse kick, two high ones, and another low one ,while moving forward, then launch into an upward-rising Tatsumaki Senpukyaku if his knee hit succeeds, but in Capcom vs. SNK and SNK vs. Capcom: SVC Chaos, ken attempts to perform one low and one high kick, then performs a high out kick and an inzuma kick, then hits with his knee then changes to his other knee and performs the Tatsumaki Senpukyaku.



The Super Art version has the advantage of being able to follow up a first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.[1]

Kens kick comboShippuJinraikyakuShippuu jinraikyaku type1

References