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The '''Shippu Jinraikyaku''' (疾風迅雷脚, Hurricane Thunderclap Leg) is one of [[Ken|Ken's]] [[Special Attack|special attacks]]. It was first introduced as one of his [[Super Combo]]s in the ''[[Street Fighter Alpha]]'' series. |
The '''Shippu Jinraikyaku''' (疾風迅雷脚, Hurricane Thunderclap Leg) is one of [[Ken|Ken's]] [[Special Attack|special attacks]]. It was first introduced as one of his [[Super Combo]]s in the ''[[Street Fighter Alpha]]'' series. |
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⚫ | Ken moves forward and delivers a low roundhouse kick, two high ones, and another low one, and follows up with a knee hit. He then launches into a vertical [[Tatsumaki Senpukyaku]] if his knee hit succeeds. In [[Capcom vs. SNK]] and [[SNK vs. Capcom: SVC Chaos]], Ken attempts to perform one low and one high kick, then performs a high-out kick and an Inzuma kick, then hits with his knee, changes to his other knee and performs the Tatsumaki. |
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+ | ==Input Table== |
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{|class="wikitable" align="center" |
{|class="wikitable" align="center" |
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!Appearance |
!Appearance |
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|[[File:Arcade_Stick_HCF.png]] '''{{+}}''' [[File:Arcade-Button-Special.png]] |
|[[File:Arcade_Stick_HCF.png]] '''{{+}}''' [[File:Arcade-Button-Special.png]] |
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− | |''[[Street Fighter EX 2]]''<br/>''[[Street Fighter EX 3]] '' |
+ | |''[[Street Fighter EX 2]]''<br />''[[Street Fighter EX 3]] '' |
|Super Combo |
|Super Combo |
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|[[File:Arcade_Stick_QCB.png]][[File:Arcade_Stick_QCB.png]] '''{{+}}''' [[Image:Arcade Button Kick.png|Kick]] ([[File:Arcade_Stick_QCB.png]] '''{{+}}''' [[Image:Arcade Button Kick.png|Kick]] to cancel) |
|[[File:Arcade_Stick_QCB.png]][[File:Arcade_Stick_QCB.png]] '''{{+}}''' [[Image:Arcade Button Kick.png|Kick]] ([[File:Arcade_Stick_QCB.png]] '''{{+}}''' [[Image:Arcade Button Kick.png|Kick]] to cancel) |
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|[[Image:Arcade_Stick_QCB.png]] '''{{+}}''' [[File:Arcade_Button_Kick_x3.png]] |
|[[Image:Arcade_Stick_QCB.png]] '''{{+}}''' [[File:Arcade_Button_Kick_x3.png]] |
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⚫ | Ken moves forward and delivers a low roundhouse kick, two high ones, and another low one, and follows up with a knee hit. He then launches into a vertical [[Tatsumaki Senpukyaku]] if his knee hit succeeds. In [[Capcom vs. SNK]] and [[SNK vs. Capcom: SVC Chaos]], Ken attempts to perform one low and one high kick, then performs a high-out kick and an Inzuma kick, then hits with his knee, changes to his other knee and performs the Tatsumaki. |
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The ''Street Fighter III'' version has the advantage of being able to follow up a missed first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.<ref>http://www.eventhubs.com/guides/2009/may/11/ken-street-fighter-3-third-strike-character-guide/</ref> |
The ''Street Fighter III'' version has the advantage of being able to follow up a missed first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.<ref>http://www.eventhubs.com/guides/2009/may/11/ken-street-fighter-3-third-strike-character-guide/</ref> |
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==Gallery== |
==Gallery== |
Revision as of 07:06, 27 August 2012
The Shippu Jinraikyaku (疾風迅雷脚, Hurricane Thunderclap Leg) is one of Ken's special attacks. It was first introduced as one of his Super Combos in the Street Fighter Alpha series.
Description
Ken moves forward and delivers a low roundhouse kick, two high ones, and another low one, and follows up with a knee hit. He then launches into a vertical Tatsumaki Senpukyaku if his knee hit succeeds. In Capcom vs. SNK and SNK vs. Capcom: SVC Chaos, Ken attempts to perform one low and one high kick, then performs a high-out kick and an Inzuma kick, then hits with his knee, changes to his other knee and performs the Tatsumaki.
In Street Fighter X Tekken, the Tatsumaki takes on electrical effects, a reference to the move's Japanese name.
Input Table
Appearance | Function | Input |
---|---|---|
Street Fighter Alpha 3 | Super Combo | + |
Marvel Super Heroes vs. Street Fighter | Hyper Combo | + |
Marvel vs. Capcom 2: New Age of Heroes | Hyper Combo | + ( for more hits) |
SNK vs. Capcom: SVC Chaos | Hyper Combo | + |
Capcom vs. SNK, Capcom vs. SNK 2 | Hyper Combo | + |
Pocket Fighter | Mighty Combo | + |
Pocket Fighter (alternate) | Mighty Combo | + |
Street Fighter EX 2 Street Fighter EX 3 |
Super Combo | + ( + to cancel) |
Street Fighter III series | Super Art | + |
Street Fighter X Tekken | Super Art | + |
Tactics
The Street Fighter III version has the advantage of being able to follow up a missed first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.[1]