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The Shippu Jinraikyaku (疾風迅雷脚, Hurricane Thunderclap Leg) is one of Ken's special attacks. It was first introduced as one of his Super Combos in the Street Fighter Alpha series.

In Marvel vs. Capcom, Complete Change Ryu can use this move.

Input Table

Appearance Function Input
Street Fighter Alpha 3 Super Combo Arcade-Modifier-MaxArcade Stick QCBArcade Stick QCB + Arcade Button Kick
Marvel Super Heroes vs. Street Fighter Hyper Combo Arcade Stick QCB + Arcade Button 2xKick
Marvel vs. Capcom 2: New Age of Heroes Hyper Combo Arcade Stick QCB + Arcade Button 2xKick (Arcade Modifier TapArcade Button Kick for more hits)
SNK vs. Capcom: SVC Chaos Hyper Combo Arcade Stick QCBArcade Stick QCB + Arcade Button Kick
Capcom vs. SNK, Capcom vs. SNK 2 Hyper Combo Arcade-Modifier-MaxArcade Stick QCBArcade Stick QCB + Arcade Button Kick
Pocket Fighter Mighty Combo Arcade Stick QCBArcade Stick QCB + Arcade Button Kick
Pocket Fighter (alternate) Mighty Combo Arcade Stick HCF + Arcade-Button-Special
Street Fighter EX 2
Street Fighter EX 3
Super Combo Arcade Stick QCBArcade Stick QCB + Arcade Button Kick (Arcade Stick QCB + Arcade Button Kick to cancel)
Street Fighter III series Super Art Arcade Stick QCFArcade Stick QCF + Arcade Button Kick
Street Fighter X Tekken Super Art Arcade Stick QCB + Arcade Button Kick x3

Description

Ken moves forward and delivers a low roundhouse kick, two high ones, and another low one, and follows up with a knee hit. He then launches into a vertical Tatsumaki Senpukyaku if his knee hit succeeds. In Capcom vs. SNK and SNK vs. Capcom: SVC Chaos, Ken attempts to perform one low and one high kick, then performs a high-out kick and an Inzuma kick, then hits with his knee, changes to his other knee and performs the Tatsumaki.

In Street Fighter X Tekken, the Tatsumaki takes on electrical effects, a reference to the move's Japanese name.

Tactics

The Street Fighter III version has the advantage of being able to follow up a missed first attempt immediately with another one. If the opponent blocks and attempts to punish the first one, they may find themselves on the receiving end of the second; this maintains a level of deterrent and makes the attack safer to use than it would otherwise be, as the opponent will be afraid to attempt to counterattack.[1]

Gallery

Sprites

Kens kick comboKen-ts-supermissShippuJinraikyakuKen-gem-super

References

  1. http://www.eventhubs.com/guides/2009/may/11/ken-street-fighter-3-third-strike-character-guide/
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