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- "The Raging Demon... Its power is unequaled... It is not my fist but your past sins that will kill you... The more evil your past doings, the more painful your death..."
- —Akuma to M. Bison in Street Fighter Alpha 3
The Shun Goku Satsu (瞬獄殺 Shun Goku Satsu?, "Instant Prison Murder"), usually translated as the Raging Demon, is a Super Combo commonly seen in the Street Fighter games. It is one of the most powerful attacks throughout the franchise, succeeded from Ansatsuken's signature techniques.
In the games
|Super Street Fighter II Turbo (Dreamcast Ver. Only)
Street Fighter IV series
Street Fighter V series
Marvel vs. Capcom series
|Akuma (Except for SSF2T)
Evil Ryu (USFII, SFIV)
Shin Akuma (USFII, SvCC)
Ten Akuma (SSF2T)
Ryu (Complete Change) (MVC)
Sakura (as Dark Sakura) (MVC)
Super Art (SFxTK)
Critical Art (SFV - V-Trigger Only)
Hyper Combo (MVC)
|Street Fighter Alpha series
Street Fighter EX series
Capcom vs. SNK series
Street Fighter III series
Evil Ryu (SFEX)
Super Art (SF3)
Meteor Combo (SFEX 3)
|Marvel vs. Capcom 3||Akuma||Hyper Combo|
|Super Gem Fighter Mini Mix||Akuma||Mighty Combo||+|
|Super Gem Fighter Mini Mix (Variation)||Akuma||Mighty Combo|
|SNK vs. Capcom: The Match of the Millennium||Akuma
Sakura (Master Skill)
|Street Fighter IV series||Akuma||Ultra Combo|
Super Street Fighter II Turbo featured the first appearance of this attack; Akuma's introduction has him perform the attack on Bison just as he is about to face the player; the Shun Goku Satsu becomes Akuma's Super Combo in later versions of the game. The move first becomes usable in the Street Fighter Alpha series.
The move is typically executed by pressing light punch twice, forward, light kick and then heavy punch in quick succession. In Super Street Fighter II Turbo Revival, any kick button can be used in place of the light kick. The last three inputs (forward, light kick, and heavy punch) can be pressed at the same time.
The user glides towards the opponent and grabs them. Suddenly, the screen blacks or whites out as the target is relentlessly beaten, as showcased by a series of flashes.
The move often appears as Akuma's most powerful Super Combo, especially at full power; in Street Fighter III: 2nd Impact, it appears as his secret Super Art, and one of two secret Super Arts in Street Fighter III: 3rd Strike. He can use it in a match no matter what Super Art had been selected, thus giving him access to more than one Super Art at any given time.
In addition, Ryu has been able to use it as well when he is fully under the influence of the Satsui no Hado. Several other users have emerged over the years, and the move's popularity has caused it to be referenced in several other forms of media within and outside the series.
Street Fighter IV series
- "Fool! (笑止！ Shoushi!?)"
- "Messatsu! (滅殺！ !?)"
- —Evil Ryu
Messatsu! / Your time has run out.
滅･･･殺！ / 終焉の時なり･･･
Mes...satsu! / Shuuen no toki nari...?)"
|Oni||370 (350 mid-air)|
The Street Fighter IV games introduce another, more powerful variant of the Shun Goku Satsu as Akuma's first Ultra Combo. It has been "given" most of the original attack's properties: the Wrath of the Raging Demon possesses startup invincibility that is also common with Ultra Combos, and deals several more hits and extremely high damage in comparison.
Street Fighter V
- ""Die one thousand deaths!
- —Akuma, Street Fighter V
- "Rikudo Osatsu!
- —Kage, Street Fighter V
For the first time, the Street Fighter V games uncovered what was previously concealed by the black screen of the Shun Goku Satsu; the attack was revealed to be a series of progressively faster teleport punches around the opponent's body until it progressively goes fully blank screens again. When slowed down, the punches in particular are shown to be targeting vital weak spots located throughout the body, solidifying that the technique utterly destroys the opponent's body. To use the Shun Goku Satsu, Akuma must first use his V-Trigger, Dohatsu Shoten, while Kage must use Rikudo Osatsu.
The differences between Akuma and Kage are the screens, whereas Akuma’s only have black screen and has the light flashing for temporary when punching his opponents, while Kage’s only flashes during the starting punches before the screen goes blood red while the characters goes censored black like silhouettes permanently until the end of its moves.
In earlier installments, the Shun Goku Satsu usually can be comboed into a standing jab or a standing roundhouse, as well as cancelling a slower move, in order to take advantage of the opponent being hitstunned long enough from the prior attacks, but only if the inputs were done fast enough. Like most high-powered moves in the Street Fighter IV, Focus Attacks can also provide an opening. Despite its power, however, characters can escape with longer-ranged moves, due to the actual grab being close-range. It can also be countered with as little as a quick jab or, punished with a retreating jump attack.
For Akuma players, a well-placed Zanku Hadoken can give the user enough time to input it while the opponent is defenseless. Another common way to guarantee it to connect is to use it on an opponent waking up from a knockdown, though the Akuma player must be wary of any full-level invincibility moves used to counter it, or anything with throw-invincibility.
Starting with the Street Fighter III series, a popular strategy uses a "kara" (void) throw-type of whiff to extend the move's range, or to bait the opponent into a frame trap of some sort. The Shun Goku Satsu is often used in a similar fashion to that of most command grabs, being a powerful close-ranged grab that usually cannot be jumped out of on reaction to the screen-freeze. Its input can be hidden within various other moves, and some can even be cancelled into the Shun Goku Satsu, such as Akuma and Evil Ryu's overheads. With enough practice, it can be hidden within forward dashes and whiffed buttons, making them almost completely unreactable. On top of this, the Shun Goku Satsu's instant startup means that it can punish attacks that would otherwise be considered safe. Through utilization of its multiple paths and setups, the opponent can be pressured to avoid taking any action out of fear of being hit by the Shun Goku Satsu.
In the storyline, the Shun Goku Satsu is a very powerful, but dangerous, technique taught in the original principles of Ansatsuken by Goutetsu. When performed, the user of the Satsui no Hado would hand themselves over entirely to the killing intent, launching a series of deadly strikes in a moment. Historically, those that had used this technique had been unable to resist the potency of the Satsui no Hado and were consumed by it, their minds reduced to that of violent, demon-like berserkers (such as Evil Ryu and Oni). Goutetsu was the only known person who could somehow use this technique without failing into the darker aspects of the Satsui no Hado.
While the executed attack is a brutal onslaught of merciless fury, the basis of the attack is said to be linked to karmic forces drawn from the influence of the Satsui no Hado, channeling an infernal punishment in which the weight of sins and evil the victim has committed attacks their soul. While immensely powerful, this attack cannot work on artificial life forms or people who lack souls. There is only one method known to perfectly counter this attack that some characters have survived its wrath, being the Power of Emptiness or Mu.
To date, only two fighters have been shown to defend against the Shun Goku Satsu, and one instance of being able to fend the entire attack off.
- Gen managed to withstand the attack by achieving a state of Mu and blocking the attack.
- Gouken, Akuma's brother, had barely survived, being sent into a coma and buried for years, before unearthing himself after coming back to consciousness. His grasp of the Power of Nothingness was limited at the time, and was greatly improved after his near death experience.
- In the Street Fighter Alpha manga, Guy was able to defend against the Shun Goku Satsu by Evil Ryu due to the former's superior speed and training to fight multiple enemies at once, Guy was able to block every punch from Evil Ryu's Shun Goku Satsu.
- During Evil Ryu's Street Fighter Alpha 3 storyline, in the intro to his final boss battle, he counters Shin Akuma's Shun Goku Satsu with his own, canceling both attacks. Something similar was also done in his fight against Asura in the Asura's Wrath DLC Lost Episode 1: At Last, Someone Angrier Than Me.
However, there are notable victims who somehow have survived this attack.
- Gill faced the Shun Goku Satsu head on, but because of his Resurrection ability, he survived the encounter.
- In the Udon comics, Seth was able to survive due to not possessing an actual soul.
- Gouken faced this very attack and was thought to have been killed by it. However, it simply put him in a coma, and as a result, awakened his own Power of Nothingness as a foil to the Satsui no Hado.
- Heihachi Mishima from the Tekken series barely survived the Shin Shun Goku Satsu, enduring it head-on with just his superhuman durability and endurance during his encounter with Akuma in Tekken 7's story mode.
- In Namco × Capcom, the Klonoa villain Janga finds himself on the receiving end of the attack by Akuma after nearly murdering Sakura out of rage; he barely survives, immediately retreating afterwards. Later in the game, Valkyrie's foe Kamuz is also targeted by Ryu after the latter succumbs to the Satsui no Hado out of rage for the former's malicious brainwashing of the Sandras that were turned into Black Sandras to serve as pawns in battle. Like Janga, he survives and escapes.
The concept of the Shun Goku Satsu (and Satsui no Hado itself) seems also heavily inspired by the concept of Matoki no Aura from the Fist of the North Star manga series. Furthermore, the attack seems specifically inspired by the star technique called Hokuto Manju Maon Ken (North Star Thousand Hand Demon Sound Fist). The technique involves countless strikes in the blink of an eye and is fueled by the user's evil fighting aura, making the Shun Goku Satsu share many similarities with it. This is the version that is used in the manga Street Fighter III: Ryu Final, where Akuma's Shun Goku Satsu is visually identical to Manju Maon Ken.
In addition, the appearance of the "heaven" kanji, characteristically associated with its user Akuma, and how the move's style is that of assassination, is likely a reference to the Japanese word tenchu, meaning "heavenly retribution", which was a popular memento written on paper by assassins to their victims and associates in Feudal and turbulent eras of Japan. This concept is referenced by Ciel when Zero faces off against Akuma in SNK vs. Capcom: SVC Chaos, describing Akuma as if he is an actual assassin.
In Akuma's ending in Street Fighter IV, the Shun Goku Satsu is shown as a mighty punch enveloped in crimson energy. The Street Fighter US animated series predated and used this exact depiction, though the energy was violet-colored.
It's first animated appearance was in the episode, "The World's Greatest Warrior". Akuma used this move on Gouken after he was inquired by him on why he decided to make a return after so long. Akuma replies by stating that he had learned the ultimate move of their art, in which Gouken says, "Not...the Raging Demon?", to which Akuma stands up and replies, "Yes!", and uses it on Gouken at point-blank range. Later, during Ken's battle with Akuma, Akuma threatens to use the Shun Goku Satsu on Ken himself, but is thwarted before he can pull it off.
It makes its first ever CG appearance as well in Steve Fox and Hwoarang's ending of Street Fighter X Tekken; the latter brags that he could have easily beaten one hundred opponents without breaking a sweat, and Pandora grants this by summoning one hundred Akumas, all of whom perform the Shun Goku Satsu at once.
The move made its second CG appearance in Asura's Wrath DLC, Lost Episode 1: At Last, Someone Angrier Than Me; Evil Ryu and Asura used it on each other, but both are seen standing after the successful quick-time event, inferring the conclusion that the moves canceled each other blow for blow. In Lost Episode 2: The Strongest vs. The Angriest, Oni attempts to use the Shun Goku Satsu, but is interrupted and countered, resulting in Oni flying into the air.
The move makes its first cinematic appearance in Episode 9 of Street Fighter: Assassin's Fist when Akuma uses it to kill his master, Goutetsu. As the latter charges up an extremely powerful Metsu Hadoken, Akuma engulfs himself in a mass of red flames, zooming at high speed towards Goutetsu and passing through the Hadoken. Little of the move is seen, though as Goutetsu is grabbed, a bright flash can be seen, right before the shot changes and a harrowing scream can be heard echoing along with the familiar screech. As Akuma stands over his fallen master, the kanji for "heaven" (天, ten) can be seen not only burning bright on his back but also in the thundery clouds above.
Street Fighter V revealed that the attack consists of a series of teleport punches that start out slow, but get progressively faster as the attack goes on, and targets vital weak spots of the body, which brutally, or even fatally, injures the opponent.
- In Super Gem Fighter Mini Mix, Akuma's Shun Goku Satsu Mighty Combo has two different animations: the first is the traditional unseen assault, while in the second Akuma is shown striking the opponent in different places as the screen flashes with each hit. If one looks carefully, at certain points Akuma can be seen posing at the "camera" while wearing swimming trunks and goggles. The second animation will only be seen if:
- With the exception of Sakura, every user's own personal kanji is shown after successfully performing the technique.
- In the original Street Fighter RPG game, the Shun Goku Satsu and its user, Akuma, don't exist. Still, fans of the game developed a version of the attack at "Street Fighter RPG Brasil".
- A visually identical yet very different attack is Guy's Bushin Musou Renge, where unseen attacks also pummel the enemy.
- While Akuma is the progenitor of the Shun Goku Satsu type of attacks, the command to pull off such an attack was inspired from (and later made similar to) Darkstalkers character Morrigan's Darkness Illusion.
- Lilith also carries such an attack, called the Luminous Illusion, from being a part of Morrigan's soul, a direct counterpart of the latter's Darkness Illusion.
- Demitri Maximoff's own take of the Shun Goku Satsu is seen in two attacks that are arguably similar: the Midnight Bliss and the Midnight Pleasure.
- Depending on the game, if Akuma, Evil Ryu, or any other character uses the Shun Goku Satsu and scores a finishing blow with it, the letters K.O. may or may not appear. For example, in Street Fighter IV, the letters K.O. do not appear, possibly implying that the opponent has actually died; however, in Marvel vs. Capcom 3: Fate of Two Worlds, Street Fighter × Tekken, Street Fighter V, and Tekken 7, the letters K.O. do appear.
- In the DLC episodes of Asura's Wrath, "At Last, Someone Angrier Than Me" and "The Strongest vs. The Angriest", the Shun Goku Satsu is featured during quick-time events.
- During the climax of the Evil Ryu boss fight, the input of the move is then presented during the quick-time event where both Asura and Evil Ryu execute the move.
- During the Oni boss fight, if Oni connects the move, each quick-time counter has Asura striking Oni and after successful counters, ending with Asura sending Oni flying with an uppercut as if he cancelled the Shun Goku Satsu.
- In SFV, Kage's eyes can be seen glowing white when the camera is moved to show his face when the screen goes red.
|Akuma's Move List|
|Unique Attacks||Zugaihasatsu • Senpukyaku • Tenmakujinkyaku • Kikokurenzan • Kikokurentotsu • Kongoken • Sekiseiken • Tenha|
|V-Skills||Rakan • Kiai|
|V-Shift Break||Rasen Shuto Uchi|
|V-Triggers||Dohatsu Shoten •Shiretsu Hasshi|
|Special Attacks||Gohadoken • Zanku Hadoken • Shakunetsu Hadoken • Goshoryuken • Tatsumaki Zankukyaku • Ashura Senku • Hyakkishu • Zenpou Tenshin • Goshoryu Counter • Tenmakujinkyaku|
|Super Combos||Shun Goku Satsu • Messatsu Gohado • Tenma Gozanku • Messatsu Goshoryu • Shun Goku Satsu (SFTM version)|
|Super Arts||Messatsu Gohado • Tenma Gozanku • Messatsu Goshoryu |
Messatsu Gorasen • Shun Goku Satsu • Kongou Kokuretsuzan • Misogi
|Ultra Combos||Wrath of the Raging Demon • Demon Armageddon|
|Critical Arts||Sekia Kuretsuha • Shun Goku Satsu|
|Hyper Combos||Messatsu Gohado • Tenma Gozanku • Messatsu Goshoryu • Messatsu Gorasen • Shun Goku Satsu|
|Mighty Combos||Messatsu Gohado • Tenma Gozanku • Messatsu Goshoryu • Shun Goku Satsu|
|Exceeds||Shun Goku Satsu|
|Evil Ryu's Move List|
|Unique Attacks||Collarbone Breaker • Senpukyaku • Solar Plexus Strike • Tenmakujinkyaku • Zounuki|
|Special Attacks||Hadoken • Hado no Kamae • Shakunetsu Hadoken• Shoryuken • Tatsumaki Senpukyaku • Ashura Senku • Ryusokyaku • Ryukosai • Rakuyo Hadoken|
|Super Combos||Shinku Hadoken • Shinku Tatsumaki Senpukyaku • Messatsu Goshoryu • Shun Goku Satsu • Metsu Hadoken|
|Ultra Combos||Metsu Hadoken • Messatsu Goshoryu|
|Meteor Combos||Shun Goku Satsu • Denjin Hadoken|
|Oni's Move List|
|Unique Attacks||Gankauchi • Mizo Ochi Ogachi|
|Special Attacks||Gohadoken • Gorai Hadoken • Zanku Hadosho • Goshoryuken • Tatsumaki Zankukyaku • Sekisei Jiraiken • Rakan Dantojin • Kyoseijin|
|Super Combos||Shun Goku Satsu|
|Ultra Combos||Meido Gohado • Tenchi Sokaigen|