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"Toss out and set a spray can that will explode after a period of time. Best used to apply pressure that capitalizes on the duration between when the bomb is placed and its detonation."
Street Fighter 6
"Toss out and set two spray cans that will explode after a period of time. Can be used following an OD Genius at Play."
Street Fighter 6

Shuriken Bomb (細工手裏剣 Saiku Shuriken?, Crafted Shuriken) is one of Kimberly's special attacks, introduced in Street Fighter 6.

Input
Name Classic Modern
Genius at Play Arcade-Stick-DownArcade-Stick-Down+Arcade Button Punch Arcade-Stick-DownArcade-Stick-Down+Modern Button
Shuriken Bomb Arcade-Stick-DownArcade-Stick-Down+Arcade Button Punch
(With at least 1 Shuriken Bomb stock)
Arcade-Stick-DownArcade-Stick-Down+Modern Button
(With at least 1 Shuriken Bomb stock)
Shuriken Bomb Spread Arcade-Stick-DownArcade-Stick-Down+Arcade-Button-2xPunch
(With at least 2 Shuriken Bomb stock)
Arcade-Stick-DownArcade-Stick-Down+Modern Button+Modern Button
(With at least 2 Shuriken Bomb stock)

Description[]

ShurikenBomb

Executed by pressing down twice, followed by any punch button (or any attack button for Modern Control) while having at least 1 Shuriken Bomb stock, Kimberly throws her spray-paint can on the floor, which it then spins around for a second before exploding, launching her opponent.

Shuriken Bomb Spread (乱れ細工手裏剣 Midare Saiku Shuriken?, Disorderly Crafted Shuriken) is performed by pressing two punch buttons(or two attack buttons for Modern Control) after pressing down twice. Kimberly throws her two stocked cans for the same effect. This move isn't considered an Overdrive version, even when two buttons are pressed.

Genius at Play (召雷細工 Shōrai Saiku?, Summoning Thunder Handiwork) by pressing any punch button (or any attack button for Modern Control) after pressing down twice if Kimberly has no Shuriken Bomb stock. Kimberly turns around and tampers with a can of spray-paint, increasing her Shuriken Bomb stock by 1. The Overdrive version stocks 2 cans.

Tactics[]

GeniusAtPlay
"Tamper with a spray can to get an additional stock. Once stocked, input the same command again to activate a Shuriken Bomb."
Street Fighter 6

The strength of the punch button pressed determines where Kimberly throws the projectile. The Light version covers 1/4 of the screen while the Heavy version travels almost fullscreen. Once released, it remains on the screen for at least a second before detonating. This gives Kimberly an opportunity to close the distance; forcing the opponent to respect the bomb(s) while she applies offensive pressure. If the explosion hits the opponent, it puts them in a juggle state, allowing Kimberly continue the combo.

By pressing two punch buttons, Kimberly can plant two bombs at the screen at once at the cost of two Shuriken Bomb stocks. Once the stocks have been used up, Kimberly can no longer throw projectiles until she uses Genius at Play to refill by one. The risk of using this move is that it leaves Kimberly vulnerable to any of her opponent's attacks. The most efficient time to use this move is when she is at a fullscreen distance away from her opponent. Otherwise, her opponent can get an easy jump-in or Drive Rush to inflict a large amount of damage to Kimberly before she can reload on projectiles.

Similar moves[]

Gallery[]

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