- "I am the protector of Russia's skies! Siberian! Blizzard! Intercepted!
(祖国の空は私が守る！ シベリアーーン！ ブリザァーーーード！ 迎撃成功！ Sokoku no sora wa watashi ga mamoru! Shiberiaaan! Burizaaaaaado! Geigeki seikou!?)"
|Marvel vs. Capcom series||Mech-Zangief||Hyper Combo||+|
|Super Street Fighter IV||Zangief||Ultra Combo II||+|
Marvel vs. Capcom seriesEdit
Executed by performing a clockwise full-circle motion and pressing two kick buttons, Mech-Zangief performs an ascending, multi-hitting Double Lariat.
Executed by performing two full circle motions in either direction and pressing all three kick buttons in mid-air, Zangief jumps in the air and starts to spin rapidly with his arms outstretched - essentially performing an airborne version of his Double Lariat - in an attempt to grab an airborne opponent. If successful, Zangief grabs them and puts them in a headlock, spinning them higher up in the air. He then puts them into a reverse-crucifix clutch and drives them head-first into the ground. After that, he jumps to the side.
In Street Fighter V, Siberian Blizzard became the EX version of his air Double Lariat. It is very similar to his Street Fighter IV counterpart.
Super Street Fighter IVEdit
Though the Siberian Blizzard only works against airborne opponents, it has very high priority due to is deceivingly good hitbox. From there, it is guaranteed to grab them no matter how slightly off the ground they are. As a result, the Siberian Blizzard can be used rather well to counter-act backdashes and certain special attacks, especially other grabs.
- If the camera is zoomed out and camera angles are turned off in Street Fighter IV, the camera will for some reason zoom in to the corner, bend and distort during certain points in the move. No other moves do this.
- This is one of the few moves that debuted in a crossover game (in this case, a Marvel vs. Capcom title) before appearing in a Street Fighter title.