"I am the protector of Russia's skies! Siberian! Blizzard! Intercepted!
(祖国の空は私が守る! シベリアーーン! ブリザァーーーード! 迎撃成功! Sokoku no sora wa watashi ga mamoru! Shiberiaaan! Burizaaaaaado! Geigeki seikou!?)

The Siberian Blizzard (シベリアンブリザード Shiberian Burizaado?) is one of Mech-Zangief's Hyper Combos in the Marvel vs. Capcom series and Zangief's second Ultra Combo in Super Street Fighter IV.

Appearance User(s) Function Input
Marvel vs. Capcom series Mech-Zangief Hyper Combo Arcade Stick 360 + Arcade Button 2xKick
Super Street Fighter IV Zangief Ultra Combo II Arcade Modifier Air Arcade Stick 360Arcade Stick 360 + Arcade Button Kick x3
Zangief 450


Marvel vs. Capcom seriesEdit

Executed by performing a clockwise full-circle motion and pressing two kick buttons, Mech-Zangief performs an ascending, multi-hitting Double Lariat.

Super Street Fighter IVEdit

Ibuki blizzard small

Ibuki caught in the Siberian Blizzard.

Executed by performing two full circle motions in either direction and pressing all three kick buttons in mid-air, Zangief jumps in the air and starts to spin rapidly with his arms outstretched - essentially performing an airborne version of his Double Lariat - in an attempt to grab an airborne opponent. If successful, Zangief grabs them and puts them in a headlock, spinning them higher up in the air. He then puts them into a reverse-crucifix clutch and drives them head-first into the ground. After that, he jumps to the side.

Street Fighter VEdit

In Street Fighter V, Siberian Blizzard became the EX version of his air Double Lariat. It is very similar to his Street Fighter IV counterpart.


Super Street Fighter IVEdit

Though the Siberian Blizzard only works against airborne opponents, it has very high priority due to is deceivingly good hitbox. From there, it is guaranteed to grab them no matter how slightly off the ground they are. As a result, the Siberian Blizzard can be used rather well to counter-act backdashes and certain special attacks, especially other grabs.

Trivia Edit

  • If the camera is zoomed out and camera angles are turned off in Street Fighter IV, the camera will for some reason zoom in to the corner, bend and distort during certain points in the move. No other moves do this.
  • This is one of the few moves that debuted in a crossover game (in this case, a Marvel vs. Capcom title) before appearing in a Street Fighter title.





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