CammyRyona (talk | contribs) (Editing a gallery) |
No edit summary Tag: Visual edit |
||
(18 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{Quote|Now I'm going to have my fun with this! (Hums gleefully) Let's do it again!|[[Birdie]]}} |
{{Quote|Now I'm going to have my fun with this! (Hums gleefully) Let's do it again!|[[Birdie]]}} |
||
− | The {{ |
+ | The {{Nihongo|'''Skip To My Chain'''|バッド・スキップ・チェーン|Baddo Sukippu Chēn|"Bad Skip Chain"}} is [[Birdie]]'s [[Critical Art]] in [[Street Fighter V|''Street Fighter V'']]. It combines aspects of multiple attacks, including the [[Bull Horn]], [[Bull Head]], and the [[Bandit Chain]]. |
+ | {| align="center" border="1" cellpadding="1" cellspacing="1" style="width: 225px;" |
||
+ | |- |
||
+ | ! scope="row" |''[[Street Fighter V]]'' |
||
+ | | style="text-align:center;"|[[Image:Arcade Stick QCF.png|Quarter-circle forward]][[Image:Arcade Stick QCF.png|Quarter-circle forward]]{{+}}[[Image:Arcade Button Punch.png|Punch]] |
||
+ | |} |
||
==Description== |
==Description== |
||
+ | [[File:SkipToMyChain.jpg|thumb|300x300px|Birdie spiking [[Cammy]] into the ground at the end of Skip To My Chain.]] |
||
− | Birdie strikes the opponent with a headbutt which sends them reeling backwards, whereupon Birdie wraps them in his chains. Pulling them towards him, Birdie "jump ropes" with the opponent twice whilst gleefully humming a tune before slamming them headfirst into the ground. If "Skip To My Chain" K.O.s an opponent, it will leave them buried in the ground during the interim between rounds. |
||
+ | Executed by performing two quarter-circle forward motions and pressing Punch, Birdie combs his Mohawk as his skin turns red before striking his opponent with a [[Bull Head]] that sends them reeling backwards. As his opponent is hurled back across the stage, Birdie's chains are thrown and wrapped around their body. The opponent falls on their stomach, getting dragged and bounced toward Birdie. |
||
+ | |||
+ | Once when the opponent is close enough, Birdie "jump ropes" with the opponent twice whilst gleefully humming a tune. On the third rotation, Birdie smirks as he before performing a [https://en.wikipedia.org/wiki/Skipping_rope#Double_under triple under], turning the chain with his opponent underneath three times, before somersaulting forward and slamming them headfirst into the ground. If the opponent is knocked out during the move, the opponent will continue to lay motionless inside the crater, with their legs comically sticking up from the ground. |
||
==Tactics== |
==Tactics== |
||
− | + | This move is highly versatile. It is fast, far reaching, and can inflict a lot of damage. It can also be used to deliver a devastating long range punish. Like most Critical Arts, this move is used to end combos to deal large amounts of damage to the opponent. Skip To My Chain can be canceled from Birdie's special moves such as [[Bull Head]] for a high damaging confirm combo.<ref>http://www.eventhubs.com/news/2015/jun/22/birdie-has-lethal-normals-long-range-anti-air-punishes-and-can-hit-nearly-60-simple-super-confirm-eventhubs-e3-impressions/</ref> |
|
+ | |||
+ | In addition, if Birdie gets the opponent to jump back in order to avoid his [[Bull Revenger]] command grab, he can immediately use this move raw to punish them in the air. However, it requires a hard read. Also, if the opponent uses an aerial move, as [[Zanku Hadoken]], Birdie's Critical Art may whiff, leaving him vulnerable. |
||
==Gallery== |
==Gallery== |
||
<gallery> |
<gallery> |
||
+ | Birdie super ibuki.gif|Smooth Gif of the Super in action |
||
⚫ | |||
SkipToMyChain.png|Birdie wraps [[Chun-Li]] in his chains. |
SkipToMyChain.png|Birdie wraps [[Chun-Li]] in his chains. |
||
+ | UNTITLED0057.JPG|Birdie wraps Ibuki in his chains. |
||
⚫ | |||
+ | Skip To My Chain.png|Cammy getting dragged on the ground during Skip To My Chain. |
||
⚫ | |||
+ | SkipToMyChainBirdie.png|Birdie during Skip To My Chain. |
||
⚫ | |||
+ | File:Chainsample.gif|The chain depends on the characters' size. |
||
+ | Chains.gif|Chains wrapped around different characters, showcasing the chain size around the opponent. |
||
+ | </gallery> |
||
+ | |||
+ | ==Videos== |
||
+ | <gallery> |
||
+ | Skip To My Chain |
||
</gallery> |
</gallery> |
||
==References== |
==References== |
||
<references /> |
<references /> |
||
+ | {{Birdie1}} |
||
[[Category:Attacks]] |
[[Category:Attacks]] |
||
[[Category:Special Attacks]] |
[[Category:Special Attacks]] |
Revision as of 04:30, 19 March 2020
- "Now I'm going to have my fun with this! (Hums gleefully) Let's do it again!"
- —Birdie
The Skip To My Chain (バッド・スキップ・チェーン Baddo Sukippu Chēn?, "Bad Skip Chain") is Birdie's Critical Art in Street Fighter V. It combines aspects of multiple attacks, including the Bull Horn, Bull Head, and the Bandit Chain.
Street Fighter V | + |
---|
Description
Executed by performing two quarter-circle forward motions and pressing Punch, Birdie combs his Mohawk as his skin turns red before striking his opponent with a Bull Head that sends them reeling backwards. As his opponent is hurled back across the stage, Birdie's chains are thrown and wrapped around their body. The opponent falls on their stomach, getting dragged and bounced toward Birdie.
Once when the opponent is close enough, Birdie "jump ropes" with the opponent twice whilst gleefully humming a tune. On the third rotation, Birdie smirks as he before performing a triple under, turning the chain with his opponent underneath three times, before somersaulting forward and slamming them headfirst into the ground. If the opponent is knocked out during the move, the opponent will continue to lay motionless inside the crater, with their legs comically sticking up from the ground.
Tactics
This move is highly versatile. It is fast, far reaching, and can inflict a lot of damage. It can also be used to deliver a devastating long range punish. Like most Critical Arts, this move is used to end combos to deal large amounts of damage to the opponent. Skip To My Chain can be canceled from Birdie's special moves such as Bull Head for a high damaging confirm combo.[1]
In addition, if Birdie gets the opponent to jump back in order to avoid his Bull Revenger command grab, he can immediately use this move raw to punish them in the air. However, it requires a hard read. Also, if the opponent uses an aerial move, as Zanku Hadoken, Birdie's Critical Art may whiff, leaving him vulnerable.
Gallery
Videos
References
Birdie's Move List | |
---|---|
Throws | Bad Skull • Bad Chain |
Unique Attacks | Body Press • Bull Drop • Bad Hammer • Bull Slider |
V-Skills | Break Time • Chewing Time |
V-Reversal | Pepper Pot |
V-Shift Break | Bull Crush |
V-Triggers | Enjoy Time • Birdie Time |
Special Attacks | Murderer Chain • Bull Head • Bull Horn • Bandit Chain • Hanging Chain • Killing Head • Bull Revenger |
Super Combos | Bull Revenger • The Birdie |
Critical Arts | Skip To My Chain |