|All appearances||+ (Back)|
Executed by pressing Light Punch and Light Kick, (the throw command) and pushing backwards near an opponent. Ryu grabs his opponent by the collar with both hands, and falls backwards as in a backwards roll. Once they are off-balanced forward, Ryu plants a foot low on his opponent's waist and applies strong pressure, rolling onto his own back with his opponent above him. This causes the opponent to flip over Ryu and crash back-first on the ground. In Street Fighter V, Kage's back throw not only shares the same name as Ryu's, but it also has a very similar animation.
This throw is a great way to get his opponent back in the corner. It also does more damage, compared to his Shoulder Throw. Additionally, Ryu's back throw puts his opponent at a distance. This resets the neutral game and allows Ryu to zone out his opponent with his projectiles. Compared to other characters, his throwing game is very limited. However, it is important for Ryu to use his throws. Because his mix-up game is somewhat limited, he has to find ways to open up his opponents whenever he can. Ryu can "condition" his opponents into baiting tech throws, before fishing for Counter Hits.
For Kage, this attack shares similar properties to Ryu's back throw. While his Somersault Throw inflicts the same amount of stun as his forward throw, it deals slightly more damage. Even though Kage's back throw resets the neutral game and creates separation from his opponent, he can keep them at a distance by using his fullscreen fireballs