- "Move it! Sonic! Hurricane! (邪魔だ！ソニック、ハリケーン！ Jama da! Sonikku, Harikēn!)"
|Street Fighter Alpha 3||Super Combo||+|
|Marvel vs. Capcom 2: New Age of Heroes||Hyper Combo||+|
|SNK vs. Capcom: SVC Chaos||Exceed||+|
|Super Street Fighter IV||Ultra Combo II||+|
|Street Fighter X Tekken||Super Art||+|
|Street Fighter V||Critical Art||+|
Executed by charging backward, pressing forward, then performing a backward-then-forward motion and pressing punch, Guile unleashes a massive Sonic Boom which whirls in place directly in front of him, dealing significant damage to any foe caught in it. The Level depends on how many hits it does due to how long it will last.
In the crossovers (especially in Marvel vs. Capcom 2), the move has a vacuum effect and can deal as much hits as the original Level 3 version, also boasting an increased range.
The SVC Chaos version however, has smaller range and does not have a vacuum effect, and is mainly placed directly in front of Guile. This stays true in the Street Fighter IV version as well.
In the Street Fighter IV games, a player can use a level 2 or 3 Focus Attack, then Dash Cancel into a Guile High Kick, follow with a Flash Kick, and then use a Focus Attack to dash cancel into the Ultra Combo. Defensively, the attack makes a good counter if an opponent is moving towards Guile or coming down from a predictable jump.
When executing the move in Street Fighter IV, it must be done in such a way that the opponent doesn't wind up directly in front of Guile when it starts. If this happens, there is a small "dead zone" directly in front of Guile where an opponent can safely stand without being damaged by the attack, leading to a surefire counter.
Guile has the Sonic Hurricane as his Critical Art in Street Fighter V. Before he starts the Critical Art, his muscular arms comically pump up. If performed while the Solid Puncher V-Trigger is active, the Sonic Hurricane will transform into the Sonic Tempest, which increases the number of hits and area of the attack. Doing this will completely drain the V-Trigger gauge. It is also the only Critical Art in the entire game that requires charging and one of the only three Critical Arts to not have quarter circle motions in its input, with the others being Bolshoi Russian Suplex and the Shun Goku Satsu.
- In the Street Fighter EX series, the Sonic Boom Typhoon is an alternate version of this attack.
- In Street Fighter V, Charlie uses the technique as his Critical Art move, named Judgement Saber. He also uses Guile's version of the Sonic Hurricane against Bison in A Shadow Falls.
|Guile's Move List|
|Unique Attacks||Knee Bazooka • Reverse Spin Kick • Spinning Back Knuckle • Rolling Sobat • Guile High Kick • Full Bullet Magnum • Spin Back Knuckle • Step Kick • Taurus Combination • Tall Edge • Drake Fang • Swing Out • Bullet Revolver • Faultless Move|
|V-Skills||Sonic Blade • Dive Sonic|
|V-Reversal||Reverse Back Knuckle|
|V-Shift Break||Ambush Kick|
|V-Triggers||Solid Puncher • Knife Edge|
|Special Attacks||Sonic Boom • Flash Kick • Strike Eagle • Blitz Combination • Handcuffs|
|Super Combos||Double Flash • Sonic Hurricane • Somersault Slash • Crossfire Blitz • Total Wipeout • Sonic Typhoon • Opening Gambit • G. Arts|
|Super Arts||Sonic Hurricane|
|Ultra Combos||Flash Explosion • Sonic Hurricane|
|Critical Arts||Sonic Hurricane • Sonic Tempest|
|Hyper Combos||Sonic Hurricane • Double Flash • Crossfire Blitz|
|Meteor Combos||Sonic Boom Typhoon|