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{{quote|{{nihongo|Sonic! Hurricane!|ソニック! ハリケーン!|Sonikku! Harikeen!}}|[[Guile]]}}
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{{Quote|Move it! Sonic! Hurricane! (じゃまだ!ソニック、テペスト Jama da! Sonikku, Harikēn!)|Guile}}
The {{Nihongo|'''Sonic Hurricane'''|ソニックハリケーン|Sonikku Harikeen}} is one of [[Guile|Guile's]] [[Special Attack|special attacks]], introduced as one of their [[Super Combo]]s in ''[[Street Fighter Alpha 3]].''
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The {{Nihongo|'''Sonic Hurricane'''|ソニックハリケーン|Sonikku Harikēn}} is one of [[Guile]]'s [[Special Attack|special attacks]], introduced as one of his [[Super Combo]]s in ''[[Street Fighter Alpha 3]]''.
   
 
{| class="wikitable collapsible collapsed" align="center"
 
{| class="wikitable collapsible collapsed" align="center"
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| style="text-align:center;" |''[[Street Fighter Alpha 3]]''
 
| style="text-align:center;" |''[[Street Fighter Alpha 3]]''
 
| style="text-align:center;" |[[Super Combo]]
 
| style="text-align:center;" |[[Super Combo]]
| style="text-align:center;" |[[Image:Arcade Stick CB.png|Charge backward]][[Image:Arcade Stick Right.png|Forward]][[Image:Arcade Stick LR.png|Backward then forward]] {{+}} [[Image:Arcade Button Punch.png|Punch]]
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| style="text-align:center;" |[[Image:Arcade Stick CB.png|Charge backward]][[File:Arcade-Stick-Right.png|link=http://streetfighter.wikia.com/wiki/File:Arcade-Stick-Right.png]][[Image:Arcade Stick LR.png|Backward then forward]] {{+}} [[Image:Arcade Button Punch.png|Punch]]
 
|-
 
|-
 
| style="text-align:center;" |''[[Marvel vs. Capcom 2: New Age of Heroes]]''
 
| style="text-align:center;" |''[[Marvel vs. Capcom 2: New Age of Heroes]]''
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| style="text-align:center;" |''[[SNK vs. Capcom: SVC Chaos]]''
 
| style="text-align:center;" |''[[SNK vs. Capcom: SVC Chaos]]''
 
| style="text-align:center;" |[[Exceed]]
 
| style="text-align:center;" |[[Exceed]]
| style="text-align:center;" | [[Image:Arcade Stick CB.png|Charge backward]][[Image:Arcade Stick Right.png|Forward]][[Image:Arcade Stick LR.png|Backward then forward]] {{+}} [[File:Arcade-Button-2xPunch.png|2 punch buttons]]
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| style="text-align:center;" | [[Image:Arcade Stick CB.png|Charge backward]][[File:Arcade-Stick-Right.png|link=http://streetfighter.wikia.com/wiki/File:Arcade-Stick-Right.png]][[Image:Arcade Stick LR.png|Backward then forward]] {{+}} [[File:Arcade-Button-2xPunch.png|2 punch buttons]]
 
|-
 
|-
 
| style="text-align:center;" |''[[Super Street Fighter IV]]''
 
| style="text-align:center;" |''[[Super Street Fighter IV]]''
 
| style="text-align:center;" |[[Ultra Combo]] II
 
| style="text-align:center;" |[[Ultra Combo]] II
|[[Image:Arcade Stick CB.png|Charge backward]][[Image:Arcade Stick Right.png|Forward]][[Image:Arcade Stick LR.png|Backward then forward]] {{+}} [[Image:Arcade Button Punch x3.png|All 3 punch buttons]]
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|[[Image:Arcade Stick CB.png|Charge backward]][[File:Arcade-Stick-Right.png|link=http://streetfighter.wikia.com/wiki/File:Arcade-Stick-Right.png]][[Image:Arcade Stick LR.png|Backward then forward]] {{+}} [[Image:Arcade Button Punch x3.png|All 3 punch buttons]]
 
|-
 
|-
 
| style="text-align:center;" |''[[Street Fighter X Tekken]]''
 
| style="text-align:center;" |''[[Street Fighter X Tekken]]''
 
| style="text-align:center;" |[[Super Art]]
 
| style="text-align:center;" |[[Super Art]]
| style="text-align:center;" | [[Image:Arcade Stick CB.png|Charge down-backward]][[Image:Arcade Stick Right.png|Forward]]{{+}} [[Image:Arcade Button Punch x3.png|All 3 punch buttons]]
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| style="text-align:center;" | [[Image:Arcade Stick CB.png|Charge down-backward]][[File:Arcade-Stick-Right.png|link=http://streetfighter.wikia.com/wiki/File:Arcade-Stick-Right.png]]{{+}} [[Image:Arcade Button Punch x3.png|All 3 punch buttons]]
 
|-
 
|-
 
| style="text-align:center;" |''[[Street Fighter V]]''
 
| style="text-align:center;" |''[[Street Fighter V]]''
 
| style="text-align:center;" |[[Critical Art]]
 
| style="text-align:center;" |[[Critical Art]]
| style="text-align:center;" |[[Image:Arcade Stick CB.png|Charge backward]][[Image:Arcade Stick Right.png|Forward]][[Image:Arcade Stick LR.png|Backward then forward]] {{+}} [[Image:Arcade Button Punch.png|Punch]]
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| style="text-align:center;" |[[Image:Arcade Stick CB.png|Charge backward]][[File:Arcade-Stick-Right.png|link=http://streetfighter.wikia.com/wiki/File:Arcade-Stick-Right.png]][[Image:Arcade Stick LR.png|Backward then forward]] {{+}} [[Image:Arcade Button Punch.png|Punch]]
 
|}
 
|}
   
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==Description==
 
==Description==
 
[[File:Sonic...hurricane!.png|thumb|250x250px|Guile preparing the Sonic Hurricane in ''Super Street Fighter IV''.]]
Guile unleashes a massive [[Sonic Boom]] which whirls in place directly in front of him, dealing significant damage to any foe caught in it. The Level depends on how many hits it does due to how long it will last.
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Executed by charging backward, pressing forward, then performing a backward-then-forward motion and pressing punch, Guile unleashes a massive [[Sonic Boom]] which whirls in place directly in front of him, dealing significant damage to any foe caught in it. The Level depends on how many hits it does due to how long it will last.
   
 
In the crossovers (especially in ''Marvel vs. Capcom 2''), the move has a vacuum effect and can deal as much hits as the original Level 3 version, also boasting an increased range.
 
In the crossovers (especially in ''Marvel vs. Capcom 2''), the move has a vacuum effect and can deal as much hits as the original Level 3 version, also boasting an increased range.
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The ''SVC Chaos'' version however, has smaller range and does not have a vacuum effect, and is mainly placed directly in front of Guile. This stays true in the ''Street Fighter IV'' version as well.
 
The ''SVC Chaos'' version however, has smaller range and does not have a vacuum effect, and is mainly placed directly in front of Guile. This stays true in the ''Street Fighter IV'' version as well.
   
  +
==Tactics==
In the ''EX'' series, the [[Sonic Boom Typhoon]] is an alternate version of this attack.
 
  +
[[File:Vs190718-014.JPG|thumb|220x220px|Guile utilizing Sonic Hurricane against Ling Xiaoyu in ''Street Fighter X Tekken.'']]
 
In the ''[[Street Fighter IV]]'' games, a player can use a level 2 or 3 [[Focus Attack]], then [[Dash Cancel]] into a [[Guile High Kick]], follow with a [[Flash Kick]], and then [[FADC|use a Focus Attack to dash cancel]] into the Ultra Combo. Defensively, the attack makes a good counter if an opponent is moving towards Guile or coming down from a predictable jump.
   
 
When executing the move in ''Street Fighter IV'', it must be done in such a way that the opponent doesn't wind up directly in front of Guile when it starts. If this happens, there is a small "dead zone" directly in front of Guile where an opponent can safely stand without being damaged by the attack, leading to a surefire counter.
In ''Street Fighter V'', Charlie uses the technique as his [[Critical Art]] move, named [[Judgement Saber]]. Instead of a charged attack, it is part of his Super animation after his opponent is hit. Upon hit, Charlie hides in black mist and uses the Sonic Hurricane from behind his opponent into their head. The move is vertical instead of horizontal, Charlie does it instantly without prepping for it or announcing the name, and does the exact amount of damage as Guile's fully charged version from ''Ultra Street Fighter IV'' doing 350 damage, although he deals it in 10 hits, unlike Guile's 6 hits version.
 
   
Guile has the Sonic Hurricane as his Critical Art in ''Street Fighter V''. Before he does the move, his muscular arms pump up. If performed while the [[Solid Puncher]] [[V-Trigger]] is active, the Sonic Hurricane will transform into the '''Sonic Tempest''', which increases the number of hits and area of effect. Doing this will completely drain the V-Trigger gauge.
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Guile has the Sonic Hurricane as his Critical Art in ''Street Fighter V''. Before he starts the Critical Art, his muscular arms comically pump up. If performed while the [[Solid Puncher]] [[V-Trigger]] is active, the Sonic Hurricane will transform into the [[Sonic Tempest]], which increases the number of hits and area of the attack. Doing this will completely drain the V-Trigger gauge. It is also the only Critical Art in the entire game that requires charging and one of the only three Critical Arts to not have quarter circle motions in its input, with the others being [[Bolshoi Russian Suplex]] and the [[Shun Goku Satsu]].
   
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==Trivia==
[[File:Sonic...hurricane!.png|thumb|Guile preparing the Sonic Hurricane in ''Super Street Fighter IV''.]]
 
 
*In the ''[[Street Fighter EX series|Street Fighter EX]]'' series, the [[Sonic Boom Typhoon]] is an alternate version of this attack.
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*In ''Street Fighter V'', Charlie uses the technique as his [[Critical Art]] move, named [[Judgement Saber]]. He also uses Guile's version of the Sonic Hurricane against Bison in ''[[A Shadow Falls]]''.
   
==Tactics==
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==Gallery==
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<gallery>
In the ''[[Street Fighter IV]]'' games, a player can use a level 2 or 3 [[Focus Attack]], then [[Dash Cancel]] into a [[Guile High Kick]], follow with a [[Flash Kick]], and then [[FADC|use a Focus Attack to dash cancel]] into the Ultra Combo. Defensively, the attack makes a good counter if an opponent is moving towards Guile or coming down from a predictable jump.
 
  +
Sonic Hurricane SFXT.gif|''SFXTK'' sequence.
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SonicHurricane.png|Guile powering up for his Sonic Hurricane
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SonicHurricane.gif|Gif animation of Guile using Sonic Hurricane against [[Cammy]] in ''Street Fighter V''.
  +
</gallery>
   
 
===Sprite===
When executing the move in ''Street Fighter IV'', it must be done in such a way that the opponent doesn't wind up directly in front of Guile when it starts. If this happens, there is a small "dead zone" directly in front of Guile where an opponent can safely stand without being damaged by the attack, leading to a surefire counter.
 
==Sprite==
 
 
[[File:SonicHurricaneSFA3.gif|Street Fighter Alpha 3]]
 
[[File:SonicHurricaneSFA3.gif|Street Fighter Alpha 3]]
   
==Video==
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===Videos===
  +
<gallery>
[[File:Super Street Fighter 4 - Guile Ultra 2 Sonic Hurricane|thumb|left|300px|Sonic Hurricane in ''SSFIV'' (Japanese voices).]][[File:Guile Sonic Huricane SFXT|thumb|right|300px|Sonic Hurricane [[trial]] in [[Street Fighter X Tekken]].]]
 
[[File:STREET FIGHTER V -Streeet Fighter V - Guile Critical Art Sonic Hurricane|thumb|left|300px|Sonic Hurricane demonstration in ''SFV'' (Japanese Voice)]]
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Super Street Fighter 4 - Guile Ultra 2 Sonic Hurricane|Sonic Hurricane in ''SSFIV'' (Japanese voices).
  +
Guile Sonic Boom SFXT
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STREET FIGHTER V -Streeet Fighter V - Guile Critical Art Sonic Hurricane|Sonic Hurricane demonstration in ''SFV'' (Japanese Voice)
  +
Sonic Hurricane SFV|English Voices 1080P 60FPS
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</gallery>
  +
  +
{{Guile1}}
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]

Revision as of 00:27, 16 May 2020

"Move it! Sonic! Hurricane! (じゃまだ!ソニック、テンペスト! Jama da! Sonikku, Harikēn!)"
—Guile

The Sonic Hurricane (ソニックハリケーン Sonikku Harikēn?) is one of Guile's special attacks, introduced as one of his Super Combos in Street Fighter Alpha 3.

Damage
Guile 330

Description

Sonic..

Guile preparing the Sonic Hurricane in Super Street Fighter IV.

Executed by charging backward, pressing forward, then performing a backward-then-forward motion and pressing punch, Guile unleashes a massive Sonic Boom which whirls in place directly in front of him, dealing significant damage to any foe caught in it. The Level depends on how many hits it does due to how long it will last.

In the crossovers (especially in Marvel vs. Capcom 2), the move has a vacuum effect and can deal as much hits as the original Level 3 version, also boasting an increased range.

The SVC Chaos version however, has smaller range and does not have a vacuum effect, and is mainly placed directly in front of Guile. This stays true in the Street Fighter IV version as well.

Tactics

Vs190718-014

Guile utilizing Sonic Hurricane against Ling Xiaoyu in Street Fighter X Tekken.

In the Street Fighter IV games, a player can use a level 2 or 3 Focus Attack, then Dash Cancel into a Guile High Kick, follow with a Flash Kick, and then use a Focus Attack to dash cancel into the Ultra Combo. Defensively, the attack makes a good counter if an opponent is moving towards Guile or coming down from a predictable jump.

When executing the move in Street Fighter IV, it must be done in such a way that the opponent doesn't wind up directly in front of Guile when it starts. If this happens, there is a small "dead zone" directly in front of Guile where an opponent can safely stand without being damaged by the attack, leading to a surefire counter.

Guile has the Sonic Hurricane as his Critical Art in Street Fighter V. Before he starts the Critical Art, his muscular arms comically pump up. If performed while the Solid Puncher V-Trigger is active, the Sonic Hurricane will transform into the Sonic Tempest, which increases the number of hits and area of the attack. Doing this will completely drain the V-Trigger gauge. It is also the only Critical Art in the entire game that requires charging and one of the only three Critical Arts to not have quarter circle motions in its input, with the others being Bolshoi Russian Suplex and the Shun Goku Satsu.

Trivia

Gallery

Sprite

Street Fighter Alpha 3

Videos