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"Sonic! Hurricane! (ソニック! ハリケーン! Sonikku! Harikeen!?)"
Guile

The Sonic Hurricane (ソニックハリケーン Sonikku Harikeen?) is one of Guile's special attacks, introduced as one of their Super Combos in Street Fighter Alpha 3.

Damage
Guile 330

Description

Guile unleashes a massive Sonic Boom which whirls in place directly in front of him, dealing significant damage to any foe caught in it. The Level depends on how many hits it does due to how long it will last.

In the crossovers (especially in Marvel vs. Capcom 2), the move has a vacuum effect and can deal as much hits as the original Level 3 version, also boasting an increased range.

The SVC Chaos version however, has smaller range and does not have a vacuum effect, and is mainly placed directly in front of Guile. This stays true in the Street Fighter IV version as well.

In the EX series, the Sonic Boom Typhoon is an alternate version of this attack.

In Street Fighter V, Charlie uses the technique as his Critical Art move, named Judgement Saber. Instead of a charged attack, it is part of his Super animation after his opponent is hit. Upon hit, Charlie hides in black mist and uses the Sonic Hurricane from behind his opponent into their head. The move is vertical instead of horizontal, Charlie does it instantly without prepping for it or announcing the name, and does the exact amount of damage as Guile's fully charged version from Ultra Street Fighter IV doing 350 damage, although he deals it in 10 hits, unlike Guile's 6 hits version. He also uses Guile's version of the Sonic Hurricane against Bison in A Shadow Falls.

Guile has the Sonic Hurricane as his Critical Art in Street Fighter V. Before he starts the Critical Art, his muscular arms comically pump up. If performed while the Solid Puncher V-Trigger is active, the Sonic Hurricane will transform into the Sonic Tempest, which increases the number of hits and area of effect. Doing this will completely drain the V-Trigger gauge. It is also the only Critical Art in the entire game that requires charging and one of the only three Critical Arts to not have quarter circle motions in its input, with the others being Bolshoi Russian Suplex and the Shun Goku Satsu.

Sonic..

Guile preparing the Sonic Hurricane in Super Street Fighter IV.

Tactics

In the Street Fighter IV games, a player can use a level 2 or 3 Focus Attack, then Dash Cancel into a Guile High Kick, follow with a Flash Kick, and then use a Focus Attack to dash cancel into the Ultra Combo. Defensively, the attack makes a good counter if an opponent is moving towards Guile or coming down from a predictable jump.

When executing the move in Street Fighter IV, it must be done in such a way that the opponent doesn't wind up directly in front of Guile when it starts. If this happens, there is a small "dead zone" directly in front of Guile where an opponent can safely stand without being damaged by the attack, leading to a surefire counter.

Sprite

Street Fighter Alpha 3

Video

Super_Street_Fighter_4_-_Guile_Ultra_2_Sonic_Hurricane

Super Street Fighter 4 - Guile Ultra 2 Sonic Hurricane

Sonic Hurricane in SSFIV (Japanese voices).

Guile_Sonic_Huricane_SFXT

Guile Sonic Huricane SFXT

Sonic Hurricane trial in Street Fighter X Tekken.

STREET_FIGHTER_V_-Streeet_Fighter_V_-_Guile_Critical_Art_Sonic_Hurricane

STREET FIGHTER V -Streeet Fighter V - Guile Critical Art Sonic Hurricane

Sonic Hurricane demonstration in SFV (Japanese Voice)

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