|Sonic Move - Hide||+|
|Sonic Move - Steel Air||++|
|Sonic Move - Blitz Air||++|
Executed by pressing Heavy Punch and Heavy Kick simultaneously, Nash teleports instantly to a position depending on which direction was pressed during the attack. When used, it allows him to move himself above, away or behind his opponent and follow up with a normal attack.
Sonic Move is one of Nash's primary mix-up, combo and escape tools. By throwing a Sonic Boom and triggering Sonic Move, Charlie can create an ambiguous blocking scenario and easily cause his opponent to make a mistake. Sonic Move is also one of Charlie's best options to escape pressure, and the vertical teleport can be used to reverse the offensive momentum of a match. The move can also be used to extend combos by cancelling the recovery of certain moves as well as moving into range if an attack pushes an opponent too far to hit by conventional means. The aerial variants of Sonic Move are especially good at adding on damage, letting Nash get two jumping Heavy attacks in the same combo.
In contrast to all other V-Triggers, Sonic Move only counts as one action, giving it a 10% reduction in scaling as opposed to the otherwise universal 20% for V-Trigger cancels.