|Super Street Fighter IV|
Super Street Fighter IV: Arcade Edition
|Ultra Street Fighter IV||+|
Executed by pressing two quarter-circle backward motions and all three kick buttons, Rose generates two spheres of Soul Energy, which revolve around her in whatever direction the quarter-circle motions were performed. These spheres move with her, and disappear after a short time. However, they are capable of hitting the opponent (disappearing once they do) and their rotation can be used to attack the opponent from both the front and behind.
By themselves, the spheres inflict a low amount of damage (as compared to most other Ultra Combos), but if they are used as part of a combo setup, they can inflict a significant amount of damage.
While this Ultra's pressure is rather limited due to Rose not having an Overhead, she still has some mixups. She can use Soul Throw while the opponent is waking up, and while this attack whiffs the opponent will have to guess which side to block Rose's orbs. Rose can also use her high throw range that has more horizontal range than the distance her orbs reach in front of her to grab the opponent before the orbs make contact.
- The Soul Satellite has a startup of 4 frames, making it one of the fastest non-command grab Ultra Combos in Ultra Street Fighter IV. There are three other Ultra Combos with a startup of 4 frames, namely Blanka's Lightning Cannonball, Decapre's anti-air DCM and Hugo's Megaton Press.
- The Soul Satellite functions similarly to the Yammar Option from Mega Man X6. The only main differences that the Soul Satellite lacks a ranged offense in comparison to the summoned dragonflies of the Yammar Option.
|Rose's Move List|
|Unique Attacks||Slide • Soul Piede • Soul Feel|
|Special Attacks||Soul Spark • Soul Throw • Soul Reflect • Soul Spiral • Soul Passing|
|Super Combos||Aura Soul Spark • Aura Soul Throw • Soul Illusion • Aura Soul Spark Due • Aura Soul Spark Tre|
|Ultra Combos||Illusion Spark • Soul Satellite|