The Soul Satellite (ソウルサテライト Souru Sateraito?) is Rose's second Ultra Combo in Super Street Fighter IV. In Street Fighter V: Champion Edition, this move becomes her second V-Skill.
Super Street Fighter IV Super Street Fighter IV: Arcade Edition |
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Ultra Street Fighter IV | + |
Street Fighter V | + |
Rose | 240 |
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Description[]
Executed by pressing two quarter-circle backward motions and all three kick buttons, Rose generates two spheres of Soul Energy, which revolve around her in whatever direction the quarter-circle motions were performed. These spheres move with her, and disappear after a short time. However, they are capable of hitting the opponent (disappearing once they do) and their rotation can be used to attack the opponent from both the front and behind.
In Street Fighter V, the input for this move is pressing Medium Punch and Medium Kick simultaneously. Rose swings her arm upward to generate an orb consisting of Soul Power; able call forth up to two orbs that circle around her. The speed of the rotating orbs increase when she summons two of them.
Tactics[]
By themselves, the spheres inflict a low amount of damage (as compared to most other Ultra Combos), but if they are used as part of a combo setup, they can inflict a significant amount of damage.
While this Ultra's pressure is rather limited due to Rose not having an Overhead, she still has some mix-ups. She can use Soul Throw while the opponent is waking up, and while this attack whiffs the opponent will have to guess which side to block Rose's orbs. Rose can also use her high throw range that has more horizontal range than the distance her orbs reach in front of her to grab the opponent who is expecting to block an orb.
In Street Fighter V, it has a 40-frame startup. Once the orb is on the screen, it remains for about four seconds (or four rotations) before disappearing. Rose can also summon a second orb before the first one disappears to reset the timer of the orbs. Similar to the previous rendition, Soul Satellite is mainly used to set up combos. Rose's second V-Skill allows her to pull off fancy, yet unique combos that can inflict a lot of damage while filling up her V-Meter every time the orb(s) hit the opponent. However, pulling some of these combos off requires precise timing and finesse.
Another use for Soul Satellite is that it amplifies Rose's pressure game. While some of her unique and special attacks are unsafe on block, the opponent is forced to respect the rotating orb(s) around Rose. This makes some of her moves more difficult to punish when the orbs make contact with the opponent during Rose's recovery frames. As long as Rose has one orb surrounding her, she has a slight advantage over her opponent since she can safely approach with a pseudo-shield to keep them on their heels.
Gallery[]
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Trivia[]
- The Soul Satellite has a startup of 4 frames, making it one of the fastest non-command grab Ultra Combos in Ultra Street Fighter IV. There are three other Ultra Combos with a startup of 4 frames, namely Blanka's Lightning Cannonball, Decapre's anti-air DCM and Hugo's Megaton Press.
- The Soul Satellite functions similarly to the Yammar Option from Mega Man X6. The only main differences that the Soul Satellite lacks a ranged offense in comparison to the summoned dragonflies of the Yammar Option.
Rose's Move List | |
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Throws | Soul Drain • Soul Fade • Soul Fall • Soul Loop |
Unique Attacks | Slide • Soul Piede • Soul Feel • Soul Presa • Soul Pilastro • Soul Levare |
V-Skills | Soul Fortune • Soul Satellite |
V-Reversal | Soul Reflect |
V-Triggers | Soul Dimension • Soul Illusion |
V-Shift Break | Soul Veloce |
Special Attacks | Soul Spark • Soul Throw • Soul Reflect • Soul Spiral • Soul Passing • Soul Bind • Soul Punish |
Super Combos | Aura Soul Spark • Aura Soul Throw • Soul Illusion • Aura Soul Spark Due • Aura Soul Spark Tre |
Ultra Combos | Illusion Spark • Soul Satellite |
Critical Arts | Fate Aura Spark |