Executed by performing a quarter-circle forward motion and pressing kick, Rose rapidly dashes forward and drills her scarf into the opponent, charring them with her Soul Power blue flames. The move in the Street Fighter IV series has Armor Break properties.
The range and startup time are determined by the kick button pressed: light kick version performs the fastest and stretches about a standing character's size; heavy kick version performs the slowest but goes nearly half the stage; and medium kick version balances in-between them.
The EX Special version introduced in the same game has even less startup time than light kick version, travels a longer distance than heavy kick version and hits twice.
Being a rush attack, this move is best used as a close-up counterattack due to its range and damage. It is recommended Rose players learn the distance of these attacks, as hitting at the tail end of active frames makes Rose very safe and even positive on block. It should be noted at the ranges that the non EX spirals are safe on block off a blockstring the opponent can interrupt Rose with invincible reversals.
The EX version used to be invincible to every type of incoming hitbox, but ran out of invincibility just before the attack ran out, making it easier to find Option Selects against Rose, in Ultra this was changed so that Rose's invincibility and attack matched up, so Rose does not run out before attacking, however the invincibility would not protect her against grab hitboxes such as Ibuki's Yamikazura or Zangief's Spinning Piledriver. This is important to remember for Rose players who enjoy using Edition Select.