Executed by performing a "Shoryuken" motion (forward, downward then down-forward) and pressing punch, Rose jumps up at around a 45-degree diagonal angle, sparkling with Soul Power, and attempts to grab an airborne opponent; if successful, she throws them down to the ground violently.
The startup time and jump height are determined by the punch button pressed: light punch version jumps the fastest but with least height; heavy kick version jumps the slowest but with most height; and medium punch version balances in-between.
The EX Special version introduced in the Street Fighter IV series flies upwards much faster, covers a wider angle, throws the opponent even more violently and engulfs them with Rose's blue "Soul" flames, dealing double the damage.
The Soul Throw is purely an anti-air move, and a good one, as it flies at a good angle with average speed and is also unblockable. As with most anti-air moves, Rose will be vulnerable during the descent if the move misses, or if she gets hit by any other move with higher priority.