The Stealth Dash (ステルスダッシュ Suterusudasshu?) is Charlie Nash's V-Trigger II in Street Fighter V.[1][2]

Stealth Dash Arcade-Button-HPunch+Arcade-Button-HKick
Justice Shell Arcade-Button-HPunch+Arcade-Button-HKick>Arcade Button Kick
 Justice Corridor Arcade-Button-HPunch+Arcade-Button-HKick>Arcade Button Punch
Stealth Dash (Stop) Arcade-Button-HPunch+Arcade-Button-HKick>Arcade-Stick-Left



Stealth Dash is a three-bar V-Trigger that, when activated, lets Charlie dash full-screen toward his opponent. He can follow up the dash with either a Somersault Kick, a 2-hit Flash Kick called the Justice Shell (ジャスティスシェル Jasutisu Sheru?), by pressing a kick button, or a 2-hit overhead attack called the Justice Corridor (ジャスティスコレダー Jasutisu Koredaa?) by pressing a punch button. Charlie can also stop himself mid-dash by pointing the joystick opposite the direction he is dashing. Charlie can dash up to at most three times, the first dash occurring upon activation of the V-Trigger with no cost.

Tactics Edit

Stealth Dash is a great combo extender. It's special attacks can be canceled into from other normal and specials at the start of and/or during the remainder of the V-Trigger. Stealth Dash also gives the ability Both Justice Shell and Justice Corridor launch the opponent into the air on hit, Justice Shell having a quicker recovery than Justice Corridor.

Both attacks' ability to launch the opponent into the air gives options for follow ups: either with, for example, EX Sonic Scythe or even Judgement Saber. Justice Shell, with better recovery, can be followed up with a Medium Sonic Scythe as well.

Justice Corridor can, when timed correctly, hit opponents that are on the ground as well, allowing Charlie to extend combos even after the opponent has been knocked to the ground.

Stealth Dash is projectile invincible, but can only punish fireballs upon activation. That being, it is also non-invincible on startup. Justice Corridor is safe on block, but Justice Shell is not, like its uppercut counterparts. Stealth Dash is a mainly offensive combo extender and not a very good reversal V-Trigger due to Charlie having to dash forward a bit before committing a move.

With the ability to stop himself mid-dash, Nash can create simple to crazy set-ups, which can make blocking situations even more difficult for the opponent (one example is to throw an EX Sonic Boom from a distance, then dash-cancelling into a crouching light kick or Chopping Assault depending on the opponent's stance). Stealth Dash also can confuse opponents in-air with side switches.

It should be noted that Stealth Dash has great combo potential, but can be incredibly difficult to use.

Gallery Edit


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