Street Fighter: The Movie, released in Japan as Street Fighter: Real Battle on Film, is a 1995 fighting game released for the PlayStation and Sega Saturn. The game is based on the 1994 live-action Street Fighter movie and uses digitized images of the film's cast posing as the characters in the game. While it shares its title with the arcade game Street Fighter: The Movie, the home version is not a port but a similar game developed on the same premise. The home version was developed and published by Capcom in Japan and released in North America and Europe by Acclaim.
The home version of Street Fighter: The Movie is based on Super Street Fighter II Turbo, but uses the same digitized images of the film's cast that were used for the arcade version. In addition to the regular Special Moves and Super Combos, player can also perform more powerful versions of their character's Special Moves known as "Super Special Moves". Much like the "ES Moves" featured in Darkstalkers and the "EX Specials" later introduced in Street Fighter III 2nd Impact, a Super Special requires for the Super Combo gauge to be at least half-full (after the filled portion of the gauge turns blue) and can be performed by executing the same command as a regular Special Move, but pressing two attack buttons instead of one. When the Super Combo gauge is full, the player can perform an unlimited number of Super Specials until the player performs a Super Combo.
There are four game modes available. The primary single-player mode, "Movie Battle", is a story-based mode which follows the plot of the film. The player takes control of Guile, who is on a mission to infiltrate Bison's Lair in Shadaloo City. The player can choose between different branching points after certain matches, which determines the number of opponents that will be faced before the next branching point, until reaching the final match against Bison. After completing Movie Battle mode, a music video of the film's theme song "Something There" by Chage & Aska will be played.
The game's other modes include an arcade-style game mode called "Street Battle", where the player can choose a character and then face a series of twelve computer-controlled characters, culminating with Zangief, Dee Jay, Sagat and Bison; "Vs. Mode", a standard two-player mode like the ones in previous Street Fighter games; and "Trial Mode", where the player fights against a chosen computer-controlled opponent in order to achieve a high-score or quick time record.
The home version of Street Fighter: The Movie features many of the same characters from its arcade counterpart, with a few significant differences in its roster. The original film character of Captain Sawada is featured in both versions, however his special moves are different from the ones given to in the arcade version. The original character Blade from the arcade game, along with the other palette swapped Bison Troopers, are not featured in the home versions; Akuma, who was a regular character in the arcade game, is once again a hidden playable character and secret computer-controlled challenger. Two characters from the Street Fighter film who were not in the arcade version are included as well: Dee Jay and Blanka.
Unlike the arcade version, which used the film's cast to voice their own characters, Japanese voice actors were used to dub the characters in the home version. In the Japanese version, Balrog, Vega and Bison were still addressed by their western names. However, Akuma was addressed by his Japanese name of Gouki.
|Akuma||Ernie Reyes, Sr.|
|Balrog||Grand L. Bush|
|Dee Jay||Miguel A. Núñez, Jr.|
|E. Honda||Peter "Navy" Tuiasosopo|
|Guile|| Jean-Claude Van Damme|
|M. Bison|| Raúl Juliá|
- The game was a launch title for the PlayStation in North America.
- Apart from the Super Special Moves exclusive to this game, the characters' movesets are mostly identical to Super Street Fighter II Turbo, with the exception of Akuma (who was given two Super Combos) and Sawada (who has an original moveset).
- This game is notable for being the first Street Fighter game to include the EX Specials, although they could be used infinitely once the bar was full and until the player used a Super Combo, a mechanic that was not included in future games.