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− | ''This article is about the first game in the series. For the series as a whole, see [[Street Fighter series]].'' |
+ | ''This article is about the first game in the series. For the series as a whole, see [[Street Fighter series]].''{{Infobox VG |
− | {{improve2|Street Fighter's credits.}} |
||
− | {{Infobox VG |
||
|title = ''Street Fighter'' |
|title = ''Street Fighter'' |
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|caption = North American arcade flyer of ''Street Fighter'' |
|caption = North American arcade flyer of ''Street Fighter'' |
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Line 8: | Line 6: | ||
|director=[[w:c:capcom:Takashi Nishiyama|Takashi Nishiyama]] |
|director=[[w:c:capcom:Takashi Nishiyama|Takashi Nishiyama]] |
||
|designer=[[w:c:capcom:Hiroshi Matsumoto|Hiroshi Matsumoto]] (planner) |
|designer=[[w:c:capcom:Hiroshi Matsumoto|Hiroshi Matsumoto]] (planner) |
||
− | |artist= [[w:c:capcom:Keiji Inafune|Keiji Inafune]]{{fact}} |
+ | |artist= [[w:c:capcom:Keiji Inafune|Keiji Inafune]]<br/>Manabu Takemura{{fact}} |
− | |platform = [[Wikipedia:Arcade game|Arcade]], [[Wikipedia:TurboGrafx-16|TurboGrafx-CD]], [[Wikipedia:IBM PC compatible|PC]], [[Wikipedia:Amstrad CPC|Amstrad CPC]], [[Wikipedia:ZX Spectrum|ZX Spectrum]], [[Wikipedia:Commodore 64|Commodore 64]], [[Wikipedia:Amiga|Amiga]], [[Wikipedia:Virtual Console|Virtual Console]], [[Wikipedia:Xbox|Xbox]], [[Wikipedia:PlayStation 2|PlayStation 2]], [[Wikipedia:PlayStation Portable|PlayStation Portable]], Nintendo Switch |
+ | |platform = [[Wikipedia:Arcade game|Arcade]], [[Wikipedia:TurboGrafx-16|TurboGrafx-CD]], [[Wikipedia:IBM PC compatible|PC]], [[Wikipedia:Amstrad CPC|Amstrad CPC]], [[Wikipedia:ZX Spectrum|ZX Spectrum]], [[Wikipedia:Commodore 64|Commodore 64]], [[Wikipedia:Amiga|Amiga]], [[Wikipedia:Virtual Console|Virtual Console]], [[Wikipedia:Xbox|Xbox]], [[Wikipedia:PlayStation 2|PlayStation 2]], [[Wikipedia:PlayStation Portable|PlayStation Portable]], [[wikipedia:Nintendo Switch|Nintendo Switch]] |
|released = August 30, 1987 |
|released = August 30, 1987 |
||
|genre = [[wikipedia:Fighting game|Fighting]] |
|genre = [[wikipedia:Fighting game|Fighting]] |
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Line 22: | Line 20: | ||
|debutmove=[[Hadouken]], [[Tatsumaki]], [[Shoryuken]], [[Tiger Shot|Tiger Shot (High Version)]], [[Tiger Uppercut]] |
|debutmove=[[Hadouken]], [[Tatsumaki]], [[Shoryuken]], [[Tiger Shot|Tiger Shot (High Version)]], [[Tiger Uppercut]] |
||
}} |
}} |
||
− | '''''Street Fighter''''' is a [[1987]] arcade game developed by [[Capcom]]. It is the first fighting game produced by the company and the very first game in the ''[[Street Fighter series|Street Fighter]]'' series. |
+ | '''''Street Fighter''''' is a [[1987]] arcade game developed by [[Capcom]]. It is the first fighting game produced by the company and the very first game in the ''[[Street Fighter series|Street Fighter]]'' series. |
+ | |||
+ | While it did not achieve the same popularity as its sequels when it was first released, the original ''Street Fighter'' introduced some of the conventions made standard in later games, such as attack buttons and special command-based techniques. A port for the TurboGrafx-CD was released under the title ''Fighting Street'' in [[1988]]. |
||
==Gameplay== |
==Gameplay== |
||
[[Image:Street Fighter Screenshot.png|thumb|left|Ryu vs. Retsu.]] |
[[Image:Street Fighter Screenshot.png|thumb|left|Ryu vs. Retsu.]] |
||
− | The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match is a series rounds in which the player must defeat their opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of hit points left will be declared the round's winner. The player must win two rounds in order to defeat their opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match with. Likewise, a second player can interrupt a single-player match and challenge the other player to a match. |
+ | The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match is a series of rounds in which the player must defeat their opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of hit points left will be declared the round's winner. The player must win two rounds in order to defeat their opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match with. Likewise, a second player can interrupt a single-player match and challenge the other player to a match. |
− | The game controls |
+ | The game controls consist of an eight-directional joystick and depending on the cabinet: six attack buttons, three punch buttons and three kick buttons of differing speed and strength; or two mechatronic pads for punches and kicks that determined the strength level of the player's attacks. The player uses the joystick to move towards or away from an opponent, as well to jump, crouch and defend against an opponent's attacks. By using the attack buttons/pads in combination with the joystick, the player can perform a variety of attacks from standing, jumping or crouching positions. There were also three special techniques, performed by inputting a specific directional-based command and button combination. These techniques were the [[Hadoken]], the [[Shoryuken]] and the [[Tatsumaki Senpukyaku]]. Unlike the subsequent ''Street Fighter'' sequels and other later fighting games, the specific commands for these special moves were not given in the arcade game's instruction card, which instead encouraged the player to discover these techniques on their own. |
==Characters== |
==Characters== |
||
===Player Characters=== |
===Player Characters=== |
||
− | The player takes control of a Japanese martial artist named [[Ryu]], who competes in an international martial arts tournament to prove his strength. The second player takes control of Ryu's former training partner and rival [[Ken Masters]], who challenges Ryu in the game's 2-player matches. Normally the player takes control of Ryu in the single-player mode, however if the player controlling Ken defeats Ryu in a 2-player match, then the winning player will play the remainder of the game as Ken. The differences between the characters are mainly aesthetic, as both of them have the same moves and techniques. |
+ | The player takes control of a Japanese martial artist named [[Ryu]], who competes in an international martial arts tournament to prove his strength. The second player takes control of Ryu's former training partner and rival [[Ken Masters]], who challenges Ryu in the game's 2-player matches. Normally the player takes control of Ryu in the single-player mode, however, if the player controlling Ken defeats Ryu in a 2-player match, then the winning player will play the remainder of the game as Ken. The differences between the characters are mainly aesthetic, as both of them have the same moves and techniques. |
− | |||
{| class="wikitable" style="margin:1em auto;" |
{| class="wikitable" style="margin:1em auto;" |
||
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{{quote|What strength!! But don't forget there are many guys like you all over the world.|The Player's Defeated Opponent}} |
{{quote|What strength!! But don't forget there are many guys like you all over the world.|The Player's Defeated Opponent}} |
||
{{quote|You've got a lot to learn before you can defeat me. Try again, kiddo.|The Player's Winning Opponent}} |
{{quote|You've got a lot to learn before you can defeat me. Try again, kiddo.|The Player's Winning Opponent}} |
||
− | The single-player mode consists of a series of battles against ten opponents from five different nations. At the beginning of the game, the player can choose the country where their first match will take place, with available choices of Japan or the United States, as well as China or England, depending on the DIP switch setting. The player will then proceed to fight against the nation's two representing opponents before proceeding to the next country. In addition to the regular battles, there also two types of bonus games which |
+ | The single-player mode consists of a series of battles against ten opponents from five different nations. At the beginning of the game, the player can choose the country where their first match will take place, with available choices of Japan or the United States, as well as China or England, depending on the DIP switch setting. The player will then proceed to fight against the nation's two representing opponents before proceeding to the next country. In addition to the regular battles, there also two types of bonus games in which players can compete for additional points, including table-breaking and brick-breaking bonus games. After defeating the initial eight, the player will travel to Thailand to fight against the final two opponents. |
− | {|class="wikitable" |
+ | {| class="wikitable" |
! |
! |
||
Country |
Country |
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Notes |
Notes |
||
|- |
|- |
||
− | |rowspan="2"| |
+ | | rowspan="2" | |
Japan |
Japan |
||
| |
| |
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Geki is a claw-wielding ninja who uses shurikens and teleportation techniques. |
Geki is a claw-wielding ninja who uses shurikens and teleportation techniques. |
||
|- |
|- |
||
− | |rowspan="2"| |
+ | | rowspan="2" | |
United States |
United States |
||
| |
| |
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|[[File:Sf1-mike.gif]] |
|[[File:Sf1-mike.gif]] |
||
| |
| |
||
− | Mike is a former heavyweight boxer who once killed an opponent in the ring and did time in jail for robbery, where he |
+ | Mike is a former heavyweight boxer who once killed an opponent in the ring and did time in jail for robbery, where he learned to box. |
|- |
|- |
||
− | |rowspan="2"| |
+ | | rowspan="2" | |
China |
China |
||
| |
| |
||
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Gen is an elderly professional assassin who has developed his own murderous martial art style who entered the tournament to find worthy challengers. |
Gen is an elderly professional assassin who has developed his own murderous martial art style who entered the tournament to find worthy challengers. |
||
|- |
|- |
||
− | |rowspan="2"| |
+ | | rowspan="2" | |
England |
England |
||
| |
| |
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|[[File:Sf1-birdie.gif]] |
|[[File:Sf1-birdie.gif]] |
||
| |
| |
||
− | Birdie is a tall bouncer who uses a combination of wrestling and boxing techniques. He was invited to the tournament but was apparently very ill, so did not go far. |
+ | Birdie is a tall bouncer who uses a combination of wrestling and boxing techniques. He was invited to the tournament but was apparently very ill, so he did not go far. |
|- |
|- |
||
| |
| |
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|[[File:Sf1-eagle.gif]] |
|[[File:Sf1-eagle.gif]] |
||
| |
| |
||
− | Eagle is a club-wielding bodyguard of a wealthy family who is rivals with Sagat |
+ | Eagle is a club-wielding bodyguard of a wealthy family who is rivals with Sagat but was previously defeated by the latter. |
|- |
|- |
||
− | |rowspan="2"| |
+ | | rowspan="2" | |
Thailand |
Thailand |
||
| |
| |
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==Development== |
==Development== |
||
+ | Unlike later games, ''Street Fighter's'' credit had their developers go under combat-themed pseudonyms in the credit section, so even today, it's hard to figure out who actually worked under the game. |
||
⚫ | |||
+ | |||
⚫ | ''Street Fighter'' was directed by 'Piston' Takashi Nishiyama and planned by 'Finish' Hiroshi Matsumoto, who both previously worked on the overhead beat 'em up ''[[w:c:capcom:Avenger|Avenger]]''. The two men would leave [[Capcom]] after the production of the game and be employed by [[w:c:snk:SNK|SNK]], developing most of their fighting games. The duo would later return to work for Dimps and work on ''Street Fighter IV'' with Capcom. |
||
+ | |||
+ | [https://en.wikipedia.org/wiki/Keiji_Inafune Keiji Inafune], best known for his artwork in Capcom's ''Mega Man'' franchise, got his start at the company by designing and illustrating the character portraits in ''Street Fighter''. Nishiyama drew several inspirations for developing the original gameplay of ''Street Fighter'' from martial art styles he was practicing at the time. Manabu Takemura was also an artist during the development. |
||
+ | |||
+ | Other people that have worked on the game include the programmer 'FZ 2151' (Hiroshi Koike) and hard planning by 'Punch' Kubozo. Character design had artists under the names 'Crusher' Ichi, 'Dabada' Atshushi, 'Bonsoir' Yuko, 'Ogan' Miyuki, 'Bravo' Oyu and 'Innocent' Saicho. Sound and Music was composed by Yuukichyans Papa (Yoshihiro Sakaguchi). Mechatronics (most likely for the arcade cabinets) had 'Strong' Take and 'Radish' Kamin, and even names like 'Short Arm' Seigo, 'Melanin' Kazu, 'Puttun' Midori, 'James' Nyama and 'Seinto Sinn' were featured in the special thanks section. |
||
+ | |||
+ | Looking for inspirations, Capcom has taken many inspirations from [https://en.wikipedia.org/wiki/Bruce_Lee Bruce Lee's] swan-song film ''[https://en.wikipedia.org/wiki/Enter_the_Dragon Enter the Dragon] ''(being centered around an international fighting tournament with ethnically diverse contestants) and video games like ''[https://en.wikipedia.org/wiki/Karate_Champ Karate Champ]'' and ''[https://en.wikipedia.org/wiki/Yie_Ar_Kung-Fu Yie Ar Kung-Fu] ''(for gameplay)''.'' |
||
==Arcade versions== |
==Arcade versions== |
||
− | There were two different arcade cabinet versions of the game |
+ | There were two different arcade cabinet versions of the game. The Regular version was sold as a tabletop cabinet in Japan and as an upright overseas and featured the same six-button configuration later used in ''Street Fighter II''. There was also a Deluxe cabinet that featured two-pressure sensitive pads. The pressure-sensitive pads determined the strength and speed of the player's attacks based on how hard they were pressed. This version was also both expensive and hard to maintain for arcade owners and the concept of pressurized pads even encouraged abuse and injury for players, with some resorting to ''stomping'' on them. These flaws would ultimately make the six-button configuration standard for future fighting game arcade ports. |
+ | |||
+ | In the international versions of the game, [[Ryu]] and [[Ken]]'s voices were dubbed so that they called their attack names in English (i.e. "Fireball", "Dragon Punch", "Hurricane Kick", etc.). Subsequent sequels up until ''[[Street Fighter IV]]'' left the Japanese voices intact; starting from ''Street Fighter IV'' going forward, subsequent games in the series now contain English voice acting, although characters from Asia still use Japanese names for certain Special Moves and [[Super Combo]]s amidst otherwise English dialogue. |
||
==Ports== |
==Ports== |
||
− | ''Street Fighter'' was ported under the changed title ''Fighting Street'' for the TurboGrafx-CD and released in [[1988]] with an arranged soundtrack. This version was developed by Alfa System and published by NEC Avenue in North America and Hudson Soft in Japan; it is now available on the Nintendo's Wii Virtual Console. Due to the lack of a six-button controller available for the TurboGrafx-16 at the time this version was released, the strength level of the attacks were determined by how long either of the action buttons were held down. |
+ | ''Street Fighter'' was ported under the changed title ''Fighting Street'' for the TurboGrafx-CD and released in [[1988]] with an arranged soundtrack. This version was developed by Alfa System and published by NEC Avenue in North America and Hudson Soft in Japan; it is now available on the Nintendo's Wii Virtual Console. Due to the lack of a six-button controller available for the TurboGrafx-16 at the time this version was released, the strength level of the attacks were determined by how long either of the action buttons were held down, akin to the Deluxe cabinet. |
Versions of ''Street Fighter'' for the Commodore 64, ZX Spectrum, Amstrad CPC, DOS, Amiga, and Atari ST were developed by Tiertex; these ports were published by U.S. Gold in 1988 in Europe. |
Versions of ''Street Fighter'' for the Commodore 64, ZX Spectrum, Amstrad CPC, DOS, Amiga, and Atari ST were developed by Tiertex; these ports were published by U.S. Gold in 1988 in Europe. |
||
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Street Fighter arcade game flyer USA.jpg|USA flyer for the computer ports. |
Street Fighter arcade game flyer USA.jpg|USA flyer for the computer ports. |
||
Fighting street.jpg|The cover art of ''Fighting Street'' (''Street Fighter'') for TurboGrafx-CD. |
Fighting street.jpg|The cover art of ''Fighting Street'' (''Street Fighter'') for TurboGrafx-CD. |
||
+ | Street Fighter home computer versions.png|Cover art for ''Street Fighter [home computer versions]''. |
||
</gallery> |
</gallery> |
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Sfi bustart adon.jpg|[[Adon]] |
Sfi bustart adon.jpg|[[Adon]] |
||
Sfi bustart sagat.jpg|[[Sagat]] |
Sfi bustart sagat.jpg|[[Sagat]] |
||
+ | SF1-Hadoken.png|[[Hadoken]] |
||
+ | SF1-Shoryuken.png|[[Shoryuken]] |
||
+ | SF1-Tatsumaki.png|[[Tatsumaki]] |
||
</gallery> |
</gallery> |
||
}} |
}} |
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Let's Compare ( Street Fighter ) |
Let's Compare ( Street Fighter ) |
||
Amiga 500 Longplay 131 Street Fighter |
Amiga 500 Longplay 131 Street Fighter |
||
+ | SF 1 ending|Ending of the original ''Street Fighter'' |
||
+ | SF1 intro |
||
</gallery> |
</gallery> |
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*Whenever a character wins a round or the match, the victory messages would say "[Character name] won the [round number] round" and "[Character name] won the fight over enemy," regardless if the game was played in single-player mode or 2-player mode. Starting in ''[[Street Fighter II]]'', the victory messages and the [[Game Announcer]] would only say "[Character name] wins" in 2-player games; in single-player games, the Game Announcer would say "You Win" if the player won the battle, or "You Lose" if the battle was lost. |
*Whenever a character wins a round or the match, the victory messages would say "[Character name] won the [round number] round" and "[Character name] won the fight over enemy," regardless if the game was played in single-player mode or 2-player mode. Starting in ''[[Street Fighter II]]'', the victory messages and the [[Game Announcer]] would only say "[Character name] wins" in 2-player games; in single-player games, the Game Announcer would say "You Win" if the player won the battle, or "You Lose" if the battle was lost. |
||
*Although normally unplayable, the ten CPU-controlled characters can actually be selected by the player if a proper hack is performed on the game. |
*Although normally unplayable, the ten CPU-controlled characters can actually be selected by the player if a proper hack is performed on the game. |
||
+ | *This is the only main series ''Street Fighter'' game where world domination was not the plan of the final [[Boss Character|Boss]] (as far as we know of). |
||
+ | *There is an error in the game's intro screen, where the shape of the wall's hole does not visually match the bricks that have been punched out. This is because the shape used to be more rectangular in the [https://tcrf.net/Proto:Street_Fighter_(Arcade) Beta] version and the developers forgot to update animation to fit into the new circular shape. |
||
+ | *In Stephen King's IT Part 2, two children are shown playing this game. However, it is shown that Ryu is battling Birdie, which is not possible as Ken is the only character that could be faced in a two-player game. Later in the movie, the main antagonist figuratively asks one of the main characters if they would like to play Street Fighter. |
||
+ | *This game was reviewed in episode 85 of the ''Angry Video Game Nerd'' web series. |
||
+ | *According to the [[Street Fighter 30th Anniversary Collection|''Street Fighter 30th Anniversary Collection'']]'', ''a prototype port for the NES was developed with existing screenshots but was scrapped for unknown reasons. It's also unknown if the prototype still exists even today, something Capcom even highly doubted. |
||
==External Links== |
==External Links== |
Revision as of 08:01, 1 May 2020
This article is about the first game in the series. For the series as a whole, see Street Fighter series.
Street Fighter is a 1987 arcade game developed by Capcom. It is the first fighting game produced by the company and the very first game in the Street Fighter series.
While it did not achieve the same popularity as its sequels when it was first released, the original Street Fighter introduced some of the conventions made standard in later games, such as attack buttons and special command-based techniques. A port for the TurboGrafx-CD was released under the title Fighting Street in 1988.
Gameplay
The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match is a series of rounds in which the player must defeat their opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of hit points left will be declared the round's winner. The player must win two rounds in order to defeat their opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match with. Likewise, a second player can interrupt a single-player match and challenge the other player to a match.
The game controls consist of an eight-directional joystick and depending on the cabinet: six attack buttons, three punch buttons and three kick buttons of differing speed and strength; or two mechatronic pads for punches and kicks that determined the strength level of the player's attacks. The player uses the joystick to move towards or away from an opponent, as well to jump, crouch and defend against an opponent's attacks. By using the attack buttons/pads in combination with the joystick, the player can perform a variety of attacks from standing, jumping or crouching positions. There were also three special techniques, performed by inputting a specific directional-based command and button combination. These techniques were the Hadoken, the Shoryuken and the Tatsumaki Senpukyaku. Unlike the subsequent Street Fighter sequels and other later fighting games, the specific commands for these special moves were not given in the arcade game's instruction card, which instead encouraged the player to discover these techniques on their own.
Characters
Player Characters
The player takes control of a Japanese martial artist named Ryu, who competes in an international martial arts tournament to prove his strength. The second player takes control of Ryu's former training partner and rival Ken Masters, who challenges Ryu in the game's 2-player matches. Normally the player takes control of Ryu in the single-player mode, however, if the player controlling Ken defeats Ryu in a 2-player match, then the winning player will play the remainder of the game as Ken. The differences between the characters are mainly aesthetic, as both of them have the same moves and techniques.
Opponent Characters
- "What strength!! But don't forget there are many guys like you all over the world."
- —The Player's Defeated Opponent
- "You've got a lot to learn before you can defeat me. Try again, kiddo."
- —The Player's Winning Opponent
The single-player mode consists of a series of battles against ten opponents from five different nations. At the beginning of the game, the player can choose the country where their first match will take place, with available choices of Japan or the United States, as well as China or England, depending on the DIP switch setting. The player will then proceed to fight against the nation's two representing opponents before proceeding to the next country. In addition to the regular battles, there also two types of bonus games in which players can compete for additional points, including table-breaking and brick-breaking bonus games. After defeating the initial eight, the player will travel to Thailand to fight against the final two opponents.
Country |
Name |
Appearance |
Notes |
---|---|---|---|
Japan |
Retsu is a Shorinji Kempo instructor who was excommunicated for using forbidden moves. | ||
Geki is a claw-wielding ninja who uses shurikens and teleportation techniques. | |||
United States |
Joe was formerly an underground martial art champion before troubles forced him on the run. | ||
Mike is a former heavyweight boxer who once killed an opponent in the ring and did time in jail for robbery, where he learned to box. | |||
China |
Lee is an expert in Chinese martial arts. | ||
Gen is an elderly professional assassin who has developed his own murderous martial art style who entered the tournament to find worthy challengers. | |||
England |
Birdie is a tall bouncer who uses a combination of wrestling and boxing techniques. He was invited to the tournament but was apparently very ill, so he did not go far. | ||
Eagle is a club-wielding bodyguard of a wealthy family who is rivals with Sagat but was previously defeated by the latter. | |||
Thailand |
Adon is the number one disciple of Sagat. He is participating in the first World Warrior tournament to prove to the world that he is more than just a lesser version of the "Emperor of Muay Thai". | ||
Sagat is the "Emperor of Muay Thai”, the greatest Muay Thai fighter there is. But that isn't enough for him. He wants to be the greatest fighter in the world! He hosted the first World Warrior tournament to prove it, and great warriors from around the world came to prove their strength. He fires Tiger Shots and also uses the hopping Tiger Knee. |
Development
Unlike later games, Street Fighter's credit had their developers go under combat-themed pseudonyms in the credit section, so even today, it's hard to figure out who actually worked under the game.
Street Fighter was directed by 'Piston' Takashi Nishiyama and planned by 'Finish' Hiroshi Matsumoto, who both previously worked on the overhead beat 'em up Avenger. The two men would leave Capcom after the production of the game and be employed by SNK, developing most of their fighting games. The duo would later return to work for Dimps and work on Street Fighter IV with Capcom.
Keiji Inafune, best known for his artwork in Capcom's Mega Man franchise, got his start at the company by designing and illustrating the character portraits in Street Fighter. Nishiyama drew several inspirations for developing the original gameplay of Street Fighter from martial art styles he was practicing at the time. Manabu Takemura was also an artist during the development.
Other people that have worked on the game include the programmer 'FZ 2151' (Hiroshi Koike) and hard planning by 'Punch' Kubozo. Character design had artists under the names 'Crusher' Ichi, 'Dabada' Atshushi, 'Bonsoir' Yuko, 'Ogan' Miyuki, 'Bravo' Oyu and 'Innocent' Saicho. Sound and Music was composed by Yuukichyans Papa (Yoshihiro Sakaguchi). Mechatronics (most likely for the arcade cabinets) had 'Strong' Take and 'Radish' Kamin, and even names like 'Short Arm' Seigo, 'Melanin' Kazu, 'Puttun' Midori, 'James' Nyama and 'Seinto Sinn' were featured in the special thanks section.
Looking for inspirations, Capcom has taken many inspirations from Bruce Lee's swan-song film Enter the Dragon (being centered around an international fighting tournament with ethnically diverse contestants) and video games like Karate Champ and Yie Ar Kung-Fu (for gameplay).
Arcade versions
There were two different arcade cabinet versions of the game. The Regular version was sold as a tabletop cabinet in Japan and as an upright overseas and featured the same six-button configuration later used in Street Fighter II. There was also a Deluxe cabinet that featured two-pressure sensitive pads. The pressure-sensitive pads determined the strength and speed of the player's attacks based on how hard they were pressed. This version was also both expensive and hard to maintain for arcade owners and the concept of pressurized pads even encouraged abuse and injury for players, with some resorting to stomping on them. These flaws would ultimately make the six-button configuration standard for future fighting game arcade ports.
In the international versions of the game, Ryu and Ken's voices were dubbed so that they called their attack names in English (i.e. "Fireball", "Dragon Punch", "Hurricane Kick", etc.). Subsequent sequels up until Street Fighter IV left the Japanese voices intact; starting from Street Fighter IV going forward, subsequent games in the series now contain English voice acting, although characters from Asia still use Japanese names for certain Special Moves and Super Combos amidst otherwise English dialogue.
Ports
Street Fighter was ported under the changed title Fighting Street for the TurboGrafx-CD and released in 1988 with an arranged soundtrack. This version was developed by Alfa System and published by NEC Avenue in North America and Hudson Soft in Japan; it is now available on the Nintendo's Wii Virtual Console. Due to the lack of a six-button controller available for the TurboGrafx-16 at the time this version was released, the strength level of the attacks were determined by how long either of the action buttons were held down, akin to the Deluxe cabinet.
Versions of Street Fighter for the Commodore 64, ZX Spectrum, Amstrad CPC, DOS, Amiga, and Atari ST were developed by Tiertex; these ports were published by U.S. Gold in 1988 in Europe.
An emulation of the original arcade version is featured in Capcom Arcade Hits Volume 1 for Windows PC, Capcom Classics Collection Remixed for the PlayStation Portable, and Capcom Classics Collection Vol. 2 for the PlayStation 2 and Xbox.
Gallery
Promotional Art and Packaging
Official Art
Original release artwork
Capcom Classic Collection artwork
Screenshots
Videos
Trivia
- Whenever a character wins a round or the match, the victory messages would say "[Character name] won the [round number] round" and "[Character name] won the fight over enemy," regardless if the game was played in single-player mode or 2-player mode. Starting in Street Fighter II, the victory messages and the Game Announcer would only say "[Character name] wins" in 2-player games; in single-player games, the Game Announcer would say "You Win" if the player won the battle, or "You Lose" if the battle was lost.
- Although normally unplayable, the ten CPU-controlled characters can actually be selected by the player if a proper hack is performed on the game.
- This is the only main series Street Fighter game where world domination was not the plan of the final Boss (as far as we know of).
- There is an error in the game's intro screen, where the shape of the wall's hole does not visually match the bricks that have been punched out. This is because the shape used to be more rectangular in the Beta version and the developers forgot to update animation to fit into the new circular shape.
- In Stephen King's IT Part 2, two children are shown playing this game. However, it is shown that Ryu is battling Birdie, which is not possible as Ken is the only character that could be faced in a two-player game. Later in the movie, the main antagonist figuratively asks one of the main characters if they would like to play Street Fighter.
- This game was reviewed in episode 85 of the Angry Video Game Nerd web series.
- According to the Street Fighter 30th Anniversary Collection, a prototype port for the NES was developed with existing screenshots but was scrapped for unknown reasons. It's also unknown if the prototype still exists even today, something Capcom even highly doubted.