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''This article is about the first game in the series. For the series as a whole, see [[Street Fighter series]].''
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''This article is about the first game in the series. For the series as a whole, see [[Street Fighter series]].''{{Infobox VG
{{improve2|Street Fighter's credits.}}
 
{{Infobox VG
 
 
|title = ''Street Fighter''
 
|title = ''Street Fighter''
 
|caption = North American arcade flyer of ''Street Fighter''
 
|caption = North American arcade flyer of ''Street Fighter''
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|director=[[w:c:capcom:Takashi Nishiyama|Takashi Nishiyama]]
 
|director=[[w:c:capcom:Takashi Nishiyama|Takashi Nishiyama]]
 
|designer=[[w:c:capcom:Hiroshi Matsumoto|Hiroshi Matsumoto]] (planner)
 
|designer=[[w:c:capcom:Hiroshi Matsumoto|Hiroshi Matsumoto]] (planner)
|artist= [[w:c:capcom:Keiji Inafune|Keiji Inafune]]{{fact}}
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|artist= [[w:c:capcom:Keiji Inafune|Keiji Inafune]]<br/>Manabu Takemura{{fact}}
|platform = [[Wikipedia:Arcade game|Arcade]], [[Wikipedia:TurboGrafx-16|TurboGrafx-CD]], [[Wikipedia:IBM PC compatible|PC]], [[Wikipedia:Amstrad CPC|Amstrad CPC]], [[Wikipedia:ZX Spectrum|ZX Spectrum]], [[Wikipedia:Commodore 64|Commodore 64]], [[Wikipedia:Amiga|Amiga]], [[Wikipedia:Virtual Console|Virtual Console]], [[Wikipedia:Xbox|Xbox]], [[Wikipedia:PlayStation 2|PlayStation 2]], [[Wikipedia:PlayStation Portable|PlayStation Portable]], Nintendo Switch in the 30th Aniversary Collection game
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|platform = [[Wikipedia:Arcade game|Arcade]], [[Wikipedia:TurboGrafx-16|TurboGrafx-CD]], [[Wikipedia:IBM PC compatible|PC]], [[Wikipedia:Amstrad CPC|Amstrad CPC]], [[Wikipedia:ZX Spectrum|ZX Spectrum]], [[Wikipedia:Commodore 64|Commodore 64]], [[Wikipedia:Amiga|Amiga]], [[Wikipedia:Virtual Console|Virtual Console]], [[Wikipedia:Xbox|Xbox]], [[Wikipedia:PlayStation 2|PlayStation 2]], [[Wikipedia:PlayStation Portable|PlayStation Portable]], [[wikipedia:Nintendo Switch|Nintendo Switch]]
 
|released = August 30, 1987
 
|released = August 30, 1987
 
|genre = [[wikipedia:Fighting game|Fighting]]
 
|genre = [[wikipedia:Fighting game|Fighting]]
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|debutmove=[[Hadouken]], [[Tatsumaki]], [[Shoryuken]], [[Tiger Shot|Tiger Shot (High Version)]], [[Tiger Uppercut]]
 
|debutmove=[[Hadouken]], [[Tatsumaki]], [[Shoryuken]], [[Tiger Shot|Tiger Shot (High Version)]], [[Tiger Uppercut]]
 
}}
 
}}
'''''Street Fighter''''' is a [[1987]] arcade game developed by [[Capcom]]. It is the first fighting game produced by the company and the very first game in the ''[[Street Fighter series|Street Fighter]]'' series. While it did not achieve the same popularity as its sequels when it was first released, the original ''Street Fighter'' introduced some of the conventions made standard in later games, such as attack buttons and special command based techniques. A port for the TurboGrafx-CD was released under the title ''Fighting Street'' in [[1988]].
+
'''''Street Fighter''''' is a [[1987]] arcade game developed by [[Capcom]]. It is the first fighting game produced by the company and the very first game in the ''[[Street Fighter series|Street Fighter]]'' series.
  +
  +
While it did not achieve the same popularity as its sequels when it was first released, the original ''Street Fighter'' introduced some of the conventions made standard in later games, such as attack buttons and special command-based techniques. A port for the TurboGrafx-CD was released under the title ''Fighting Street'' in [[1988]].
   
 
==Gameplay==
 
==Gameplay==
 
[[Image:Street Fighter Screenshot.png|thumb|left|Ryu vs. Retsu.]]
 
[[Image:Street Fighter Screenshot.png|thumb|left|Ryu vs. Retsu.]]
   
The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match is a series rounds in which the player must defeat their opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of hit points left will be declared the round's winner. The player must win two rounds in order to defeat their opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match with. Likewise, a second player can interrupt a single-player match and challenge the other player to a match.
+
The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match is a series of rounds in which the player must defeat their opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of hit points left will be declared the round's winner. The player must win two rounds in order to defeat their opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match with. Likewise, a second player can interrupt a single-player match and challenge the other player to a match.
   
The game controls consists of an eight-directional joystick and depending on the cabinet: six attack buttons, three punch buttons and three kick buttons of differing speed and strength; or two mechatronic pads for punches and kicks that determined the strength level of the player's attacks. The player uses the joystick to move towards or away from an opponent, as well to jump, crouch and defend against an opponent's attacks. By using the attack buttons/pads in combination with the joystick, the player can perform a variety of attacks from a standing, jumping or crouching positions. There were also three special techniques, performed by inputting a specific directional-based command and button combination. These techniques were the [[Hadoken]], the [[Shoryuken]] and the [[Tatsumaki Senpukyaku]]. Unlike the subsequent ''Street Fighter'' sequels and other later fighting games, the specific commands for these special moves were not given in the arcade game's instruction card, which instead encouraged the player to discover these techniques on their own.
+
The game controls consist of an eight-directional joystick and depending on the cabinet: six attack buttons, three punch buttons and three kick buttons of differing speed and strength; or two mechatronic pads for punches and kicks that determined the strength level of the player's attacks. The player uses the joystick to move towards or away from an opponent, as well to jump, crouch and defend against an opponent's attacks. By using the attack buttons/pads in combination with the joystick, the player can perform a variety of attacks from standing, jumping or crouching positions. There were also three special techniques, performed by inputting a specific directional-based command and button combination. These techniques were the [[Hadoken]], the [[Shoryuken]] and the [[Tatsumaki Senpukyaku]]. Unlike the subsequent ''Street Fighter'' sequels and other later fighting games, the specific commands for these special moves were not given in the arcade game's instruction card, which instead encouraged the player to discover these techniques on their own.
   
 
==Characters==
 
==Characters==
 
===Player Characters===
 
===Player Characters===
The player takes control of a Japanese martial artist named [[Ryu]], who competes in an international martial arts tournament to prove his strength. The second player takes control of Ryu's former training partner and rival [[Ken Masters]], who challenges Ryu in the game's 2-player matches. Normally the player takes control of Ryu in the single-player mode, however if the player controlling Ken defeats Ryu in a 2-player match, then the winning player will play the remainder of the game as Ken. The differences between the characters are mainly aesthetic, as both of them have the same moves and techniques.
+
The player takes control of a Japanese martial artist named [[Ryu]], who competes in an international martial arts tournament to prove his strength. The second player takes control of Ryu's former training partner and rival [[Ken Masters]], who challenges Ryu in the game's 2-player matches. Normally the player takes control of Ryu in the single-player mode, however, if the player controlling Ken defeats Ryu in a 2-player match, then the winning player will play the remainder of the game as Ken. The differences between the characters are mainly aesthetic, as both of them have the same moves and techniques.
 
   
 
{| class="wikitable" style="margin:1em auto;"
 
{| class="wikitable" style="margin:1em auto;"
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{{quote|What strength!! But don't forget there are many guys like you all over the world.|The Player's Defeated Opponent}}
 
{{quote|What strength!! But don't forget there are many guys like you all over the world.|The Player's Defeated Opponent}}
 
{{quote|You've got a lot to learn before you can defeat me. Try again, kiddo.|The Player's Winning Opponent}}
 
{{quote|You've got a lot to learn before you can defeat me. Try again, kiddo.|The Player's Winning Opponent}}
The single-player mode consists of a series of battles against ten opponents from five different nations. At the beginning of the game, the player can choose the country where their first match will take place, with available choices of Japan or the United States, as well as China or England, depending on the DIP switch setting. The player will then proceed to fight against the nation's two representing opponents before proceeding to the next country. In addition to the regular battles, there also two types of bonus games which player can compete for additional points, including a table breaking and brick breaking bonus games. After defeating the initial eight, the player will travel to Thailand to fight against the final two opponents.
+
The single-player mode consists of a series of battles against ten opponents from five different nations. At the beginning of the game, the player can choose the country where their first match will take place, with available choices of Japan or the United States, as well as China or England, depending on the DIP switch setting. The player will then proceed to fight against the nation's two representing opponents before proceeding to the next country. In addition to the regular battles, there also two types of bonus games in which players can compete for additional points, including table-breaking and brick-breaking bonus games. After defeating the initial eight, the player will travel to Thailand to fight against the final two opponents.
{|class="wikitable"
+
{| class="wikitable"
 
!
 
!
 
Country
 
Country
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Notes
 
Notes
 
|-
 
|-
|rowspan="2"|
+
| rowspan="2" |
 
Japan
 
Japan
 
|
 
|
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Geki is a claw-wielding ninja who uses shurikens and teleportation techniques.
 
Geki is a claw-wielding ninja who uses shurikens and teleportation techniques.
 
|-
 
|-
|rowspan="2"|
+
| rowspan="2" |
 
United States
 
United States
 
|
 
|
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|[[File:Sf1-mike.gif]]
 
|[[File:Sf1-mike.gif]]
 
|
 
|
Mike is a former heavyweight boxer who once killed an opponent in the ring and did time in jail for robbery, where he learnt to box.
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Mike is a former heavyweight boxer who once killed an opponent in the ring and did time in jail for robbery, where he learned to box.
 
|-
 
|-
|rowspan="2"|
+
| rowspan="2" |
 
China
 
China
 
|
 
|
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Gen is an elderly professional assassin who has developed his own murderous martial art style who entered the tournament to find worthy challengers.
 
Gen is an elderly professional assassin who has developed his own murderous martial art style who entered the tournament to find worthy challengers.
 
|-
 
|-
|rowspan="2"|
+
| rowspan="2" |
 
England
 
England
 
|
 
|
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|[[File:Sf1-birdie.gif]]
 
|[[File:Sf1-birdie.gif]]
 
|
 
|
Birdie is a tall bouncer who uses a combination of wrestling and boxing techniques. He was invited to the tournament but was apparently very ill, so did not go far.
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Birdie is a tall bouncer who uses a combination of wrestling and boxing techniques. He was invited to the tournament but was apparently very ill, so he did not go far.
 
|-
 
|-
 
|
 
|
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|[[File:Sf1-eagle.gif]]
 
|[[File:Sf1-eagle.gif]]
 
|
 
|
Eagle is a club-wielding bodyguard of a wealthy family who is rivals with Sagat, but was previously defeated by the latter.
+
Eagle is a club-wielding bodyguard of a wealthy family who is rivals with Sagat but was previously defeated by the latter.
 
|-
 
|-
|rowspan="2"|
+
| rowspan="2" |
 
Thailand
 
Thailand
 
|
 
|
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==Development==
 
==Development==
  +
Unlike later games, ''Street Fighter's'' credit had their developers go under combat-themed pseudonyms in the credit section, so even today, it's hard to figure out who actually worked under the game.
{{inc1}}''Street Fighter'' was directed by Takashi Nishiyama and planned by Hiroshi Matsumoto, who both previously worked on the overhead beat 'em up ''[[w:c:capcom:Avenger|Avenger]]''. The two men would leave [[Capcom]] after the production of the game and were employed by [[w:c:snk:SNK|SNK]], developing most of their fighting games.
 
  +
 
''Street Fighter'' was directed by 'Piston' Takashi Nishiyama and planned by 'Finish' Hiroshi Matsumoto, who both previously worked on the overhead beat 'em up ''[[w:c:capcom:Avenger|Avenger]]''. The two men would leave [[Capcom]] after the production of the game and be employed by [[w:c:snk:SNK|SNK]], developing most of their fighting games. The duo would later return to work for Dimps and work on ''Street Fighter IV'' with Capcom.
  +
  +
[https://en.wikipedia.org/wiki/Keiji_Inafune Keiji Inafune], best known for his artwork in Capcom's ''Mega Man'' franchise, got his start at the company by designing and illustrating the character portraits in ''Street Fighter''. Nishiyama drew several inspirations for developing the original gameplay of ''Street Fighter'' from martial art styles he was practicing at the time. Manabu Takemura was also an artist during the development.
  +
  +
Other people that have worked on the game include the programmer 'FZ 2151' (Hiroshi Koike) and hard planning by 'Punch' Kubozo. Character design had artists under the names 'Crusher' Ichi, 'Dabada' Atshushi, 'Bonsoir' Yuko, 'Ogan' Miyuki, 'Bravo' Oyu and 'Innocent' Saicho. Sound and Music was composed by Yuukichyans Papa (Yoshihiro Sakaguchi). Mechatronics (most likely for the arcade cabinets) had 'Strong' Take and 'Radish' Kamin, and even names like 'Short Arm' Seigo, 'Melanin' Kazu, 'Puttun' Midori, 'James' Nyama and 'Seinto Sinn' were featured in the special thanks section.
  +
  +
Looking for inspirations, Capcom has taken many inspirations from [https://en.wikipedia.org/wiki/Bruce_Lee Bruce Lee's] swan-song film ''[https://en.wikipedia.org/wiki/Enter_the_Dragon Enter the Dragon] ''(being centered around an international fighting tournament with ethnically diverse contestants) and video games like ''[https://en.wikipedia.org/wiki/Karate_Champ Karate Champ]'' and ''[https://en.wikipedia.org/wiki/Yie_Ar_Kung-Fu Yie Ar Kung-Fu] ''(for gameplay)''.''
   
 
==Arcade versions==
 
==Arcade versions==
There were two different arcade cabinet versions of the game: a Regular version, which was sold as a tabletop cabinet in Japan and as an upright overseas, that featured the same six button configuration later used in ''Street Fighter II'' and a Deluxe cabinet that features two-pressure sensitive pads. The pressure-sensitive pads determine the strength and speed of the player's attacks based on how hard they were pressed. In the American and Worldwide versions of the game, Ryu's and Ken's voices were dubbed so that they yelled the names of their moves in English. The localizations of the subsequent games left the characters' voices in their original Japanese language.
+
There were two different arcade cabinet versions of the game. The Regular version was sold as a tabletop cabinet in Japan and as an upright overseas and featured the same six-button configuration later used in ''Street Fighter II''. There was also a Deluxe cabinet that featured two-pressure sensitive pads. The pressure-sensitive pads determined the strength and speed of the player's attacks based on how hard they were pressed. This version was also both expensive and hard to maintain for arcade owners and the concept of pressurized pads even encouraged abuse and injury for players, with some resorting to ''stomping'' on them. These flaws would ultimately make the six-button configuration standard for future fighting game arcade ports.
  +
  +
In the international versions of the game, [[Ryu]] and [[Ken]]'s voices were dubbed so that they called their attack names in English (i.e. "Fireball", "Dragon Punch", "Hurricane Kick", etc.). Subsequent sequels up until ''[[Street Fighter IV]]'' left the Japanese voices intact; starting from ''Street Fighter IV'' going forward, subsequent games in the series now contain English voice acting, although characters from Asia still use Japanese names for certain Special Moves and [[Super Combo]]s amidst otherwise English dialogue.
   
 
==Ports==
 
==Ports==
''Street Fighter'' was ported under the changed title ''Fighting Street'' for the TurboGrafx-CD and released in [[1988]] with an arranged soundtrack. This version was developed by Alfa System and published by NEC Avenue in North America and Hudson Soft in Japan; it is now available on the Nintendo's Wii Virtual Console. Due to the lack of a six-button controller available for the TurboGrafx-16 at the time this version was released, the strength level of the attacks were determined by how long either of the action buttons were held down.
+
''Street Fighter'' was ported under the changed title ''Fighting Street'' for the TurboGrafx-CD and released in [[1988]] with an arranged soundtrack. This version was developed by Alfa System and published by NEC Avenue in North America and Hudson Soft in Japan; it is now available on the Nintendo's Wii Virtual Console. Due to the lack of a six-button controller available for the TurboGrafx-16 at the time this version was released, the strength level of the attacks were determined by how long either of the action buttons were held down, akin to the Deluxe cabinet.
   
 
Versions of ''Street Fighter'' for the Commodore 64, ZX Spectrum, Amstrad CPC, DOS, Amiga, and Atari ST were developed by Tiertex; these ports were published by U.S. Gold in 1988 in Europe.
 
Versions of ''Street Fighter'' for the Commodore 64, ZX Spectrum, Amstrad CPC, DOS, Amiga, and Atari ST were developed by Tiertex; these ports were published by U.S. Gold in 1988 in Europe.
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Street Fighter arcade game flyer USA.jpg|USA flyer for the computer ports.
 
Street Fighter arcade game flyer USA.jpg|USA flyer for the computer ports.
 
Fighting street.jpg|The cover art of ''Fighting Street'' (''Street Fighter'') for TurboGrafx-CD.
 
Fighting street.jpg|The cover art of ''Fighting Street'' (''Street Fighter'') for TurboGrafx-CD.
  +
Street Fighter home computer versions.png|Cover art for ''Street Fighter [home computer versions]''.
 
</gallery>
 
</gallery>
   
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Sfi bustart adon.jpg|[[Adon]]
 
Sfi bustart adon.jpg|[[Adon]]
 
Sfi bustart sagat.jpg|[[Sagat]]
 
Sfi bustart sagat.jpg|[[Sagat]]
  +
SF1-Hadoken.png|[[Hadoken]]
  +
SF1-Shoryuken.png|[[Shoryuken]]
  +
SF1-Tatsumaki.png|[[Tatsumaki]]
 
</gallery>
 
</gallery>
 
}}
 
}}
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Let's Compare ( Street Fighter )
 
Let's Compare ( Street Fighter )
 
Amiga 500 Longplay 131 Street Fighter
 
Amiga 500 Longplay 131 Street Fighter
  +
SF 1 ending|Ending of the original ''Street Fighter''
  +
SF1 intro
 
</gallery>
 
</gallery>
   
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*Whenever a character wins a round or the match, the victory messages would say "[Character name] won the [round number] round" and "[Character name] won the fight over enemy," regardless if the game was played in single-player mode or 2-player mode. Starting in ''[[Street Fighter II]]'', the victory messages and the [[Game Announcer]] would only say "[Character name] wins" in 2-player games; in single-player games, the Game Announcer would say "You Win" if the player won the battle, or "You Lose" if the battle was lost.
 
*Whenever a character wins a round or the match, the victory messages would say "[Character name] won the [round number] round" and "[Character name] won the fight over enemy," regardless if the game was played in single-player mode or 2-player mode. Starting in ''[[Street Fighter II]]'', the victory messages and the [[Game Announcer]] would only say "[Character name] wins" in 2-player games; in single-player games, the Game Announcer would say "You Win" if the player won the battle, or "You Lose" if the battle was lost.
 
*Although normally unplayable, the ten CPU-controlled characters can actually be selected by the player if a proper hack is performed on the game.
 
*Although normally unplayable, the ten CPU-controlled characters can actually be selected by the player if a proper hack is performed on the game.
  +
*This is the only main series ''Street Fighter'' game where world domination was not the plan of the final [[Boss Character|Boss]] (as far as we know of).
  +
*There is an error in the game's intro screen, where the shape of the wall's hole does not visually match the bricks that have been punched out. This is because the shape used to be more rectangular in the [https://tcrf.net/Proto:Street_Fighter_(Arcade) Beta] version and the developers forgot to update animation to fit into the new circular shape.
  +
*In Stephen King's IT Part 2, two children are shown playing this game. However, it is shown that Ryu is battling Birdie, which is not possible as Ken is the only character that could be faced in a two-player game. Later in the movie, the main antagonist figuratively asks one of the main characters if they would like to play Street Fighter.
  +
*This game was reviewed in episode 85 of the ''Angry Video Game Nerd'' web series.
  +
*According to the [[Street Fighter 30th Anniversary Collection|''Street Fighter 30th Anniversary Collection'']]'', ''a prototype port for the NES was developed with existing screenshots but was scrapped for unknown reasons. It's also unknown if the prototype still exists even today, something Capcom even highly doubted.
   
 
==External Links==
 
==External Links==

Revision as of 08:01, 1 May 2020

This article is about the first game in the series. For the series as a whole, see Street Fighter series.

Street Fighter is a 1987 arcade game developed by Capcom. It is the first fighting game produced by the company and the very first game in the Street Fighter series.

While it did not achieve the same popularity as its sequels when it was first released, the original Street Fighter introduced some of the conventions made standard in later games, such as attack buttons and special command-based techniques. A port for the TurboGrafx-CD was released under the title Fighting Street in 1988.

Gameplay

Street Fighter Screenshot

Ryu vs. Retsu.

The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match is a series of rounds in which the player must defeat their opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of hit points left will be declared the round's winner. The player must win two rounds in order to defeat their opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match with. Likewise, a second player can interrupt a single-player match and challenge the other player to a match.

The game controls consist of an eight-directional joystick and depending on the cabinet: six attack buttons, three punch buttons and three kick buttons of differing speed and strength; or two mechatronic pads for punches and kicks that determined the strength level of the player's attacks. The player uses the joystick to move towards or away from an opponent, as well to jump, crouch and defend against an opponent's attacks. By using the attack buttons/pads in combination with the joystick, the player can perform a variety of attacks from standing, jumping or crouching positions. There were also three special techniques, performed by inputting a specific directional-based command and button combination. These techniques were the Hadoken, the Shoryuken and the Tatsumaki Senpukyaku. Unlike the subsequent Street Fighter sequels and other later fighting games, the specific commands for these special moves were not given in the arcade game's instruction card, which instead encouraged the player to discover these techniques on their own.

Characters

Player Characters

The player takes control of a Japanese martial artist named Ryu, who competes in an international martial arts tournament to prove his strength. The second player takes control of Ryu's former training partner and rival Ken Masters, who challenges Ryu in the game's 2-player matches. Normally the player takes control of Ryu in the single-player mode, however, if the player controlling Ken defeats Ryu in a 2-player match, then the winning player will play the remainder of the game as Ken. The differences between the characters are mainly aesthetic, as both of them have the same moves and techniques.

Name Country Appearance Notes

Ryu

Japan

Sf1-ryu

  • A Japanese martial artist who enters the first World Warrior tournament to prove his strength. He can use the Hadoken, Shoryuken, and the Tatsumaki Senpukyaku.
Ken Masters United States Sf1-ken
  • Ken does not officially participate in the first World Warrior tournament. Instead, he departs to fight in and eventually win the US Martial Arts tournament. He uses the same moves as Ryu.

Opponent Characters

"What strength!! But don't forget there are many guys like you all over the world."
—The Player's Defeated Opponent
"You've got a lot to learn before you can defeat me. Try again, kiddo."
—The Player's Winning Opponent

The single-player mode consists of a series of battles against ten opponents from five different nations. At the beginning of the game, the player can choose the country where their first match will take place, with available choices of Japan or the United States, as well as China or England, depending on the DIP switch setting. The player will then proceed to fight against the nation's two representing opponents before proceeding to the next country. In addition to the regular battles, there also two types of bonus games in which players can compete for additional points, including table-breaking and brick-breaking bonus games. After defeating the initial eight, the player will travel to Thailand to fight against the final two opponents.

Country

Name

Appearance

Notes

Japan

Retsu

Sf1-retsu Retsu is a Shorinji Kempo instructor who was excommunicated for using forbidden moves.

Geki

Sf1-geki

Geki is a claw-wielding ninja who uses shurikens and teleportation techniques.

United States

Joe

Joe-sf1

Joe was formerly an underground martial art champion before troubles forced him on the run.

Mike

Sf1-mike

Mike is a former heavyweight boxer who once killed an opponent in the ring and did time in jail for robbery, where he learned to box.

China

Lee

Sf1-lee

Lee is an expert in Chinese martial arts.

Gen

Sf1-gen

Gen is an elderly professional assassin who has developed his own murderous martial art style who entered the tournament to find worthy challengers.

England

Birdie

Sf1-birdie

Birdie is a tall bouncer who uses a combination of wrestling and boxing techniques. He was invited to the tournament but was apparently very ill, so he did not go far.

Eagle

Sf1-eagle

Eagle is a club-wielding bodyguard of a wealthy family who is rivals with Sagat but was previously defeated by the latter.

Thailand

Adon

Af1-adon

Adon is the number one disciple of Sagat. He is participating in the first World Warrior tournament to prove to the world that he is more than just a lesser version of the "Emperor of Muay Thai".

Sagat

Sf1-sagat

Sagat is the "Emperor of Muay Thai”, the greatest Muay Thai fighter there is. But that isn't enough for him. He wants to be the greatest fighter in the world! He hosted the first World Warrior tournament to prove it, and great warriors from around the world came to prove their strength. He fires Tiger Shots and also uses the hopping Tiger Knee.

Development

Unlike later games, Street Fighter's credit had their developers go under combat-themed pseudonyms in the credit section, so even today, it's hard to figure out who actually worked under the game.

Street Fighter was directed by 'Piston' Takashi Nishiyama and planned by 'Finish' Hiroshi Matsumoto, who both previously worked on the overhead beat 'em up Avenger. The two men would leave Capcom after the production of the game and be employed by SNK, developing most of their fighting games. The duo would later return to work for Dimps and work on Street Fighter IV with Capcom.

Keiji Inafune, best known for his artwork in Capcom's Mega Man franchise, got his start at the company by designing and illustrating the character portraits in Street Fighter. Nishiyama drew several inspirations for developing the original gameplay of Street Fighter from martial art styles he was practicing at the time. Manabu Takemura was also an artist during the development.

Other people that have worked on the game include the programmer 'FZ 2151' (Hiroshi Koike) and hard planning by 'Punch' Kubozo. Character design had artists under the names 'Crusher' Ichi, 'Dabada' Atshushi, 'Bonsoir' Yuko, 'Ogan' Miyuki, 'Bravo' Oyu and 'Innocent' Saicho. Sound and Music was composed by Yuukichyans Papa (Yoshihiro Sakaguchi). Mechatronics (most likely for the arcade cabinets) had 'Strong' Take and 'Radish' Kamin, and even names like 'Short Arm' Seigo, 'Melanin' Kazu, 'Puttun' Midori, 'James' Nyama and 'Seinto Sinn' were featured in the special thanks section.

Looking for inspirations, Capcom has taken many inspirations from Bruce Lee's swan-song film Enter the Dragon (being centered around an international fighting tournament with ethnically diverse contestants) and video games like Karate Champ and Yie Ar Kung-Fu (for gameplay).

Arcade versions

There were two different arcade cabinet versions of the game. The Regular version was sold as a tabletop cabinet in Japan and as an upright overseas and featured the same six-button configuration later used in Street Fighter II. There was also a Deluxe cabinet that featured two-pressure sensitive pads. The pressure-sensitive pads determined the strength and speed of the player's attacks based on how hard they were pressed. This version was also both expensive and hard to maintain for arcade owners and the concept of pressurized pads even encouraged abuse and injury for players, with some resorting to stomping on them. These flaws would ultimately make the six-button configuration standard for future fighting game arcade ports.

In the international versions of the game, Ryu and Ken's voices were dubbed so that they called their attack names in English (i.e. "Fireball", "Dragon Punch", "Hurricane Kick", etc.). Subsequent sequels up until Street Fighter IV left the Japanese voices intact; starting from Street Fighter IV going forward, subsequent games in the series now contain English voice acting, although characters from Asia still use Japanese names for certain Special Moves and Super Combos amidst otherwise English dialogue.

Ports

Street Fighter was ported under the changed title Fighting Street for the TurboGrafx-CD and released in 1988 with an arranged soundtrack. This version was developed by Alfa System and published by NEC Avenue in North America and Hudson Soft in Japan; it is now available on the Nintendo's Wii Virtual Console. Due to the lack of a six-button controller available for the TurboGrafx-16 at the time this version was released, the strength level of the attacks were determined by how long either of the action buttons were held down, akin to the Deluxe cabinet.

Versions of Street Fighter for the Commodore 64, ZX Spectrum, Amstrad CPC, DOS, Amiga, and Atari ST were developed by Tiertex; these ports were published by U.S. Gold in 1988 in Europe.

An emulation of the original arcade version is featured in Capcom Arcade Hits Volume 1 for Windows PC, Capcom Classics Collection Remixed for the PlayStation Portable, and Capcom Classics Collection Vol. 2 for the PlayStation 2 and Xbox.

Gallery

Promotional Art and Packaging

Official Art

Original release artwork

Capcom Classic Collection artwork

Screenshots

Videos

Trivia

  • Whenever a character wins a round or the match, the victory messages would say "[Character name] won the [round number] round" and "[Character name] won the fight over enemy," regardless if the game was played in single-player mode or 2-player mode. Starting in Street Fighter II, the victory messages and the Game Announcer would only say "[Character name] wins" in 2-player games; in single-player games, the Game Announcer would say "You Win" if the player won the battle, or "You Lose" if the battle was lost.
  • Although normally unplayable, the ten CPU-controlled characters can actually be selected by the player if a proper hack is performed on the game.
  • This is the only main series Street Fighter game where world domination was not the plan of the final Boss (as far as we know of).
  • There is an error in the game's intro screen, where the shape of the wall's hole does not visually match the bricks that have been punched out. This is because the shape used to be more rectangular in the Beta version and the developers forgot to update animation to fit into the new circular shape.
  • In Stephen King's IT Part 2, two children are shown playing this game. However, it is shown that Ryu is battling Birdie, which is not possible as Ken is the only character that could be faced in a two-player game. Later in the movie, the main antagonist figuratively asks one of the main characters if they would like to play Street Fighter.
  • This game was reviewed in episode 85 of the Angry Video Game Nerd web series.
  • According to the Street Fighter 30th Anniversary Collection, a prototype port for the NES was developed with existing screenshots but was scrapped for unknown reasons. It's also unknown if the prototype still exists even today, something Capcom even highly doubted.

External Links

Street Fighter series
Video games (Full list)
Main games Street Fighter · Street Fighter II (Champion Editon · Hyper Fighting · Super · Turbo · Hyper · HD Remix · Ultra) · Street Fighter Alpha: Warriors' Dreams (Alpha 2 · Alpha 3) · Street Fighter III (2nd Impact · 3rd Strike) · Street Fighter IV (Super · Arcade Edition · Ultra) · Street Fighter V (Arcade Edition · Champion Edition) · Street Fighter 6
Spinoffs Street Fighter EX (EX2 · EX3) · Street Fighter 2010 · Street Fighter: The Movie (Arcade version · Home version) · Street Fighter II: The Interactive Movie · Street Fighter: The Storytelling Game · Chun-Li ni makase China · Street Fighter: Puzzle Spirits · Street Fighter: Battle Combination · Super Street Fighter IV: PachiSlot Edition
Crossovers Marvel vs. Capcom series · SNK vs. Capcom series · Namco × Capcom series · Taisen Net Gimmick Capcom & Psikyo All Stars · Super Puzzle Fighter II Turbo · Super Gem Fighter Mini Mix · Capcom Fighting All-Stars · Capcom Fighting Jam · Cannon Spike · Tatsunoko vs. Capcom · Street Fighter Online: Mouse Generation · Street Fighter × Mega Man · Super Smash Bros. for Nintendo 3DS and Wii U · Street Fighter × All Capcom · Japan Sumo Cup: Yokozuna vs. Street Fighter · Puzzle Fighter · Super Smash Bros. Ultimate · TEPPEN · Street Fighter: Duel
Compilations Street Fighter Anniversary Collection · Street Fighter Alpha Anthology · Street Fighter Collection · Street Fighter Collection 2 · Street Fighter 30th Anniversary Collection
Shared Universe Final Fight series · Slam Masters series · Rival Schools series · Captain Commando
Miscellaneous List of games · List of playable characters · List of non-playable characters
Other media
Film/Television Future Cops · Street Fighter II: The Animated Movie · Live-action film · Street Fighter II: Yomigaeru Fujiwara-kyō · Street Fighter II V (List of episodes) · US TV series (List of episodes) · Street Fighter Alpha: The Animation · Street Fighter Alpha: Generations · Street Fighter: The Legend of Chun-Li · Street Fighter IV: The Ties That Bind · Super Street Fighter IV OVA · Street Fighter - Round One: Fight! · Balrog: Behind the Glory · Street Fighter: Legacy · Street Fighter: Assassin's Fist · Street Fighter: World Warrior · Matador · Street Fighter: Resurrection
Comics Street Fighter II (manga) · Street Fighter Gaiden · Street Fighter (UDON) (Legends: Chun-Li · Legends: Ibuki · Issue 0 · Street Fighter IV Issue 2 · The Life and Death(s) of Charlie Nash · Street Fighter vs. Darkstalkers) · Street Fighter Alpha (manga) · Sakura Ganbaru! · Cammy Gaiden · World Warrior Encyclopedia (Hardcover) · Ryu Final · Street Fighter Zero (HK comic) · Street Fighter (Brazilian comic series) · Street Fighter Zero (Brazilian comic) · EX2 Plus (comic) · Street Fighter (Malibu comic) (Issue 1 · Issue 2 · Issue 3)