Street Fighter Wiki

Street Fighter 6 (ストリートファイター6 Sutorīto Faitā 6?), (alternatively spelled Street Fighter VI) is the seventh main installment in the Street Fighter series. It was announced on February 21st, 2022. The game was released on June 2nd, 2023[2] for PlayStation 5, PlayStation 4, Xbox Series X/S and PC via Steam. A "Type Arcade" version was confirmed during The Game Awards 2022, and was released on December 14, 2023 in Japan-only.[3]


"Street Fighter 6, the next game in the iconic series, will release in 2023! Take part in the Fighting Ground, which focuses on the classic fighting game experience with modes from previous games in the series. Two new modes will be available alongside: World Tour, an immersive single-player story experience, and Battle Hub, which will further expand the scope of player communication and engagement. Your Moment. Your Fight."
source unknown


These paragraphs are an excerpt from Street Fighter 6 § Game play on Wikipedia.

Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub. Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting game play to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. World Tour is a single-player story mode with RPG-like mechanics, featuring a customizable player avatar exploring 3D environments with action-adventure game play. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode with features such as taking part in Avatar Battles, using the DJ Booth, playing classic games in the Game Center, etc., with other features set to be revealed in the future.

The main fighting game play of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc. The game features three control types: the "classic" control scheme has a six-button layout that functions similarly to previous entries, the "modern" control scheme assigns special moves to a single button combined with a directional input, and the "dynamic" control scheme, which is only allowed in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single button auto attack layout, based on what range is performed.

The use of multiple super combos returns from the Street Fighter Alpha sub-series, also counting the Ultra Combo W variant from Ultra Street Fighter IV. However, each character only has three super combos based on their respective level gauge. For example, Ryu's Shinku Hadoken, Shin Hashogeki and Shin Shoryuken can only be used at Level 1, 2 and 3 respectively.

A real-time commentary system is a brand new feature in Street Fighter 6, where English and/or Japanese play-by-play and color commentators watch the action in real-time, giving it a more tournament-style feel. It'll feature eight different commentators, four of each of the two commentary types: play-by-play commentary and color color commentary. Aru, Jeremy "Vicious" Lopez, Steve "TastySteve" Scott, and Kosuke Hiraiwa will be the four play-by-play commentators, while Demon Kakka, Thea Trindad / Zelina Vega, James "jchensor" Chen, and Hikaru Takahashi will be the four color commentators.


The Drive Gauge plays a large role in Street Fighter 6.

Drive Gauge[]

The major new feature of Street Fighter 6's game play revolves around the "Drive" system -- a bar below the characters' vitality meters that enable the use of several abilities. Each fighter starts with 6 Drive bars, which deplete when using Drive abilities, blocking hits, or being hit by a Punish Counter, Drive Impact, or Supers. The Drive gauge replenishes over time after a brief moment out of combat, or when hitting opponents (regardless of blocking).

Drive abilities[]

  • Drive Impact: A forward-moving heavy attack that has 2 hits of armor and launches opponents on hit (similar to a Focus Attack), costing the attacker one bar off of the Drive Gauge. The user takes grey health damage for any attack armored which can recover over time, like blocked damage in Street Fighter V. If it armors an attack and hits (or causes a Punish Counter), Drive Impact causes a crumple with a dramatic camera zoom and colorful splashes of paint based off of the fighter's signature colors; if it doesn't armor an attack, it will simply cause a knockdown. Against blocking opponents, it will deplete part of their Drive gauge and cause them to stumble backwards. If the stumbling opponent is against a wall, it causes a Crush, causing them to slide down the wall for a follow up; aerial opponents are vulnerable for longer since they have to land on the ground. Crushing a fighter in Burnout causes stun. Drive Impacts have high startup and can be reacted to, and they can be countered with another Drive Impact, a throw, or a Drive Parry. If two Drive Impacts clash, they will cancel each other out.
  • Drive Parry: A parry stance, which slowly reduces the Drive gauge while it's active. Costs half a Drive bar. Parrying incoming attacks replenishes the Drive meter, and it also automatically parries multi hit moves while in effect. Drive Parries have recovery frames, and parrying too early causes a normal block, while still costing half a Drive bar. Taking a hit during the startup and recovery of Drive Parry causes the user to suffer a Punish Counter, though they are still able to block normally during recovery. A Perfect Parry can be performed if an attack is parried within the first two frames of a Drive Parry's startup, causing a dramatic slowdown and paint effects, and a faster recovery that can allow the fighter to cause a Punish Counter to the opponent. They can also be performed against projectiles, with a fixed 11 frames of recovery on success. Punish Counters from Perfect Parries are scaled at 50% damage.
  • Drive Reversal: Akin to an Alpha Counter or V-Reversal -- the user blocks an incoming strike and retaliates with a low damage move. Costs 2 Drive bars. Damage from a Drive Reversal causes grey damage that can recover over time. With the May 22, 2024 update, a variant of this called Recovery Drive Reversal was added, and can be used after the user recovers from knockdown.
  • Drive Rush: A fast, green-tinted dash that can be performed out of either a Drive Parry or a cancelable normal strike. Costs 1 Drive bar if performed out of a Drive Rush, and 3 Drive bars if performed out of a cancelable normal move. Attacks performed out of a Drive Rush have 4 frames of advantage on block and hit, allowing for better pressure and new combo options at the cost of half a full Drive Gauge.
  • Overdrive: The replacement for EX Special moves in previous Street Fighter titles. An enhanced special attack that adds hits or improves the properties of its base move, such as invincibility, more damage, or leading to a juggle state.


When the Drive gauge is empty, the fighter is left in a "Burnout" state, which will change their stance to an exhausted version and cause them to glow grey. While in Burnout, the Drive Gauge will restore over time or when successfully landing attacks. However, the fighter's defensive abilities are severely impeded:

  • Drive abilities cannot be used, removing almost all escape options.
  • Special Attacks cause non-grey chip damage on block, which can KO.
  • Drive Impacts against a wall causes stun. This is the only way to cause stun, as the stun gauge has been removed. Following a stun, the Drive Gauge is fully restored.
  • A fighter in Burnout sustains an extra four frames of block stun from every blocked attack, turning previously unsafe block strings into inescapable ones.


Multiple mechanics have been adjusted or removed entirely. The Stun Gauge has been removed, and opponents can only get stunned if wall crushed while in the burnout state. Grey damage no longer occurs when a fighter takes hits while blocking, and only occurs when the fighter is hit by a Drive Reversal, or armors an attack with a Drive Impact. The Drive Gauge replaces the EX gauge for identical Overdrive moves, and is also used for all defensive abilities that previously required the V-Gauge (V-Reversal, V-Shift); additionally, some characters gain V-Trigger like modes with their Level 2 supers. Thus, both the EX and V gauges have been removed. In addition, the characters have their own character-related icons on the UI for their unique special abilities (eg. Ryu's enhanced Hado power after Denjin Charge, Jamie's Drink Level, or Kimberly's stocked Shuriken Bombs).

A new type of Counter Hit has been implemented, known as Punish Counters, which are achieved after hitting an attack during its recovery frames. Punish Counters deplete part of the opponent's Drive Gauge, gain an extra four frames of advantage on hit, and certain attacks gain other properties similar to Crush Counters. Throws also gain a massive 70% damage bonus.

Characters in Street Fighter 6 have three super moves each[4], once again being called Super Arts. Super Gauges are kept as stocks, up to a maximum of three. Supers only require as many gauges as the levels state (eg. Level 2 requires 2 full super gauges), and any remaining gauges are kept. Super Art Cancels vary depending on their level. This marks the return of multiple supers during gameplay since it was first utilized in the Street Fighter Alpha series, and being the third game to do so since the multiple Super Combo usage mechanic was last utilized in Ultra Street Fighter IV' "Ultra Combo W" variant.

  • Level 1: Strong, non-cinematic attacks with brief invincibility (eg. Ken's Dragonlash Flame). Most projectile supers from Street Fighter V have been turned into Level 1 supers (eg. Ryu's Shinku Hadoken or Guile's Sonic Hurricane). Level 1 are only cancelable from normal attacks and some Unique Attacks.
  • Level 2: Primarily designed for utility and tend to have unique properties, ranging from combo enders (eg. Luke's Eraser) to temporary buffs (similar to V-Triggers), which turn the super gauge into a timer (eg. Juri's Feng Shui Engine). Level 2s are cancelable from normal or Overdrive attacks.
  • Level 3: The fighter's strongest attack, always requires landing a melee strike, and causes a lengthy cinematic on hit. Level 3s can be canceled from Special Attacks. When a character's vitality is at 25% (yellow health), the Level 3 Super Art changes to a Critical Art, which is identical to a Level 3 but has a unique activation line, along with an extended animation or altered visuals which causes them to do an additional 500 damage. However, some characters like Akuma has their Level 3 Super Art being Critical Art state exclusives, with Shun Goku Satsu as a main example.


A simplified "Modern" control scheme, somewhat similar to Marvel vs. Capcom 3, is available as an optional alternative to the standard six-button scheme (known as "Classic" in-game) to ease players into the game. Punch and kick attack strengths are removed and players play with three generic "Attack" buttons of varying strength and a Special Move button to perform special attacks, which are performed by using the Special Move button in conjunction with a directional input. Techniques such as Drive Parries and Drive Impact are performed with a single button press and a combo assist button allows players to easily string attacks together when held down. However, the input mechanics of the specials and supers being in simplified buttons dated back in Ryu and Chun-Li's guest appearance in Lionsgate's Power Rangers: Battle for the Grid. The game will also have another new simplified 3-button control scheme called "Dynamic" as a new local-only control option which is meant to "help button mashers excel", that is limited to certain modes in Fighting Ground and cannot be used in online matches. By pressing one of the three Auto-Attack buttons, the character will automatically perform attacks and combos based on the position relevant to the opponent. Taunts also return for characters to use in Street Fighter 6 with up to three taunts for each character, as well as alternate character colors and costumes.

Aesthetics, Game UI and Modes[]


The face off section of Street Fighter 6.

The VS screen cutscene for this game (which can be skipped) now shows unique information for each character chosen before the battles as they enter the stage, and all characters have two versions of their intro walk animations that are used depending on if the character is chosen by Player 1 or Player 2. It also introduces the "Game Face" feature to it, which allows a character to have one of four different facial emotions and expressions by pressing the controller's directional buttons, first dated back in Bandai Namco's Soulcalibur II until Soulcalibur III. The pre-fight intro cutscenes before the first round of the match are now shortened down to 2 seconds, compared to the previous games; Street Fighter IV and Street Fighter V. All characters have a unique victory animation for them on the Result Screen after a match, like in previous games, and also have victory animations after a round based on how much health they have lost: 0% (Perfect KO), ~80%, Normal and Critical Health (25%). In Fighting Ground, players will be able to choose from using the Stage Battle theme of the chosen stage, the theme song for Player 1 or Player 2's chosen character, or randomly selecting from the three options for the match. With the May 22, 2024 update, the Custom Character BGM setting was added to the Audio tab in Options, meaning that when this setting is enabled, the player can choose to use any Music Player tracks that they have unlocked in-game to use for any character for the match, as the player is able to set up a maximum number of 30 tracks for each character that will be chosen at random at the start of each match. Character Damage has the characters portray battle damage on their bodies, faces, and clothing during the course of battle.

The game will feature an in-game commentary feature, a series first,[5] as well as online rollback netcode and cross-play. Street Fighter 6 also runs on Capcom's RE Engine[6], the realistic game engine that was previously used in their recent games such as Resident Evil VII, Devil May Cry 5, and Monster Hunter: Rise.

In the Fighting Ground, all of the previous game modes found in Street Fighter V can be accessible, including Arcade, Versus, and Training. It also features a new battle mode called Extreme Battle, which features battles with unusual rules and gimmicks added in. In addition, the theme songs for this new mode, "Down & Out", "Back & Forth", "Smash & Grab", "Rules & Regulations", "Normal Match Rules", and "Heaven & Hell" will play in-game for battles in Extreme Battle instead of the stage's normal Stage Battle BGM.


Street Fighter 6 takes place after the events of the Street Fighter III games.[7] From a chronological order, Street Fighter 6 is the latest title in the official timeline.

At the start of the World Tour mode, the player's created avatar enters Buckler Security, where Luke will give the player tutorial lessons as part of the "Basic Training Course". The player then engages in combat with a fighter named Bosch, who attempted to cheap shot the player beforehand. After Bosch is defeated, Luke instructs the player to leave Buckler Security and write their own story. On their adventure, they will travel the world in pursuit of true strength, while meeting up with several fighters along the way. Some of these fighters have very familiar faces and will take the player under their wing. These 'masters' will teach the avatar their personal styles to further progress them towards their goals.

Fateful Battles[]


Ryu meeting Luke before their rival fight in his Arcade Mode storyline, "The Path".

In the Arcade Mode of the Fighting Ground, each character fights a special rival, whom they encounter in their last match. Before the match, the player is presented with a short, illustrated introductory cut scene. These cut scenes help elaborate on the relations and lore between the characters in the game's roster. In Guile's Arcade Story Mode, the first introduction scene appears after the match against his pupil Luke.

If the Custom Character BGM setting is turned on, then one of any of the Music Player tracks that the player had set up for the player's rival character will be used instead of their default theme song in Arcade mode.

Character Rival Stage Default Music Theme Used
A.K.I. JP Suval'hal Arena "The Plunderer"
Akuma Ryu Enma's Hollow "Viator"
Blanka Lily Ranger's Hut "Diosa Del Sol"
Cammy JP Suval'hal Arena "The Plunderer"
Chun-Li Juri Tian Hong Yuan "ÅrachniD**"
Dee Jay Kimberly Metro City Downtown "Ninjastar Pop"
Dhalsim Lily Thunderfoot Settlement "Diosa Del Sol"
E. Honda Manon Fête Foraine "Walk With Grace"
Ed JP Suval'hal Arena "The Plunderer"
Guile Ken Metro City Downtown "Spirit of the Flame"
Jamie Luke Metro City Downtown "Taking Aim"
JP Kimberly Suval'hal Arena "Ninjastar Pop"
Juri Chun-Li Tian Hong Yuan "Not A Little Girl"
Ken JP Suval'hal Arena "The Plunderer"
Kimberly JP Suval'hal Arena "The Plunderer"
Lily Dhalsim Thunderfoot Settlement "The Great Sunlight"
Luke Jamie Metro City Downtown "Mr. Top Player"
M. Bison Juri Ruined Lab "ÅrachniD**"
Manon Marisa Colosseo "Pankration"
Marisa Manon Colosseo "Walk With Grace"
Rashid Ryu Genbu Temple "Viator"
Ryu Luke Genbu Temple "Taking Aim"
Zangief Marisa Colosseo "Pankration"


Udon Entertainment and Capcom teamed up to produce a limited prequel comic series entitled, Street Fighter 6: Days of the Eclipse, which directly ties into the events of the game.


"There are fighters who travel the world over. Their fighting styles couldn't be more different. But their fists speak a universal language. So don't pull any punches— let's talk it out."
—Summary from the Limited Edition SF6 Mad Gear Box

The Character Select screen in the Fighting Ground mode of Street Fighter 6.

The game launched with 18 playable fighters, including six new fighters. The first season of downloadable content featured four fighters, while the second season followed that up with an additional four fighters; bringing the total to 26. Each character comes with their own theme song (though Akuma has an extra theme song for his Shin Akuma form), but if the Custom Character BGM setting is turned on, then one of any of the Music Player tracks that the player had set up for that character will be chosen at random at the start of each match in a random order, instead of their default theme song. Fighters who are making their playable debut in Street Fighter 6 are in bold, while third-party guest characters are bold italicized.

There are also a bevy of characters who make cameos and/or non-playable appearances. They are also listed below.

Playable Characters[]

Playable Character Debut Game DLC Season/Year/Base Roster Japanese Voice Actor (Actress) English Voice Actor (Actress) Type Effective Range Ease of Use Default Theme Song
A.K.I. First appearance 1 Mutsumi Tamura Faye Mata Tricky Long-Range Hard "Poisonous Passion"
Akuma Super Street Fighter II Turbo 1 Taketora Christopher Guerrero Standard Mid-Range Normal "Shura" / "Asura" (Shin form only)
Blanka Street Fighter II Base Yūji Ueda Luis Bermudez Speed Mid-Range Normal "zilra zilra"
Cammy Super Street Fighter II: The New Challengers Base Miyuki Sawashiro Caitlin Glass Speed Close-Range Normal "OverTrip"
Chun-Li Street Fighter II Base Fumiko Orikasa Jennie Kwan Speed Mid-Range Hard "Not A Little Girl"
Dee Jay Super Street Fighter II: The New Challengers Base Kenji Hamada Zeno Robinson Tricky Mid-Range Normal "All Right!"
Dhalsim Street Fighter II Base Daisuke Egawa Keith Silverstein Tricky Long-Range Hard "The Great Sunlight"
E. Honda Street Fighter II Base Yoshikazu Nagano Joe Dimucci Power Mid-Range Normal "Kumadori"
Ed Street Fighter IV (NPC) 1 Hiroyuki Yoshino Edward Bosco Tricky Long-Range Hard "König oder Feigling"
Elena Street Fighter III: New Generation 2 ? ? ? ? ? ?
Guile Street Fighter II Base Hiroki Yasumoto Ray Chase Standard Long-Range Normal "Sharpened Sonic"
Jamie First appearance Base Shunsuke Takeuchi Stephen Fu Tricky Mid-Range Normal "Mr. Top Player"
JP First appearance Base Tomokazu Sugita Wally Wingert Tricky Long-Range Hard "The Plunderer"
Juri Super Street Fighter IV Base Eri Kitamura Jessica Straus Speed Close-Range Hard "ÅrachniD**"
Ken Street Fighter Base Yūji Kishi David Matranga Power Mid-Range Normal "Spirit of the Flame"
Kimberly First appearance Base Nao Tōyama Anairis Quiñones Speed Mid-Range Normal "Ninjastar Pop"
Lily First appearance Base Rie Kugimiya Tiana Camacho Standard Mid-Range Easy "Diosa Del Sol"
Luke Street Fighter V: Champion Edition (DLC) Base Tomoaki Maeno Aleks Le Standard Mid-Range Normal "Taking Aim"
M. Bison Street Fighter II (NPC) 2 Taiten Kusunoki Gerald C. Rivers Power Mid-Range Hard "Undying Desire"
Mai First Appearance 2 Ami Koshimizu ? ? ? ? ?
Manon First appearance Base Ayaka Fukuhara Cherami Leigh Power Mid-Range Normal "Walk With Grace"
Marisa First appearance Base Mitsuki Saiga Allegra Clark Power Mid-Range Easy "Pankration"
Rashid Street Fighter V 1 Tarusuke Shingaki Ian Sinclair Tricky Mid-Range Hard "The Turbulent Wind"
Ryu Street Fighter Base Hiroki Takahashi Kyle Hebert Standard Mid-Range Normal "Viator"
Terry First Appearance 2 Takashi Kondo Michael Allan Schneider ? ? ? ?
Zangief Street Fighter II Base Kenta Miyake Peter Beckman Power Close-Range Hard "R.E.D."

CPU-only Characters[]

Non-playable Characters[]

DLC Character Release Schedule[]

During a showcase for the game, the first downloadable fighters were announced, despite being leaked alongside the initial cast. The first year includes three veteran fighters and a new challenger. Like the previous title, the first DLC Season/Year 1 were released just over a month after the game's launch.

Names of new fighters are in bold, while names of guest characters are bold italicized.

Year/Season 1 (2023/2024)[]

Release Date (s)
Character (s) Released
July 24, 2023
September 27, 2023
February 27, 2024
May 22, 2024

Year/Season 2 (2024/2025)[]

The second year will include two returning veteran fighters, alongside two guest characters from SNK's Fatal Fury series, who have also featured in the King of Fighters series.

Release Date (s)
Character (s) Released
June 26, 2024
M. Bison
Autumn, 2024
Winter, 2025
Spring, 2025




  • Aru
  • Kosuke Hiraiwa
  • H.E.Demon Kakka
  • Hikaru Takahashi

Stages & Locations[]

Genbu Temple

Chun-Li & Ryu at Genbu Temple.

There are sixteen stages confirmed to appear in Street Fighter 6. In Fighting Ground, each stage has its own background theme. For online matches, Player 1 and Player 2 will both be allowed to select their preferred stage for the same match.

Most of the characters in the game get the benefit of having a designated home-stage. In Arcade Mode, those fighters who don't have a home-stage are assigned a stage that's relevant to their nationality. The exceptions are Juri and Rashid, whose home nations of South Korea and Saudi Arabia aren't represented via an official stage, and they are therefore fought in England and Nayshall respectively.

Stage Country DLC Season/Year/Base Stage Associated Character(s)/Challenge(s)
Metro City Downtown U.S.A. Base Kimberly, Luke, Jamie (in some Story Modes), Ken and the 'Ball Block Blitz' (Basketball parrying) bonus stage (when selected 12 stages)
The Macho Ring U.S.A. Base 'Make a Scrap Heap!' (Destroy the truck) bonus stage (all selected stages); Luke & E. Honda (only in their Character Introductions)
Carrier Byron Taylor U.S.A. Base Guile & Luke (only in Guile's Story Mode)
Thunderfoot Settlement Mexico Base Lily
Barmaley Steelworks Russia Base Zangief
Bathers Beach Jamaica Base Dee Jay
Ranger's Hut Brazil Base Blanka
King Street England Base Cammy & Juri
Fête Foraine France Base Manon
Colosseo Italy Base Marisa
Genbu Temple Japan Base Ryu & E. Honda
Tian Hong Yuan China Base Chun-Li, Jamie (in Some Story Modes), Juri (only in Chun-Li's Story Mode) & A.K.I.
Dhalsimer Temple India Base Dhalsim
Old Town Market Nayshall Base Rashid
Suval'hal Arena Nayshall Base JP
Training Room Unknown Base N/A
Ruined Lab Unknown 1 Ed, M. Bison & Juri (only in M. Bison's Story Mode) (Clones of Seth in the background)
Enma's Hollow Japan 1 Akuma
Pao Pao Cafe USA 2 Terry

World Tour Locations[]


Metro City, just one of the many locations that players will be able to explore in World Tour.

In World Tour, there are numbers of locations in each country for the player's Avatar to explore and visit. Each country has it's own set of masters that the player will meet in them. Currently, only Metro City and Nayshall are fully able to be explored.

Gallery Mode[]

The Gallery mode in Street Fighter 6 is where players can play their obtained arcade games, re-watch cut scenes from the story, see illustrations and listen to music.

Playable Game Center Games[]

In the Battle Hub, more than 15 classic Capcom arcade games will be playable, using the same emulation engine used in the Capcom Arcade Stadium series. They can also be played in the Gallery when they are acquired.

Cut scenes[]


One of several master-focused connection cut scenes with the player's avatar in World Tour. This one with Jamie is titled "A Stiff Introduction".

In Street Fighter 6, there are both in-game rendered cut scenes and illustrated cut scenes (similar to the ones in Street Fighter V's Character Story mode) that advance the plot in World Tour, Fighting Ground, and Battle Hub. When a cut scene has been watched for the first time, it is unlocked to be re-watched again in the Gallery.


Throughout the game, there are several special illustrations to collect. These can be unlocked in the Gallery by meeting certain conditions in World Tour, and completing Arcade Mode several times with a character in the Fighting Ground.

Music Player[]


The Music Player menu in Street Fighter 6. The chosen track playing in this example is Cammy's theme song, "OverTrip".

This is where you can listen to the game's background music. The track list of music not only features the music from Street Fighter 6 itself, but also music from previous games in the series, as well as music from other Capcom games and music tracks obtained from collaboration events. Certain unlocked tracks in the Music Player can be listened to while in World Tour and Fighting Ground (including Training Mode), and more music can be unlocked as the player progresses in-game.

So far, music sets from these games are featured in Street Fighter 6:

Promotional media[]

The aforementioned prequel comic book series, Street Fighter 6: Days of the Eclipse, was announced on November 9, 2022. It was released on May 5, 2023 digitally, and was released in bookstores on May 6, 2023. Another comic titled Street Fighter 6: Evolution Special, was given to people who had attended the EVO 2023 event.



Ryu, Guile and Chun-Li's unlockable Exosuit sets in the Dino Survival mode of Exoprimal.

In June 2023, it was announced at Summer Game Fest that the game will collaborate with Capcom's online TPS survival-shooting game Exoprimal as part of the latter's second Season on October 18, 2023. The collaboration includes unlockable Exosuit skins based on Ryu for Deadeye, Guile for Zephyr, and Chun-Li for Vigilant, as well as emotes based on the Hadouken, Somersault Kick, and Lightning Leg Barrage attacks, and decals, stamps, and charms that reference Street Fighter 6 and past games in the franchise. Guile and Chun-Li's suit set items are both paid DLC, while Ryu's suit set of items must be unlocked in-game by completing the Dino Survival mode several times as a reward during the collaboration.


Yor and Chun-Li in the animated SF6 x Spy × Family Code: White collab teaser.

On 1st July, 2023, it was announced that the game will collaborate with the manga and anime series Spy x Family to promote the latter's then-upcoming movie, Spy x Family Code: White.[8] A short special animation by WIT Studio was released on 4th December 2023,[9] featuring Yor and Chun-Li having a showdown in Street Fighter 6's Suval'hal Arena. The video also announced collaborated in-game items, which became available on January 9, 2024 with the official site and a trailer explaining the details.[10][11]

On 6th August, 2023, an collaboration with the Teenage Mutant Ninja Turtles was confirmed during EVO 2023. The collaboration includes gear, emotes, Titles, stamps, in-game device wallpapers, camera frames in Photo Mode, and the ability to turn the World Tour and Battle Hub custom Avatar into one of the turtles.[12] The collaboration also includes a cover of the 1987 TV series's theme song done by Capcom's in-house band CAP-JAMS and sung by Luke's English voice actor Aleks Le.[13]

A Japan-only Cap-Kuji prize collaboration with Nijisanji had promotional artwork of six VTubers cosplaying as Luke, Ryu, Chun-Li, Ken, E. Honda and JP.

A collaboration with anime and manga series Baki the Grappler is also planned to appear in the future to celebrate the series' 30th Anniversary, with Avatar recipes being released in September which show how to make some of the characters from the series. In addition, special artwork of Ryu and Baki was created for this collab.[14] On December 2023, Capcom revealed a bundle based on the collaboration to use in the Battle Hub and World Tour; included inside is 12 stickers to use in messages and photos as well as six frames pulled from manga panels, and titles for the player profile. This bundle's availability ceased on January 8, 2024.[15]



Promotional Main Art[]

Characters' Promotional Art[]

In-game screenshots[]




Ryu's early development design shown in the game's first teaser trailer.

  • In the game's February 21, 2022 teaser trailer, Ryu did not wear his kasaya (Buddhist robe) on his body. This was considered as a early design for him until his final design was finished. The same teaser trailer also appears in the Gallery as a bonus cut scene, but the game's finalized logo is used at the end instead of the early development logo.

The Exosuit version of Ryu in the Street Fighter 6 collaboration teaser for Exoprimal.

  • The beginning of the June 2023, Capcom collaboration 1 teaser for Exoprimal mimics the first 14 seconds of the February 21, 2022 teaser trailer for Street Fighter 6, but with some noticeable differences.
    • Ryu's normal look is replaced by his robotic Exosuit version for the collaboration, with his kasaya now added.
    • The light above Ryu turns on later than in the original SF6 teaser. It's projection size is a little smaller, and it's color was slightly changed.
    • Some of the camera angles were much different than the ones in the original SF6 teaser, such as the shot on Ryu's right arm at the start being zoomed out.
    • Unlike in the original SF6 teaser, there is no sweat coming out of Ryu's body due to it being an all-mechanized Exosuit. Also, at the close-up shot of his right foot, his toes do not flex in and out.
    • Ryu's arms are in a slightly different position than in the original SF6 teaser (noticeable at the shot where he is seen from the front). His eyes were closed in the original version, but for the Exoprimal variant, they are now changed to glowing blue lights inside his Exosuit.
    • Ryu's headband now moves in the wind, unlike in the original SF6 teaser (where it was somehow stuck on together) when he is seen from the front and back sides, and Luke is completely absent.

Li-Fen appears in World Tour Mode as one of the many non-playable cameos in-game.

  • In the June 2022 trailer of the game, a teenage girl with a Capcom-themed jacket was seen, bearing a resemblance to Li-Fen. Takayuki Nakayama later confirmed on his Twitter account that it was indeed her.[16] She can be fought against in World Tour, but whether she will be playable as well remains unknown.
  • On the front lid of Li-Fen's laptop, several stickers can be seen (some replicas of them are also included in the Limited Edition Mad Gear Box). These include;
    • The logo for the original Street Fighter arcade game.
    • An SD Blanka-chan sticker.
    • The Channel Eternity logo.
    • A sticker of Lilith from Darkstalkers.
    • The RE Engine logo's symbol, which has a person's hand reaching for the moon.
    • A sticker representing the button combo for Guile's Flash Kick in the bottom left. Down arrow is larger to indicate charge, Up arrow, and the letter K for Kick.
  • The player's avatar can only be used in the World Tour and Battle Hub modes. Whether or not they will be playable in the Fighting Ground mode remains unknown.

In World Tour, sometimes the masters are seen in the background watching their protégé fight. For this example, Ryu appears at the Genbu Temple stage.

  • Guile appears in the Carrier Byron Taylor stage when not being used by either of the players.
    • Similarly in World Tour, the masters themselves can be seen in their associated locations when they are not facing-off against the player's avatar, or being assisted for help during battles.
  • Guy and Zeku make cameo appearances in Kimberly's Arcade Mode story intro appearing on posters in her room.
  • Before his inclusion as a post-launch DLC character in Year 2, M. Bison was seen in Ryu and Juri's Arcade Mode story intro artwork, despite having already been defeated by both Nash and Ryu in A Shadow Falls.
  • The Twin Dragons, Yang and Yun, both cameo in Jamie's Arcade Mode story intro, given the fact that he aspires to walk in their footsteps.
  • T. Hawk cameos in Lily's Arcade Mode story intro, given the fact that she wants to walk in his footsteps of becoming a legendary Thunderfoot like him.
  • Sagat, Akuma, Retsu and Kage all make cameos in Ryu's Arcade Mode story intro. Retsu also appears in The Macho Ring stage in the Fighting Ground and the player's avatar can face him as an opponent in World Tour, while Akuma is a post-launch DLC character.
  • At the bottom-left side on the wall in the Metro City Downtown stage, there is the Capcom graffiti logo that was seen in the original Street Fighter arcade game, referencing the game's attract demo scene.

The loading icon for Street Fighter 6, seen only while the game is loading it's in-game content.

  • When the game is loading for an extended period of time, an icon of Ryu using his Tatsumaki Senpu Kyaku technique can be seen on the bottom-right corner of the screen.
  • Like Street Fighter IV and Street Fighter V, the game will have both new and returning English and Japanese voice actors to voice their respective characters, although there are several exceptions for the English version.
    • Chun-Li is now voiced by Jennie Kwan, replacing Laura Bailey.
    • Guile is now voiced by Ray Chase, replacing Travis Willingham.
    • Ken is now voiced by David Matranga, replacing Reuben Langdon.
    • Blanka is now voiced by Luis Bermudez, replacing Taliesin Jaffe.
    • Dhalsim is now voiced by Keith Silverstein, replacing Christopher Bevins.
    • Dee Jay is now voiced by Zeno Robinson, replacing Chris Cain.
    • Akuma is now voiced by Christopher Guerrero, replacing Richard Epcar, who replaced a now retired Dave Mallow (Akuma's voice actor in Street Fighter IV until Street Fighter × Tekken) in Street Fighter V until Teppen.
      • All of the aforementioned former voice actors have voiced their respective characters in English since 2008 (SFIV release).
      • Most of the classic characters remains with their Japanese voice actors since 2008.
        • The former Japanese voice actors who voices Ken and Blanka remains the same since the 1990s.
        • All the characters introduced in since SFIV and present in this game remains with same voice actors (in English and Japanese).
          • Taiten Kusunoki, who previously voices M. Bison in the Japanese dub of Disney movie Wreck-It Ralph has been chosen to replace Norio Wakamoto. Thus making M. Bison the only returning character who has his Japanese voice actor changed.
  • For some reason, E. Honda's English voice actor, John Snyder is now credited as Joe Dimucci.

Ryu's 10th color for Outfit 1, which was inplemented for him in the June 2024 update.

  • About the costume colors, only Ryu, Luke, Guile, Dhalsim, Blanka, E. Honda, Kimberly, Marisa, JP, Zangief, Lily and Cammy have 9 colors so far in Outfit 1. All the characters have 10 colors in all alternatives costumes (Color 2 and Color 3 for the Base Roster).
    • Chun-Li, Jamie, Ken, Juri, Dee Jay, Manon, Rashid, A.K.I., Ed and Akuma have 10 colors in all outfits.
    • In a Capcom livestream for the TGS 2023 event, it was confirmed that Ryu will receive a 10th color for Outfit 1 in the June 2024 "1st Anniversary" update, so will the base roster with 9 colors in Outfit 1, as they also received a 10th color with the update.
    • The 10th color also can be sold separated in the game's shop.
  • In the World Tour, when the player reaches the "Mastery" phase, a small cutscene appears, with the characters talking about strength.
    • The phrases that appear in the cutscenes are written according to the nationality of the character portrayed.
  • Like the original versions of Street Fighter IV (which had "THE NEXT DOOR / THE NEXT DOOR -INDESTRUCTIBLE-" by J-Pop unit EXILE as the game's theme song) and Street Fighter V (which had "Survivor" by J-Rock band MAN WITH A MISSION as the game's image song), Street Fighter 6 will have a new theme song created for the game titled "Not on the Sidelines", performed by rappers Rocco 808 and Randy Marx. The music video for the track first premiered on Rolling Stone's Twitch channel, which is produced by GRP and directed by Ross Harris, and also featured guest appearances by dancer Sumi Oshima, and graffiti artist Benny Diar.
    • Along with "Not on the Sidelines", the official image song for the Japanese version of the game is a new version of "Itoshisa to Setsunasa to Kokoro Tsuyosa to" from Street Fighter II: The Animated Movie titled "Itoshisa to Setsunasa to Kokoro Tsuyosa to 2023", performed by Ryōko Shinohara with t.komuro. The original version of the song was previously used as an insert song for the film's Japanese version, which was later used in that version of the film itself during the climax where Ryu and Ken both team up to battle M. Bison.
    • Kimberly has a vocal theme song for her Bushin Ninjastar Cypher Super Art in-game, which is performed by Vaughn Faison with additional vocals by Gabby Byrd.
    • The World Tour mode's in-game vocal theme is "All Over the World", performed by L I O, with additional vocals by Cecilia Stalin.
    • Additionally, like Street Fighter III: 3rd Strike (which had "Let's Get It On" by Infinite as that game's Character Select theme song), the Stage/Character Select and VS Cinematic Theme in the Fighting Ground is "Reinvent the Game" also performed by Randy Marx.
    • The game will also have an official theme song created for the Capcom Pro Tour titled "Legend", performed by Rocco 808, Randy Marx and Jayy Starr. The music video for the track was released on December 3rd, 2023.
  • As in Street Fighter III: 3rd Strike, the game will have a hip-hop influenced soundtrack, with Yoshiya Terayama serving as this game's lead composer. According to him, this game's soundtrack was intended to represent "a new generation for the series."[17]. When the game's producer, Shuhei Matsumoto, was asked why his team selected hip-hop for the game's main theme, Matsumoto responded, "Whether it’s the intro of Street Fighter, the characters quoted by famous rappers, or the art you see on the streets, we're aware that Street Fighter is a perfect match for street and hip-hop culture. And with Street Fighter 6, we pushed it to the forefront, and you can feel that flavor throughout the in-game sounds as well."[citation needed]
  • Rather than arranging motifs, the theme songs for most of the characters are based on new compositions (except Luke's theme song; "Taking Aim", which is a new arrangement of his character theme from Street Fighter V: Champion Edition), with the concept being the characters if they appeared on the streets. Each theme uses DJ deck record scratches and male/female rapper vocal sounds, as well as the instuments of each country that both go well for each character represented.
    • For example, Ryu's SF6 theme song "Viator", E. Honda's SF6 theme song "Kumadori", and Akuma's SF6 theme song "Shura" use Japanese instruments, while Jamie's theme song "Mr. Top Player" uses Asian-Chinese instuments. Terayama said: "When it comes to the music, we incorporate the culture and art of each country we represent. This may be a bit off-topic, but if you were to ask how we incorporate the artistic elements of each country into the music, the instruments and techniques used are so important because they remind us of the history and culture of each country, and we try to make that mesh with the art direction of Street Fighter 6."
    • Out of all of the other characters' theme songs in the game (which are music themes without lyrics), Ed's SF6 theme song "König oder Feigling" is the only one so far to have lyrics in it. The track was written and performed by German-born Japanese rapper Blumio.

Before the first round of the match begins, the song title of the background track playing will appear below on-screen. In this case, it's Ryu's theme song, "Viator".

  • Like the Street Fighter III sub-series and Street Fighter Alpha 3, this is the third game to have official character battle themes. This is also the first game in the Street Fighter series to have the in-game UI show the title of a song before it disappears at the start of each match's first round if the stage's "Stage Battle" theme, the battle themes for Extreme Battle, or a character's theme song is used in a stage, similar to Nintendo's Rhythm Heaven series of rhythm games, in which the song title appears at the start of certain Rhythm Games and "Remixes" that use vocal theme songs in the series.
  • As part of the May 22, 2024 Akuma update, Street Fighter 6 marked the first time where a selection of the BGM tracks and vocal songs from the 2013 smartphone rhythm RPG game Oto Ranger, and the 2012 Lost Planet spin-off E.X. Troopers can be listened to in-game, as the former game's online services ended on October 14, 2014, making it no longer playable, and both games weren't released outside Japan, which makes the music from these two games become heard outside the region for the first time.
  • On the character select screen, Chun-Li's pose for being unselected is a reference to her Street Fighter IV artwork by Kinu Nishimura, and Ryu's pose for being unselected is a reference to his Super Smash Bros. Ultimate character artwork. In addition, the slots for the original Street Fighter II roster of characters are positioned at the bottom, while all of the other characters' slots are above them at the top.

An example of a Lucky Emblem in the VS Screen's cinematic of Street Fighter 6.

  • In most places, (such as in the Battle Hub, and during the VS Screen's cinematic) there are Lucky Emblems that are resembling the symbol of the number/roman numeral for "six" used in the game's logo.
  • The open-world RPG gameplay concept of the World Tour mode in Street Fighter 6 was inspired by a similar mode concept for Street Fighter IV Flashback (that would have focused on Ryu's backstory), and the iconic film The Karate Kid was an inspiration behind some of the elements of the mode.

This footage from a Pre-Alpha version of the World Tour mode shows what the mode would have been like with Ryu as the protagonist.

  • Footage of a early Pre-Alpha version of World Tour was shown in Episode 2 of Red Bull Levels with Ryu being the main character, rather than the player's avatar. The pre-alpha footage was dated back to sometime around 2019, and showed him exploring an earlier Nayshall. It had a Street Fighter V-esque look, suggesting that the mode was once intended to appear in that game, before they saved its concept for Street Fighter 6.
  • This game uses a new version of the text font that was used in the staff credits of the 1994 live-action Street Fighter film. This new text font is internally named "SF6_College".
  • The front cover of the game's art book, that players receive in the SF6 Mad Gear Box, resembles that of a monthly magazine. The art book is also named as the "II Be Continued" magazine, named after the art piece that Benny Diar had made in the music video of "Not on the Sidelines" for the game.
  • To promote Street Fighter 6 on January 28, 2023, there were two TV show tie-ins which references the game.
    • In WWE Royal Rumble 2023, wrestler Zelina Vega (Thea Trinidad) dressed as Juri at the event on the Women's Royal Rumble match, where she emulated some of Juri’s moves during her performance to further promote her appearance as a commentator in-game.
    • In Saturday Night Live, Michael B. Jordan hosted the January 28, 2023 episode, and appeared as one of the stars in a skit. The concept behind it is that he was one of two voice actors voicing characters for the game in English, alongside the show's regular cast member Bowen Yang. Jordan is playing the role of Ken Masters while Yang is playing Ryu. Things start with the two recording exclamations. At about the two minute mark, the two record some voiced lines. The end of the skit features some in-game footage of Ken and Ryu with Jordan and Yang’s versions of their English lines, rather than David Matranga and Kyle Hebert's lines normally heard in the actual game itself.
  • This is the first main Street Fighter series game to be released for the PlayStation 5, the third game released for the PlayStation 4 after Ultra Street Fighter IV and Street Fighter V, and the first to be released on an Xbox console (the Xbox Series X and Series S) since the Street Fighter IV series which were released in 2009 up until 2014 for the Xbox 360. This is also the first game since the original Street Fighter IV to not be developed by former series producer Yoshinori Ono, who left Capcom in 2020.
    • Similar to Street Fighter IV, Street Fighter 6 has a canonical prequel to the game's events, making it one of the two known main entry to have prequel tie-ins to the corresponding game entries. However, unlike Street Fighter IV prequels, which are OVAs, the Street Fighter 6 prequel is a comic based series.[18]
  • The game won the award for "Best Fighting Game" at The Game Awards 2023. It was also being nominated for "Best Multiplayer Game" and "Innovation In Accessibility", though it lost to Baldur's Gate 3 and Forza Motorsport respectively.
  • Inside the files of the CBT, there exists a much different and fully-functional unused version of Team Battle mode that played similarly to tag-team VS games like the Marvel Vs. Capcom series and Street Fighter X Tekken, with characters being swapped out after their teammates are KO'd without any interruptions. When a character is defeated, a unique animation plays where the second fighter leaps into the fight, while opponents that are knocked out remain present for the rest of the round. In the final game itself, Team Battle plays much closer to standard 1-vs-1 versus battles, with 1-on-1 fights per round instead.
  • Two April Fools Day joke pranks related to Street Fighter 6 appeared on April 1st, 2024 on the series' Japanese X account as part of the occasion.
    • The first was a wordplay joke in collaboration with Japan's Gamagori City in Aichi Prefecture to "change" Akuma/Gouki's name to Gamaguki; and the second showed pre-versus gameplay in Fighting Ground between Chun-Li and Pom-Pom (in her mecha form) from Honkai: Star Rail.
  • Street Fighter 6 marks the Street Fighter franchise's first mainline title to feature playable characters from a third-party series.
    • In this case, the inclusion of SNK mascots Terry and Mai can be considered part of a exchange collaboration between Capcom and SNK since the Netmarble-developed The King of Fighters All Star back in 2022, with the first round of Street Fighter crossover solely represented Street Fighter V when Street Fighter 6 was still in development.
      • It can also be traced back to EVO 2022 which featured posters of Street Fighter and King of Fighters characters depicted together.[19]
    • Like Bandai Namco's Tekken 7, Street Fighter 6 is also a mainline entry of its home series which features one of Capcom and SNK's characters, with Tekken 7 having both Akuma and Fatal Fury series' Geese Howard as its guest fighters.
    • This is also the second time Terry and Mai being the only SNK representative characters to guest appearing in a same certain non-SNK game, together. The first being Fall Guys.

Luke and Jamie in the SF6 Year 2 animated reveal trailer.

  • Much like in the animated SF6 x Spy × Family Code: White collaborative teaser (which featured Chun-Li and Yor Forger), the Year 2 reveal trailer is animated in a similar art-style. Terry, Mai, Elena, M. Bison, Luke and Jamie are featured.
  • This is the second time Street Fighter and Teenage Mutant Ninja Turtles has a official collaboration. The franchises previously had a comic crossover; it was published by IDW in May 2023.
    • The collaboration has received some criticism for the high prices of the TMNT skins.[20]
  • Terry's new English voice actor, Michael Allan Schneider will start voicing the character in this game, first before the release of Fatal Fury: City of the Wolves.


  2. Street Fighter 6 Release Date Leaked on PlayStation Store
  7. Street Fighter 6 director Takayuki Nakayama confirms the game occurs after the Street Fighter III series.
  17. Street Fighter 6 Brings Modern Style And Hip-Hop Culture To The Iconic Franchise

External links[]

Street Fighter series
Video games (Full list)
Main games Street Fighter · Street Fighter II (Champion Editon · Hyper Fighting · Super · Turbo · Hyper · HD Remix · Ultra) · Street Fighter Alpha: Warriors' Dreams (Alpha 2 · Alpha 3) · Street Fighter III (2nd Impact · 3rd Strike) · Street Fighter IV (Super · Arcade Edition · Ultra) · Street Fighter V (Arcade Edition · Champion Edition) · Street Fighter 6
Spinoffs Street Fighter EX (EX2 · EX3) · Street Fighter 2010 · Street Fighter: The Movie (Arcade version · Home version) · Street Fighter II: The Interactive Movie · Street Fighter: The Storytelling Game · Chun-Li ni makase China · Street Fighter: Puzzle Spirits · Street Fighter: Battle Combination · Super Street Fighter IV: PachiSlot Edition
Crossovers Marvel vs. Capcom series · SNK vs. Capcom series · Namco × Capcom series · Taisen Net Gimmick Capcom & Psikyo All Stars · Super Puzzle Fighter II Turbo · Super Gem Fighter Mini Mix · Capcom Fighting All-Stars · Capcom Fighting Jam · Cannon Spike · Tatsunoko vs. Capcom · Street Fighter Online: Mouse Generation · Street Fighter × Mega Man · Super Smash Bros. for Nintendo 3DS and Wii U · Street Fighter × All Capcom · Japan Sumo Cup: Yokozuna vs. Street Fighter · Puzzle Fighter · Super Smash Bros. Ultimate · TEPPEN · Street Fighter: Duel
Compilations Street Fighter Anniversary Collection · Street Fighter Alpha Anthology · Street Fighter Collection · Street Fighter Collection 2 · Street Fighter 30th Anniversary Collection
Shared Universe Final Fight series · Slam Masters series · Rival Schools series · Captain Commando
Miscellaneous List of games · List of playable characters · List of non-playable characters
Other media
Film/Television Future Cops · Street Fighter II: The Animated Movie · Live-action film · Street Fighter II: Yomigaeru Fujiwara-kyō · Street Fighter II V (List of episodes) · US TV series (List of episodes) · Street Fighter Alpha: The Animation · Street Fighter Alpha: Generations · Street Fighter: The Legend of Chun-Li · Street Fighter IV: The Ties That Bind · Super Street Fighter IV OVA · Street Fighter - Round One: Fight! · Balrog: Behind the Glory · Street Fighter: Legacy · Street Fighter: Assassin's Fist · Street Fighter: World Warrior · Matador · Street Fighter: Resurrection
Comics Street Fighter II (manga) · Street Fighter Gaiden · Street Fighter (UDON) (Legends: Chun-Li · Legends: Ibuki · Issue 0 · Street Fighter IV Issue 2 · The Life and Death(s) of Charlie Nash · Street Fighter vs. Darkstalkers) · Street Fighter Alpha (manga) · Sakura Ganbaru! · Cammy Gaiden · World Warrior Encyclopedia (Hardcover) · Ryu Final · Street Fighter Zero (HK comic) · Street Fighter (Brazilian comic series) · Street Fighter Zero (Brazilian comic) · EX2 Plus (comic) · Street Fighter (Malibu comic) (Issue 1 · Issue 2 · Issue 3)
Street Fighter 6 Characters
Original Blanka · Cammy · Chun-Li · Dee Jay · Dhalsim · E. Honda · Guile · Jamie · JP · Juri · Ken · Kimberly · Lily · Luke · Manon · Marisa · Ryu · Zangief
Year 1 A.K.I. · Akuma · Ed · Rashid
Year 2 Elena · M. Bison · Mai (Guest) · Terry (Guest)
CPU Only Albert Jackson · Andore Family · Antler Inoki · Axl · Azam · Bosch · Bred · Carlos Miyamoto · Carol · Chandi · Damnd · Eliza · Eternity · F.A.N.G · Fair Libra · G. Oriber · Gerald Golby · J · Kalima · Keiko Asano · Kenichi Kakutani · Li-Fen · Max · Mel · Retsu · Rewancha · Roxy · Rudra · Sheng Long · Somsak · Yua