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|publisher = [[Capcom]] |
|publisher = [[Capcom]] |
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|platforms = [[wikipedia:Arcade game|Arcade]], [[wikipedia:Game Boy Color|Game Boy Color]], [[wikipedia:PlayStation|PlayStation]], [[wikipedia:PlayStation 2|PlayStation 2]], [[wikipedia:Sega Saturn|Sega Saturn]], [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:CP System|CPS Changer]] |
|platforms = [[wikipedia:Arcade game|Arcade]], [[wikipedia:Game Boy Color|Game Boy Color]], [[wikipedia:PlayStation|PlayStation]], [[wikipedia:PlayStation 2|PlayStation 2]], [[wikipedia:Sega Saturn|Sega Saturn]], [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:CP System|CPS Changer]] |
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− | |release = '''Arcade'''<br />{{vgrelease|JP=June 5, 1995|NA=June 27, 1995}}'''PlayStation'''<br />{{vgrelease|JP=December 29, 1995|NA=January 1996|EU=May 1996}}'''Saturn'''<br />{{vgrelease|JP=January 26, 1996|NA=February, 1996|EU=January 25, 1996}}'''Game Boy Color'''<br />{{vgrelease|JP=March 30, 2001}} {{vgrelease| |
+ | |release = '''Arcade'''<br />{{vgrelease|JP=June 5, 1995|NA=June 27, 1995}}'''PlayStation'''<br />{{vgrelease|JP=December 29, 1995|NA=January 1996|EU=May 1996}}'''Saturn'''<br />{{vgrelease|JP=January 26, 1996|NA=February, 1996|EU=January 25, 1996}}'''Game Boy Color'''<br />{{vgrelease|JP=March 30, 2001}} {{vgrelease|EU=September 1st, 2000}}{{vgrelease|NA=February 29, 2000}} |
− | |||
|genre = [[wikipedia:Fighting game|Fighting]] |
|genre = [[wikipedia:Fighting game|Fighting]] |
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|modes = [[wikipedia:Single-player|Single-player]], [[wikipedia:multiplayer video game|multiplayer]] |
|modes = [[wikipedia:Single-player|Single-player]], [[wikipedia:multiplayer video game|multiplayer]] |
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|arcade system = [[wikipedia:CP System II|CPS-2]] |
|arcade system = [[wikipedia:CP System II|CPS-2]] |
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|display = [[wikipedia:Raster graphics|Raster]], 384 x 224 pixels (horizontal), 4096 colors |
|display = [[wikipedia:Raster graphics|Raster]], 384 x 224 pixels (horizontal), 4096 colors |
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⚫ | }}'''''Street Fighter Alpha: Warriors' Dreams''''', known as {{nihongo|'''''Street Fighter Zero'''''|ストリートファイター ゼロ|Sutorīto Faitā Zero}} in Japan, Asia, South America and Spain, is a [[1995]] fighting game developed and published by [[Capcom]]. It was originally released for the arcade for the CPS II hardware. It was the first all new ''[[Street Fighter series|Street Fighter]]'' game produced by Capcom since the release of ''[[Street Fighter II]]'' in [[1991]]. |
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− | }} |
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− | |||
⚫ | '''''Street Fighter Alpha: Warriors' Dreams''''', known as {{nihongo|'''''Street Fighter Zero'''''|ストリートファイター ゼロ|Sutorīto Faitā Zero}} in Japan, Asia, South America |
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− | The game introduces several new features, expanding on the Super Combo system previously featured in ''[[Super Street Fighter II Turbo]]'', with graphics drawn in the same animated style Capcom employed in ''Darkstalkers'' and ''X-Men: Children of the Atom''. The plot of ''Street Fighter Alpha'' is set before the events of ''Street Fighter II'' and thus the game features younger versions of established characters, as well as characters from the original '' |
+ | The first game in the ''[[Street Fighter Alpha series|Street Fighter Alpha]]'' series, ''Warriors' Dreams'' introduces several new features, expanding on the Super Combo system previously featured in ''[[Super Street Fighter II Turbo]]'', with graphics drawn in the same animated style Capcom employed in ''[[w:c:darkstalkers:Darkstalkers: The Night Warriors|Darkstalkers]]'' and ''[[w:c:capcom:X-Men: Children of the Atom|X-Men: Children of the Atom]]''. The plot of ''Street Fighter Alpha'' is set after the events of the original ''[[Street Fighter]]'' but before the events of ''Street Fighter II'' and thus the game features younger versions of established characters, as well as characters from the original ''Street Fighter'', the ''[[Final Fight (series)|Final Fight]]'' games and a few who are new to the series. |
==Gameplay== |
==Gameplay== |
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− | ''[[File: |
+ | ''[[File:Gfs 62783 2 13 mid.jpg|thumb|left|Dan defeats Sodom after using his Shinku Gadoken.]]Street Fighter Alpha'' revamps the Super Combo system introduced in ''Super Street Fighter II Turbo'' by adding a three-level Super Combo gauge. Like in ''Super Turbo'', the Super Combo gauge fills in as the player performs regular and special moves. When the gauge reaches Level 1 or higher, the player can perform one of their character's Super Combo techniques. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. In addition to Super Combos, the player can also perform a special counterattacking technique called Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes one level of the Super Combo gauge. |
There are two playing styles that can be selected after choosing a character: Normal and Auto. Auto differs from Normal in which the character will automatically guard against a limited number of attacks from their opponent, provided the character is not in the middle of performing an attack. Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at expense of reducing the maximum level of the Super Combo gauge to one. |
There are two playing styles that can be selected after choosing a character: Normal and Auto. Auto differs from Normal in which the character will automatically guard against a limited number of attacks from their opponent, provided the character is not in the middle of performing an attack. Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at expense of reducing the maximum level of the Super Combo gauge to one. |
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There are also new basic techniques such as Air Blocking, the ability to guard during mid-air; and [[Chain combo]]s, also known as Alpha Combos, or Zero Combos in Japan, which are combos that are performed by interrupting the animation of one basic move by performing another with that of equal or greater strength. In addition to recovering from an opponent's throw, the player also has the ability to roll on the ground when they fall to the ground after an attack. |
There are also new basic techniques such as Air Blocking, the ability to guard during mid-air; and [[Chain combo]]s, also known as Alpha Combos, or Zero Combos in Japan, which are combos that are performed by interrupting the animation of one basic move by performing another with that of equal or greater strength. In addition to recovering from an opponent's throw, the player also has the ability to roll on the ground when they fall to the ground after an attack. |
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+ | ===Modes=== |
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− | The single player mode consist of seven random computer-controlled opponents and a final opponent whose identity differs depending on the player's character. There are also three hidden characters in the game: [[Akuma]], who returns from ''Super Turbo'' as an alternate final boss only after certain requirements are met, [[M. Bison]] who |
+ | The single player mode consist of seven random computer-controlled opponents and a final opponent whose identity differs depending on the player's character. There are also three hidden characters in the game: [[Akuma]], who returns from ''Super Turbo'' as an alternate final boss only after certain requirements are met, [[M. Bison]], who serves as boss for certain characters and is also seen in some of the endings, and a new hidden character named [[Dan]], who challenges the player during the course of the game if certain conditions are met. All three can be selected by stopping the "random fighter" option at the right time or via cheat. |
− | The game also features a secret two-on-one Dramatic Battle mode in which two players as [[Ryu]] and [[Ken]] fight against a computer-controlled |
+ | The game also features a secret two-on-one Dramatic Battle mode in which two players as [[Ryu]] and [[Ken]] fight against a computer-controlled M. Bison, a mode inspired by the final fight between the characters in ''[[Street Fighter II: The Animated Movie]]''. The Japanese arcade version of the game plays an instrumental rendition of the movie's battle theme, "Itoshisato Setsunasato Kokorozuyosato", which was replaced by Bison's regular theme in the overseas releases. |
==Characters== |
==Characters== |
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⚫ | |||
⚫ | The immediate character roster includes Ryu, Ken, [[Chun-Li]], and [[Sagat]] from the ''Street Fighter II'' series, along with [[Birdie]] and [[Adon]] from the original ''Street Fighter'', who make their first appearances as playable characters in this game. [[Guy]], one of the main playable characters from ''Final Fight'' also appears along with [[Sodom]], a boss character from the same game. New to the series are [[Charlie]] (Nash in the Japanese version), [[Guile]]'s combat buddy who uses the same special moves, and [[Rose]], a female fortune teller from [[Italy]] who uses a mysterious type of energy known only as [[Soul Power]]. |
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⚫ | |||
− | |||
⚫ | The immediate character roster includes Ryu, Ken, [[Chun-Li]], and [[Sagat]] from the ''Street Fighter II'' series, along with [[Birdie]] and [[Adon]] from the original ''Street Fighter'', who make their first appearances as playable characters in this game. [[Guy]], one of the main playable characters from ''Final Fight'' also appears along with [[Sodom]], a boss character from the same game. New to the series are [[Charlie]] (Nash in the Japanese version), [[Guile]]'s combat buddy who uses the same special moves, and [[Rose]], a female fortune teller who uses |
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− | |||
⚫ | In addition to the ten regular characters, there are also three boss characters in the game. ''Street Fighter II'' antagonist M. Bison appears as a final opponent for many of the characters in the single-player mode, while Akuma once again appears as a secret final opponent. Another secret character, Dan, makes his first appearance in this game. All three characters can be selected by the player by inputting a specific code for each. |
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⚫ | In addition to the ten regular characters, there are also three boss characters in the game. ''Street Fighter II'' antagonist M. Bison appears as a final opponent for many of the characters in the single-player mode, while Akuma once again appears as a secret final opponent. Another secret character, Dan (a parody joke character who is based on [[w:c:snk:SNK|SNK]]'s [[w:c:snk:Ryo Sakazaki|Ryo Sakazaki]] and [[w:c:snk:Robert Garcia|Robert Garcia]]), makes his first appearance in this game. All three characters can be selected by the player by inputting a specific code for each one of them. |
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{|class="wikitable" |
{|class="wikitable" |
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| Thailand (day) |
| Thailand (day) |
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| [[File:Sf-adon.gif]] |
| [[File:Sf-adon.gif]] |
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− | | Adon trains to claim the title of "Muay Thai master", which he eventually gains by defeating his master, [[Sagat]]. |
+ | | Adon trains to claim the title of "[[Muay Thai]] master", which he eventually gains by defeating his own former master, [[Sagat]]. |
|- |
|- |
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|[[Akuma]] |
|[[Akuma]] |
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| China (day) |
| China (day) |
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|[[File:Akuma4.gif]] |
|[[File:Akuma4.gif]] |
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− | | Akuma, after finishing off Ryu and Ken's master, travels the world searching for powerful opponents. In the end Akuma triumphs over all. |
+ | | Akuma, after finishing off Ryu and Ken's [[Gouken|master]], travels the world searching for powerful opponents. In the end, Akuma triumphs over all. |
|- |
|- |
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| [[Birdie]] |
| [[Birdie]] |
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| Italy (night) |
| Italy (night) |
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| [[File:Sf-birdie.gif]] |
| [[File:Sf-birdie.gif]] |
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− | | A street thug from England who is interested in joining [[Shadaloo]], and sets out to prove his strength to [[Bison]] |
+ | | A street thug from [[England]] who is interested in joining [[Shadaloo]], and sets out to prove his strength to [[M. Bison]] in order to gain full membership into the organization. |
|- |
|- |
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| [[Charlie|Charlie Nash]] |
| [[Charlie|Charlie Nash]] |
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| East USA (night) |
| East USA (night) |
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| [[File:Sf-charlie2.gif]] |
| [[File:Sf-charlie2.gif]] |
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− | | Charlie, a member of the |
+ | | Charlie, a member of the [[United States Air Force|U.S. Air Force]], is ordered by his superiors to find and arrest M. Bison for his past crimes. |
|- |
|- |
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| [[Chun-Li]] |
| [[Chun-Li]] |
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| China (night) |
| China (night) |
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| [[File:Sf-chunli.gif]] |
| [[File:Sf-chunli.gif]] |
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− | | Chun-Li is an investigator |
+ | | Chun-Li is an investigator for [[Interpol]] and is looking into the death of her [[Dorai|father]]. It turns out that both M. Bison of [[Shadaloo]] is responsible. She tracks down Bison, seeking revenge. |
|- |
|- |
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| [[Dan|Dan Hibiki]] |
| [[Dan|Dan Hibiki]] |
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| Thailand (sunset) |
| Thailand (sunset) |
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| [[File:Dan-alpha2standing.gif]] |
| [[File:Dan-alpha2standing.gif]] |
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− | | Dan sets out to get revenge for the death of his father Go at the hands of Sagat. |
+ | | Dan sets out to get revenge for the death of his father, [[Go Hibiki|Go]] at the hands of Sagat. |
|- |
|- |
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| [[Guy]] |
| [[Guy]] |
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| Japan (evening) |
| Japan (evening) |
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| [[File:Guy-stance.gif]] |
| [[File:Guy-stance.gif]] |
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− | | Guy is a ninja and the newest heir to the |
+ | | Guy is a modern-day ninja and the newest heir to the ancient fighting art of [[Bushinryu]] [[Ninjutsu]]. After the events of ''[[Final Fight]]'', Guy sets out to defeat a rising evil in the world, this evil being M. Bison himself. After a tough and intense fight, Guy wins the battle against Bison and continues training in his Bushinryu Ninjutsu style, unaware that Bison is still alive and vows revenge against Guy for his shocking and unexpected defeat. |
|- |
|- |
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| [[Ken|Ken Masters]] |
| [[Ken|Ken Masters]] |
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| East USA (evening) |
| East USA (evening) |
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| [[File:Ken2.gif]] |
| [[File:Ken2.gif]] |
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− | | Ken wins the |
+ | | Ken wins the U.S. Martial Arts tournament and meets [[Eliza Masters|Eliza]] during the events of the game. |
|- |
|- |
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| [[M. Bison]] |
| [[M. Bison]] |
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| West USA (day) |
| West USA (day) |
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| [[File:Bisonalphastance.gif]] |
| [[File:Bisonalphastance.gif]] |
||
− | | M. Bison is the leader of criminal organization [[Shadaloo]]. His actions involve drug trafficking, brainwashing, and violence. As a result he and his organization have gained a lot of notoriety. |
+ | | M. Bison is the founder and leader of the dangerous criminal organization [[Shadaloo]]. His actions involve drug trafficking, brainwashing, and violence. As a result, he and his organization have gained a lot of notoriety. |
|- |
|- |
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| [[Rose]] |
| [[Rose]] |
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| Italy (day) |
| Italy (day) |
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| [[File:Rose-stance.gif]] |
| [[File:Rose-stance.gif]] |
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− | | Rose senses an evil uprising and tracks it down, the evil being M. Bison, and defeats him. |
+ | | Rose senses an evil uprising in the world and tracks it down, the evil being M. Bison, and defeats him. |
|- |
|- |
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| [[Ryu]] |
| [[Ryu]] |
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| Japan (day) |
| Japan (day) |
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| [[File:Ryu-good-original-stance-sfa.gif]] |
| [[File:Ryu-good-original-stance-sfa.gif]] |
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− | | Ryu, after winning the first World Warrior Tournament, goes home only to discover his master Gouken had been murdered. Ryu sets out to find Akuma. |
+ | | Ryu, after winning the first [[World Fighting Championship|World Warrior Tournament]], goes home only to discover his master [[Gouken]] had been murdered. Ryu sets out to find and defeat Akuma in order to avenge his master's death. |
|- |
|- |
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| [[Sagat]] |
| [[Sagat]] |
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| Thailand (night) |
| Thailand (night) |
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| [[File:Sagat-stance.gif]] |
| [[File:Sagat-stance.gif]] |
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− | | Sagat goes after Ryu to settle the score after Ryu scarred his chest. |
+ | | Sagat goes after Ryu to settle the score after Ryu had scarred his chest with a [[Metsu Shoryuken]] at the end of the original ''Street Fighter''. |
|- |
|- |
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| [[Sodom]] |
| [[Sodom]] |
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| West USA (night) |
| West USA (night) |
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| [[File:Sf-sodom.gif]] |
| [[File:Sf-sodom.gif]] |
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− | | Sodom is looking for recruits to join his Mad Gear |
+ | | Sodom is looking for new recruits to join his own version of the [[Mad Gear Gang]] after losing [[Rolento]], who had lost sight of the gang's ideals. |
|} |
|} |
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==Versions== |
==Versions== |
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− | *Ports of ''Street Fighter Alpha'' were initially released for the PlayStation and the Sega Saturn. Both versions feature an arranged soundtrack, with both versions featuring a choice between the Arranged ("Remixed" on PS1) and Original versions. In addition to a dedicated two-player Versus Mode, these ports were also the first console ''Street Fighter'' ports to feature a Training Mode, allowing players to practice their techniques and combos on a non-hostile character. The PlayStation version of ''Street Fighter Alpha'' was re-released for the PlayStation Portable and PlayStation 3 via the PlayStation Network on August 14, [[2008]] in North America. |
+ | *Ports of ''Street Fighter Alpha'' were initially released for the PlayStation and the Sega Saturn. Both versions feature an arranged soundtrack, with both versions featuring a choice between the Arranged ("Remixed" on PS1) and Original versions. In addition to a dedicated two-player Versus Mode, these ports were also the first console ''Street Fighter'' ports to feature a Training Mode, allowing players to practice their techniques and combos on a non-hostile character. The PlayStation version of ''Street Fighter Alpha'' was re-released for the PlayStation Portable and PlayStation 3 via the PlayStation Network on August 14, [[2008]] in North America. |
+ | |||
*A port for Capcom's CPS Changer was also released as a mail order release in 1996 in Japan. This version is identical to the arcade version, but features different soundtrack and sounds due to hardware differences. |
*A port for Capcom's CPS Changer was also released as a mail order release in 1996 in Japan. This version is identical to the arcade version, but features different soundtrack and sounds due to hardware differences. |
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+ | |||
*A Windows PC version was released in 1998, based on the PlayStation version. |
*A Windows PC version was released in 1998, based on the PlayStation version. |
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+ | |||
*A Game Boy Color version (ported by Crawfish Interactive) was released in 2000, featuring severely downscaled graphics and controls. The Game Boy Color version has no link cable support and is single-player only. |
*A Game Boy Color version (ported by Crawfish Interactive) was released in 2000, featuring severely downscaled graphics and controls. The Game Boy Color version has no link cable support and is single-player only. |
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+ | |||
− | *The original ''Street Fighter Alpha'' and its sequels are featured ''[[Street Fighter Alpha Anthology]]'' for the PlayStation 2. The version of ''Alpha'' in this compilation features an Arcade, Versus and Training modes like the previous PlayStation and Saturn ports, as well as a Survival and Dramatic Battle mode. The Dramatic Battle on the main menu differs from the one in the original arcade game, in which player can select any pair of characters and face against a series of four computer-controlled opponents (Adon, Sagat, M. Bison and Akuma), not just Ryu and Ken against Bison. Furthermore, the player can turn on an option to allow Super Cancels; canceling a special move into a Super Combo. |
+ | *The original ''Street Fighter Alpha'' and its sequels are featured in ''[[Street Fighter Alpha Anthology]]'' for the PlayStation 2. The version of ''Alpha'' in this compilation features an Arcade, Versus and Training modes like the previous PlayStation and Saturn ports, as well as a Survival and Dramatic Battle mode. The Dramatic Battle on the main menu differs from the one in the original arcade game, in which player can select any pair of characters and face against a series of four computer-controlled opponents (Adon, Sagat, M. Bison and Akuma), not just Ryu and Ken against Bison. Furthermore, the player can turn on an option to allow Super Cancels; canceling a special move into a Super Combo. |
==Legacy== |
==Legacy== |
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===Related media=== |
===Related media=== |
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− | A manga adaptation based on the original ''Alpha'' and ''Alpha 2'' by Masahiko Nakahira was published in ''Gamest'' from 1995 to 1996 and was later adapted into English by UDON in 2007. It was followed by two different animated adaptations: ''[[Street Fighter Alpha: The Animation]]'' in 2000 and ''[[Street Fighter Alpha: Generations]]'' in 2005. |
+ | A [[Street Fighter Alpha (manga)|manga adaptation]] based on the original ''Alpha'' and ''Alpha 2'' by Masahiko Nakahira was published in ''Gamest'' from 1995 to 1996 and was later adapted into English by [[UDON]] in 2007. It was followed by two different animated adaptations: ''[[Street Fighter Alpha: The Animation]]'' in 2000 and ''[[Street Fighter Alpha: Generations]]'' in 2005. |
+ | ==Trivia== |
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⚫ | |||
+ | |||
⚫ | |||
+ | |||
+ | *The game was originally going to be developed for the Super Famicom, and it was going to be called ''Street Fighter Classic.''<ref>http://www.eventhubs.com/news/2016/may/29/most-users-thought-capcom-only-had-street-fighter-2-and-needed-change-hideaki-itsuno-talks-origins-street-fighter-alpha/</ref> |
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+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | |||
⚫ | |||
==Gallery== |
==Gallery== |
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+ | |||
+ | ===Screenshots=== |
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<gallery> |
<gallery> |
||
− | + | Streetfighteralpha-title.jpg|''Street Fighter Alpha: Warriors' Dreams'' logo. |
|
− | + | Streetfighterzero-title.jpg|Japanese logo |
|
+ | Street Fighter Alpha CP-S II.png|Gameplay of arcade version |
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+ | Street Fighter Alpha Saturn.png|Character Select screen (Saturn version shown) |
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+ | Street Fighter Zero CP-S Changer.png|CPS Changer version (note the "PAUSE" message on the screen) |
||
+ | Street Fighter Alpha Game Boy Color.png|Game Boy Color version |
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</gallery> |
</gallery> |
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− | == |
+ | ===Official Art=== |
+ | :''To view all official character artwork, see: [[Street Fighter Alpha: Warriors' Dreams/Official Art|Official Art]].'' |
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⚫ | |||
+ | |||
⚫ | |||
+ | ==Videos== |
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⚫ | |||
+ | <gallery> |
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⚫ | |||
+ | (Demo) ストリートファイターZERO Street Fighter Alpha (C)Capcom 1995 |
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⚫ | |||
+ | Street Fighter Alpha TV Commercial |
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⚫ | |||
+ | Let's Compare ( Street Fighter Alpha ) |
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+ | Street Fighter Alpha Intro |
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+ | Street Fighter Alpha Rose Battles Intro |
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+ | </gallery> |
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+ | |||
+ | ==References== |
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+ | <references/> |
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+ | |||
+ | ==External Links== |
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+ | *[[wikipedia:Street Fighter Alpha|Wikipedia article]] |
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+ | |||
+ | *[[w:c:capcom:Street Fighter Alpha|Capcom Database]] |
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{{Street Fighter series}} |
{{Street Fighter series}} |
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+ | {{SFA Characters}} |
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[[Category:Games]] |
[[Category:Games]] |
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[[Category:Street Fighter Alpha series]] |
[[Category:Street Fighter Alpha series]] |
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+ | [[Category:Alpha Games]] |
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+ | [[Category:Main Series Games]] |
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+ | [[Category:Arcade Games]] |
Revision as of 03:20, 27 April 2019
Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero (ストリートファイター ゼロ Sutorīto Faitā Zero?) in Japan, Asia, South America and Spain, is a 1995 fighting game developed and published by Capcom. It was originally released for the arcade for the CPS II hardware. It was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II in 1991.
The first game in the Street Fighter Alpha series, Warriors' Dreams introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo, with graphics drawn in the same animated style Capcom employed in Darkstalkers and X-Men: Children of the Atom. The plot of Street Fighter Alpha is set after the events of the original Street Fighter but before the events of Street Fighter II and thus the game features younger versions of established characters, as well as characters from the original Street Fighter, the Final Fight games and a few who are new to the series.
Gameplay
Street Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge. Like in Super Turbo, the Super Combo gauge fills in as the player performs regular and special moves. When the gauge reaches Level 1 or higher, the player can perform one of their character's Super Combo techniques. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. In addition to Super Combos, the player can also perform a special counterattacking technique called Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes one level of the Super Combo gauge.
There are two playing styles that can be selected after choosing a character: Normal and Auto. Auto differs from Normal in which the character will automatically guard against a limited number of attacks from their opponent, provided the character is not in the middle of performing an attack. Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at expense of reducing the maximum level of the Super Combo gauge to one.
There are also new basic techniques such as Air Blocking, the ability to guard during mid-air; and Chain combos, also known as Alpha Combos, or Zero Combos in Japan, which are combos that are performed by interrupting the animation of one basic move by performing another with that of equal or greater strength. In addition to recovering from an opponent's throw, the player also has the ability to roll on the ground when they fall to the ground after an attack.
Modes
The single player mode consist of seven random computer-controlled opponents and a final opponent whose identity differs depending on the player's character. There are also three hidden characters in the game: Akuma, who returns from Super Turbo as an alternate final boss only after certain requirements are met, M. Bison, who serves as boss for certain characters and is also seen in some of the endings, and a new hidden character named Dan, who challenges the player during the course of the game if certain conditions are met. All three can be selected by stopping the "random fighter" option at the right time or via cheat.
The game also features a secret two-on-one Dramatic Battle mode in which two players as Ryu and Ken fight against a computer-controlled M. Bison, a mode inspired by the final fight between the characters in Street Fighter II: The Animated Movie. The Japanese arcade version of the game plays an instrumental rendition of the movie's battle theme, "Itoshisato Setsunasato Kokorozuyosato", which was replaced by Bison's regular theme in the overseas releases.
Characters
The immediate character roster includes Ryu, Ken, Chun-Li, and Sagat from the Street Fighter II series, along with Birdie and Adon from the original Street Fighter, who make their first appearances as playable characters in this game. Guy, one of the main playable characters from Final Fight also appears along with Sodom, a boss character from the same game. New to the series are Charlie (Nash in the Japanese version), Guile's combat buddy who uses the same special moves, and Rose, a female fortune teller from Italy who uses a mysterious type of energy known only as Soul Power.
In addition to the ten regular characters, there are also three boss characters in the game. Street Fighter II antagonist M. Bison appears as a final opponent for many of the characters in the single-player mode, while Akuma once again appears as a secret final opponent. Another secret character, Dan (a parody joke character who is based on SNK's Ryo Sakazaki and Robert Garcia), makes his first appearance in this game. All three characters can be selected by the player by inputting a specific code for each one of them.
Name | Location | Appearance | Summary |
---|---|---|---|
Adon | Thailand (day) | Adon trains to claim the title of "Muay Thai master", which he eventually gains by defeating his own former master, Sagat. | |
Akuma | China (day) | Akuma, after finishing off Ryu and Ken's master, travels the world searching for powerful opponents. In the end, Akuma triumphs over all. | |
Birdie | Italy (night) | A street thug from England who is interested in joining Shadaloo, and sets out to prove his strength to M. Bison in order to gain full membership into the organization. | |
Charlie Nash | East USA (night) | Charlie, a member of the U.S. Air Force, is ordered by his superiors to find and arrest M. Bison for his past crimes. | |
Chun-Li | China (night) | Chun-Li is an investigator for Interpol and is looking into the death of her father. It turns out that both M. Bison of Shadaloo is responsible. She tracks down Bison, seeking revenge. | |
Dan Hibiki | Thailand (sunset) | Dan sets out to get revenge for the death of his father, Go at the hands of Sagat. | |
Guy | Japan (evening) | Guy is a modern-day ninja and the newest heir to the ancient fighting art of Bushinryu Ninjutsu. After the events of Final Fight, Guy sets out to defeat a rising evil in the world, this evil being M. Bison himself. After a tough and intense fight, Guy wins the battle against Bison and continues training in his Bushinryu Ninjutsu style, unaware that Bison is still alive and vows revenge against Guy for his shocking and unexpected defeat. | |
Ken Masters | East USA (evening) | Ken wins the U.S. Martial Arts tournament and meets Eliza during the events of the game. | |
M. Bison | West USA (day) | M. Bison is the founder and leader of the dangerous criminal organization Shadaloo. His actions involve drug trafficking, brainwashing, and violence. As a result, he and his organization have gained a lot of notoriety. | |
Rose | Italy (day) | Rose senses an evil uprising in the world and tracks it down, the evil being M. Bison, and defeats him. | |
Ryu | Japan (day) | Ryu, after winning the first World Warrior Tournament, goes home only to discover his master Gouken had been murdered. Ryu sets out to find and defeat Akuma in order to avenge his master's death. | |
Sagat | Thailand (night) | Sagat goes after Ryu to settle the score after Ryu had scarred his chest with a Metsu Shoryuken at the end of the original Street Fighter. | |
Sodom | West USA (night) | Sodom is looking for new recruits to join his own version of the Mad Gear Gang after losing Rolento, who had lost sight of the gang's ideals. |
Versions
- Ports of Street Fighter Alpha were initially released for the PlayStation and the Sega Saturn. Both versions feature an arranged soundtrack, with both versions featuring a choice between the Arranged ("Remixed" on PS1) and Original versions. In addition to a dedicated two-player Versus Mode, these ports were also the first console Street Fighter ports to feature a Training Mode, allowing players to practice their techniques and combos on a non-hostile character. The PlayStation version of Street Fighter Alpha was re-released for the PlayStation Portable and PlayStation 3 via the PlayStation Network on August 14, 2008 in North America.
- A port for Capcom's CPS Changer was also released as a mail order release in 1996 in Japan. This version is identical to the arcade version, but features different soundtrack and sounds due to hardware differences.
- A Windows PC version was released in 1998, based on the PlayStation version.
- A Game Boy Color version (ported by Crawfish Interactive) was released in 2000, featuring severely downscaled graphics and controls. The Game Boy Color version has no link cable support and is single-player only.
- The original Street Fighter Alpha and its sequels are featured in Street Fighter Alpha Anthology for the PlayStation 2. The version of Alpha in this compilation features an Arcade, Versus and Training modes like the previous PlayStation and Saturn ports, as well as a Survival and Dramatic Battle mode. The Dramatic Battle on the main menu differs from the one in the original arcade game, in which player can select any pair of characters and face against a series of four computer-controlled opponents (Adon, Sagat, M. Bison and Akuma), not just Ryu and Ken against Bison. Furthermore, the player can turn on an option to allow Super Cancels; canceling a special move into a Super Combo.
Legacy
Sequels
Street Fighter Alpha was followed by two sequels: Street Fighter Alpha 2 in 1996 and Street Fighter Alpha 3 in 1998. Like Alpha, the two games were originally released for the arcades, followed by a few updated editions and home versions. All three games in the series and their variations were included in the PlayStation 2 compilation Street Fighter Alpha Anthology, released in 2006.
Related media
A manga adaptation based on the original Alpha and Alpha 2 by Masahiko Nakahira was published in Gamest from 1995 to 1996 and was later adapted into English by UDON in 2007. It was followed by two different animated adaptations: Street Fighter Alpha: The Animation in 2000 and Street Fighter Alpha: Generations in 2005.
Trivia
- In the arcade's 1-Player mode, CPU-controlled characters will sometimes use their special attack three times in a row (first the weak version, then medium, then strong) randomly in battle. This is most noticeable, in particular, with Ken.
- Immediately after defeating a foe, within the time the announcer says "KO", there is a small time window that allows moving the character or making an attack, unlike in other games where characters can no longer move.
- The game was originally going to be developed for the Super Famicom, and it was going to be called Street Fighter Classic.[1]
- On Ryu and Guy's stage, there is a poster advertising Street Fighter II: The Animated Movie in the far right corner.
- European versions of the PlayStation port included demo disks of Resident Evil.
- The home console versions have the option to choose between the original arcade and arranged versions of the soundtrack, a feature not seen in virtually every other game in the series.
- Oddly, the game keeps track of the # hit combos and reversals of the CPU foe as well as the player. Bonuses can clearly be seen given, and "Great!", "First attack!" and the like can be seen given for the computer's combos, though the points are hidden.
Gallery
Screenshots
Official Art
- To view all official character artwork, see: Official Art.
Videos
References
External Links
Street Fighter Alpha Characters | ||||
---|---|---|---|---|
Alpha | Adon · Akuma · Birdie · Charlie · Chun-Li · Dan · Guy Ken · M. Bison · Rose · Ryu · Sagat · Sodom | |||
Alpha 2 | Original | Dhalsim · Evil Ryu · Gen · Rolento · Sakura · Zangief | ||
Console | Shin Akuma | |||
Gold | Cammy | |||
Alpha 3 | Original | Balrog · Blanka · Cody · E. Honda · Juli · Juni · Karin · R. Mika · Vega | ||
Console | Dee Jay · Fei Long · Guile · T. Hawk | |||
Upper | Eagle · Maki · Yun | |||
MAX | Ingrid |