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Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3 Sutorito Faita Zero 3?) in Japan and Asia, is a 1998 2D fighting game by Capcom originally released for the CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2. The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha: Warriors' Dreams (A-ism), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, over seven new and returning characters, and a new and exclusive soundtrack for the game.
The game's illustrations, select screens, soundtrack, sound effects, etc, all have a similar style to the Final Fight series, unlike the previous games.
Street Fighter Alpha 3 discards the Manual and Auto modes from the previous Alpha games by offering the player three different playing styles known as "isms." The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single, but powerful, Super Combo move. The third style, V-ism (or variable style), a unique style that allows the player to perform Custom Combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor use Alpha Counters. Alpha 3 also introduces a Guard Power gauge which depletes each time the player blocks - every time the gauge is completely depleted, the player suffers a "guard crush" (in which the gauge itself decreases in size, thus causing the player to gradually lose ability to block attacks as the guard gauge keeps decreasing) which leaves him/her temporarily vulnerable for an attack.
Additionally, each of the three fighting styles profoundly affects the speed, strength, and damage-resistance of a player in different ways: X-Ism provides the highest overall strength of the three styles, dealing the most damage per blow of any kind, but it's negated by having the slowest speed and the worst defense (i.e., takes the most damage per hit); V-Ism has the highest speed and defense, but attacks deliver the least damage; and A-Ism ostensibly features the middle ground on all three factors (medium strength, speed, and defense). Choosing to fight in Classic Mode bases a player's fighting abilities on X-Ism, minus the Super Gauge. Certain characters also have specific unique and special attacks that are available only in specific modes, aside from having all of their Super Combos available only in A/Z-ism and so forth.
The controls for several actions have been modified from previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
More subtle mechanics in the gameplay have been introduced as well: Timing your blocking right will cause your character to briefly flash white and consume less Guard Power gauge. This is reminiscent of the Just Defense mechanics found in SNK's Garou: Mark of the Wolves. Additionally, some attacks, depending on certain circumstances, will possess a super armor attribute while flashing red; the character will also receive damage (sometimes not at all) but will continue their attack. Also, counterattacks are now visually prominent, causing knockdowns and/or a brief pause.
As with the previous Alpha titles, several characters were added to the game: Cammy, who was previously featured in the console-exclusive Street Fighter Alpha 2 Gold, makes her official Alpha debut in the game along with several characters from Street Fighter II including E. Honda, Blanka, and Vega. Characters new to the Street Fighter series includes R. Mika, a Japanese female wrestler who idolizes Zangief; Karin, Sakura's rival who was first introduced in Masahiko Nakahira's manga Sakura Ganbaru!; and Cody from Final Fight, who was transformed from a vigilante into an escaped convict, makes his Street Fighter debut.
The single player mode consist of ten or eleven matches against computer-controlled opponents. The fifth and ninth opponent is a rival of the player's character who exchanges dialogue before and after the match. Unlike previous Alpha games, the final match for all the regular characters is against a more powerful version of M. Bison using an ISM known as Shadaloo-ISM that gives him access to Final Psycho Crusher as a Super Combo. Depending on the player's character, the final match with Bison may be preceded with either a one-on-two match against Bison's female bodyguards Juli and Juni (who use similar techniques to Cammy), or the boxer Balrog. In the arcade version, Balrog, Juli, and Juni are secret selectable characters, who share the same storyline with M. Bison, fighting in Bison's place. In the updated arcade Upper versions and console ports, they possess their own storylines.
|Adon||Street Fighter||Khmer Ruins, Thailand||After the self proclaimed "God of Muay Thai" defeated his former master Sagat in the previous game, Adon now sets his sights on Akuma, as he believes the latter's mastery of the Shun Goku Satsu will make him even more powerful.||Wataru Takagi|
|Akuma||Super Street Fighter II Turbo||Oni Fang Cave, Japan||Akuma is back, and he returns wanting to seek new challenges as he waits for Ryu to reach his true potential. Akuma also sets his sights on defeating M. Bison as he believes the latter is an even greater evil.||Tomomichi Nishimura|
|Birdie||Street Fighter||Train Cemetery, England||Not content with working with Shadaloo as a mere goon anymore, Birdie now plans to seek out his superior M. Bison so he can overthrow him! To do this, he will need to find something called the "Psycho Drive".||Wataru Takagi|
|Charlie||Street Fighter Alpha||Frankfort Hangar, USA||Charlie was rumored to have gone AWOL after the events of Street Fighter Alpha 2, but in fact was furthering investigations of Shadaloo and their connections to military corruption, the drugs market and other criminal activities with his forces.||Toshiyuki Morikawa|
|Chun-Li||Street Fighter II||Zhidan Plaza, China||Like Charlie, Chun-Li is also working with the military officer against Shadaloo by investigating their relations to Interpol corruption. She also wants to confront their leader, M. Bison, as he supposedly killed her father prior to the events of this game.||Yuuko Miyamura|
|Dan||Street Fighter Alpha||Hinode Park, Japan||After defeating Sagat and avenging his fallen father, Dan now wants to travel the world to prove his "Saikyo Style" is the best fighting style in the world! Along the way, he picks up Blanka and a rather reluctant Sakura under the guise that he will teach them his new martial arts.||Osamu Hosoi|
|Dhalsim||Street Fighter II||Jaunpur Monument, India||Once again, Dhalsim fights to protect his family and the poor. After sensing a disturbance caused by the evil energy of the Psycho Drive, Dhalsim leaves his village to investigate further, but fears that by doing so, he will further the chances of him becoming corrupted with darkness.||Yoshiharu Yamada|
|Gen||Street Fighter||Victoria Harbor, Hong Kong||Gen has continued seeking other fighters in the hopes that the worthiest ones may participate in a "Death Match". Among those he deemed worthy, Akuma is one of them and Gen now wishes to encounter him again.||Wataru Takagi|
|Guy||Final Fight||22nd Street Underpass, USA||The modern-day ninja chose to investigate Shadaloo and its activities after Guy's master Zeku (and Karin, after an encounter) had stated that the forces of Bushinryu will rise from the shadows to protect the world, believing that they were referring to Shadaloo.||Tetsuya Iwanaga|
|Ken||Street Fighter||Hotel Masters, USA||Ken now travels the world again in the hopes that Ryu can challenge him again for another fight, but wonders if he's now making the right choices in life by doing so.||Tetsuya Iwanaga|
|M. Bison||Street Fighter II||Secret Point 48106, Unknown||As his plans for global domination further strengthens, Bison wonders how much longer his current physical body can withstand Psycho Power. To remedy this, he sets plans to search for a new body to host with the aid of his Psycho Drive.||Tomomichi Nishimura|
|Rolento||Final Fight||N.Y. Camouflage Subway, USA||Rolento is travelling the world to seek allies to further strengthen his cause. In particular, Rolento is searching for an old rival named Cody in the hopes that he may help him build his own utopia.||Jin Yamanoi|
|Rose||Street Fighter Alpha||Mansion of Mystery - Palazzo Mistero, Italy||Fearing Bison's plans of global domination impending. Rose, with her Soul Power, now actively continues to seek out the dictator and destroy him, even if it will cost her life. Over the course of her journey, she has discovered that she is also, in fact, Bison's other half, further strengthening her cause.||Michiko Neya|
|Ryu||Street Fighter||Genbugahara Plains, Japan||Troubled by recent events, Ryu has been told by Rose that he cannot defeat Bison unless his soul is willing to be sacrificed, so he now plans to fight the dictator the next time he encounters him.||Toshiyuki Morikawa|
|Sagat||Street Fighter||Nachapa Reclining Buddha Statue, Thailand||Feeling somewhat empty since his last match with Ryu, Sagat now realizes that Ryu has purposely thrown out the match so his grudge can be satisfied. Sagat also realized the source of his scar comes from the Satsui no Hado, a dark power that possessed Ryu when he was first defeated by him. Realizing that anger and hatred have corrupted his actions, Sagat now actively seeks out Ryu to not fight him cleanly again for revenge, but out of honor.||Shin'ichirou Miki|
|Sakura||Street Fighter Alpha 2||Flower Shopping District, Japan||Sakura once more seeks out her idol Ryu so she can challenge him again. Over the course of her journey, she became friends with Dan and Blanka and gained a few new rivals under the names of Karin and Maki.||Yuuko Sasamoto|
|Sodom||Final Fight||Manhattan Building 49F, USA||Sodom is now continuing to actively seek out recruits for Mad Gear during his travels, but soon initially butt heads with fellow ex-Mad Gear member, Rolento, who also has plans to make a utopian nation under his command. Both men have reconciled, as Sodom now plans to help Rolento fulfil his philosophy.||Wataru Takagi|
|Zangief||Street Fighter II||Akademgorodok Blast Furnace, USSR||Fearing the dangerous power of Shadaloo, the president of Russia sends out their national hero Zangief to combat the threat. Along the way, he befriended rivals like E. Honda and R. Mika who aided him on his journey.||Wataru Takagi|
|Balrog||Street Fighter II||Secret Point 48106, Unknown (arcade version)
Las Vegas, USA (console versions)
|Balrog is first introduced here as a former heavyweight boxing champion now affiliated as an "executive" enforcer for Shadaloo, having worked up the ranks. He is sent to investigate Gen after the latter had a confrontation with Shadaloo's dealers, and to also apprehend Birdie for his treachery.||Kou'ichi Yamadera|
|Blanka||Street Fighter II||Madeira River Tributary - Wetland Zone, Brazil||Blanka first encountered our world after unintentionally hitchhiked onto a poacher's car, having previously been satisfied living in the Amazonian jungle. He encounters Dan, addressing him by his real name Jimmy after remembering the latter for saving him in an unspecified earlier incident. Unlike Street Fighter II and the later games, Blanka has yet to develop human speech.||Yuuji Ueda|
|Cammy||Super Street Fighter II||Mykonos, Greece||Despite Cammy being engineered by Shadaloo as their ultimate assassin, they did not anticipate that their mental control of her would break after she was sent to analyse Dhalsim and his powers. Dhalsim had told her that Shadaloo has brainwashed people in joining their forces and that she also was one of the converted. Cammy decides to go after Bison when Vega stated that Shadaloo has sent out a hit-squad after her when she regained her consciousness, effectively rendering her termination. Coincidentally, it was Vega who would save her life.||Akiko Koumoto|
|Cody||Final Fight||Metro City Police Detention Center, USA||Cody now returns from Final Fight as a playable character and the hero of Metro City has drastically changed for the worst, now being incarcerated as his addiction of fighting has spiraled out of control, surprising the likes of even Guy and Rolento. Bored of the monotony of jailhouse life, Cody breaks out of prison as he wonders back to the outside world looking for a decent fight.||Kou'ichi Yamadera|
|E. Honda||Street Fighter II||Higashikomagata - Kapukon Yu, Japan||E. Honda is a Rikishi, or a Sumo wrestler who plans on travelling the world to prove the might of Sumo wrestling. By doing so, he actively seeks out the strongest opponents he can find. During his journey, he struck a good friendship with fellow fighter and countrymen Ryu and also become a friendly rival to Sodom.||Masashi Sugihara|
|Juli||First Appearance||Secret Point 48106, Unknown||Juli is a Shadaloo doll who is one of the members of the assigned hit-squad sent to kill the rogue Cammy. She is in fact, a girl formerly under the name of Julia who belonged to T. Hawk's tribe and was subsequently brainwashed to work for Shadaloo.||Akiko Koumoto|
|Juni||First Appearance||Secret Point 48106, Unknown||Juni is also a Shadaloo doll like Juli and she was assigned to find Ryu in the hopes that Shadaloo can obtain information about him. However, it seems that Ryu's powers have influenced her when she later reported back to Bison.||Akiko Koumoto|
|Karin||Sakura Ganbaru! (manga)||Flower Shopping District, Japan (arcade version)
Queen of Victory, Japan (console versions)
|Karin was first introduced in the manga Sakura Ganbaru! as a rival for Sakura and has since been interred into Street Fighter Alpha 3. She is the only daughter and heir of the Kanzuki Zaibatsu who decided to seek out Sakura for a rematch of a previous fight, and to also seek out Bison, as her organization has been a target of interest for Shadaloo.||Miho Yamada|
|R. Mika||First Appearance||Iwashigahama Special Installation Ring, Japan||Rainbow Mika, a fan of Zangief, is a rookie wrestler who is ready to make a name for herself by traveling the world and participate in the street fighting circuit. In the end, she gains the patronage of Karin after a surprise defeat, meets her idol Zangief, and was sought by the IJWPW (Iwashigahama Japan Women's Pro-Wrestling).||Junko Takeuchi|
|Vega||Street Fighter II||Requena Spiral Tower, Spain||Vega makes a return from Street Fighter II and is first introduced here as a Shadaloo assassin with Ninjutsu and nobility in his blood. He was assigned to a hit-squad responsible for apprehending a rogue doll named Cammy. Although he failed, Vega tipped Cammy off that Bison was after her, and later rescued her from a destructing Shadaloo base.||Yuuji Ueda|
Home version additions
In the PlayStation version, Balrog, Juli and Juni became regular characters with their own storylines, win quotes and endings. Also, with the exception of Guile, the remaining characters introduced in Super Street Fighter II, T. Hawk, Dee Jay and Fei Long, were added to the selectable roster. Completing certain requirements in World Tour mode also unlocks Guile, Evil Ryu and Shin Akuma (sharing Akuma's slot). Along with the same additions as the PlayStation version, the Dreamcast and Saturn versions added Guile and Evil Ryu to the default roster.
|Dee Jay||Super Street Fighter II||Port Antonio, Jamaica||The "Southern Comet" Dee Jay is a dancing professional kick-boxer who has quickly risen to fame as a world champion. After he traveled the world, he was heard humming a tune inspired by his travels by a music producer, who help kick-start Dee Jay's future music career.||Houchuu Ootsuka|
|Evil Ryu||Street Fighter Alpha (manga)||Oni Fang Cave, Japan||The evil energy that dwells inside Ryu has risen as he travels the world seeking challenges. Evil Ryu now targets Shin Akuma as the former believes that he's a worthy challenger to title of "the supreme master of the fist".||Toshiyuki Morikawa|
|Fei Long||Super Street Fighter II||Kowloon Park, Hong Kong||A Kung-Fu fighter from Hong Kong with his own unique style, Fei Long has been the target of Shadaloo who are willing to use his talents for their misdeeds and are not above into coercing or brainwashing him. After Fei Long confronted Shadaloo, a film based on the events of the game with Fei Long as the main star, becoming a major renown film star.||Kousuke Toriumi|
|Guile||Street Fighter II||Nevada Ghost Valley, USA||Guile returns as a playable character and he is first seen being assigned by the United States Air Force to retrieve his superior and friend Charlie after the latter supposedly went AWOL. Unbeknownst to Guile, he ends up being tangled up in Charlie and Chun-Li's fight against Shadaloo, a predicament that would ultimately cost Charlie's life.||Toshihide Tsuchiya|
|Shin Akuma||Street Fighter Alpha 2||Oni Fang Cave, Japan||Shin Akuma has been unleashed, and now seeks new victims to defeat, in particular, Evil Ryu, who Shin Akuma wishes to fight in a blood match.||Tomomichi Nishimura|
|T. Hawk||Super Street Fighter II||Monte Alban Plateau, Mexico||T. Hawk is a member of the Thunderfoot tribe, who have fallen under hard times as villagers have disappeared under mysterious circumstances. Believing that Shadaloo is involved, as they have forced his tribe to relocate from their homeland and having personally killed his father, T. Hawk travels the world to seek out its leader Bison.||Shouzou Iizuka|
Portable version additions
The Game Boy Advance version contains all the additional characters from the console versions, as well as three additional characters from Capcom vs. SNK 2: Yun, Maki, and Eagle. The PlayStation Portable version, Street Fighter Alpha 3 MAX, contains the same additional characters, as well as Ingrid from Capcom Fighting Jam. Their sprites are drawn differently as they made their appearances in the post-CPS-2 era of games.
|Eagle||Street Fighter||Train Cemetery, England||Eagle is now playable for the first time in Street Fighter. An English Bouncer skilled in Bojutsu who was last seen participating in the First World Warrior Tournament, Eagle was informed by Guile of the uprising dangers of Shadaloo and that Sagat, an old rival of Eagle's past, has joined their ranks. Intrigued, Eagle searches for the Muay Thai master himself for a fight while aiding Guile in his investigations with Shadaloo.||Jin Yamanoi|
|Ingrid||Capcom Fighting Evolution||N/A||Ingrid, a mysterious celestial entity with a sketchy past, is seeking Shadaloo as she claims that she is the original user of the true "Psycho Power" and that what Bison uses was stolen from her (though her claims are debated to this day). She also wishes to challenge Ryu some time in the future when Ryu becomes more powerful.||Masako Jou|
|Maki||Final Fight 2||22nd Street Underpass, USA||Maki was first introduced in the manga Sakura Ganbaru! as a rival for Sakura and has since been interred into Street Fighter Alpha 3. She now seeks Guy as a contender of the Bushinryu Grand-master title, but ends up being entangled in Guy's affair with Shadaloo after a fight with Sakura lead her to him. Like Guy, she is also a practitioner of Bushinryu Ninjutsu and fights with a tonfa.||Miki Nagasawa|
|Yun||Street Fighter III||Kowloon Park, Hong Kong||Yun decides to find Fei Long after hearing strange rumors that the Kung Fu fighter had connections with Shadaloo. After believing Fei Long's innocence, Yun teams up with Fei Long to defeat Shadaloo.||Kentarou Itou|
Street Fighter Alpha 3 is one of the arcade games by Capcom that underwent regional censorship. Like Alpha 2, it removed explicit references to Japanese culture in Southeast-Asian releases due to the prevailing anti-Nippon policies in Korea in its time of release. This meant E. Honda's stage was removed entirely and Sodom's stage was modified to have less Nipponese touches. These censorships were removed in home releases.
The game was initially ported in 1998 for the PlayStation. This version of the game had replaced the hit sprites with hit polygons in order to focus more memory on character animations. T. Hawk, Fei Long, and Dee Jay, the remaining "New Challengers" from Super Street Fighter II, who were not in the original arcade version, were added to the roster. Balrog, Juli, and Juni were also added to the immediate roster, after they were given new character portraits and their own storylines. Evil Ryu, Shin Akuma and Guile were also added as secret characters in the World Tour mode, a mode that allows players to customize their chosen character's fighting style. An additional feature in the Japanese version also made use of the PocketStation peripheral, which allows players to build up their character's strength in Pocket Zero (ポケゼロ PokeZero?) minigames. In this version, Shin Akuma serves as the final boss for Evil Ryu. Due to RAM limitation, the only unique pairings available in the Dramatic Battle Mode are Ryu & Ken or Juli & Juni. A novel feature in the game due to limited system resources is that characters used less frames of animation, but animated more fluidly if mirror matches were fought. This enhancement brought obvious benefit for characters like Karin.
The 1999 Dreamcast version, titled Street Fighter Alpha 3: Saikyo Dojo, or known in Japan as Street Fighter Zero 3: Saikyō-ryū Dōjō (Japanese: ストリートファイターZERO3 サイキョー流道場?), retains all the added features from the PlayStation version of the game. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in 2000 as Street Fighter Zero 3: Saikyō-ryū Dōjō for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode.
A Sega Saturn version of Street Fighter Zero 3 was also released in 1999 shortly after the initial Dreamcast version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and utilizing all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode – that said, the Saturn version uses the extra RAM to include more frames of animation and much shorter loading times than the PlayStation version making it a near arcade perfect port. Evil Ryu and Guile are immediately selectable while the player can also unlock the Shadaloo-ISM variant of M. Bison and also Shin Akuma, who shares a slot with his original form. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used. Also, this port is the only one to feature dramatic battle against the entire roster of characters. All other versions limit dramatic battle to boss characters.
Street Fighter Zero 3 was re-released for the arcades in Japan in 2001 under the title of Street Fighter Zero 3 Upper (officially promoted as Street Fighter Zero 3↑). The game was released for the Dreamcast-based NAOMI hardware (rather than the original game's CP System II hardware) and features all 6 characters from the console ports, and some balance changes, most notably removal of "crouch canceling" glitch which allowed V-ISM infinite combos. Upper also allows players to upload any customized characters from the Dreamcast version of the game by inserting a VMU into a memory card slot on the cabinet. An unrealized English version of the arcade game is very much present and complete and can be unlocked by altering the region of the NAOMI game image.
A Game Boy Advance version developed by Crawfish Interactive was released in 2002. The GBA version is titled Street Fighter Alpha 3 Upper on the title screen. The port is compressed and lacks several stages and music from the previous arcade and console versions, although all characters were present. In addition, Eagle, Maki and Yun, all whom were characters from Capcom vs. SNK 2, were also added to the game. Only a small amount of character voices were ported over to this version and the developers raised Ken's voice to a higher pitch and used it as Sakura's voice.
The PlayStation Portable version, titled Street Fighter Alpha 3 MAX, Street Fighter Zero 3 Double Upper in Japan, officially promoted as Street Fighter Zero 3↑↑, was released in 2006 and features the additional characters from the GBA version as well as Ingrid from Capcom Fighting Evolution. The game is a near faithful port of the arcade version with minimal loading times and all graphics intact. All the added characters now feature their own in-game storylines and endings. In addition, all character colors are now tied to input rather than ISM and attack type, thus giving additional colors to both Chun-Li and Sodom's A/V-ISMs and X-ISMs.
Street Fighter Alpha Anthology (Street Fighter Zero: Fighters' Generation in Japan) was also released in 2006 for the PlayStation 2. It contains the arcade version of Alpha 3 as one of the immediately available games, along with a revised version of Alpha 3 Upper as a secret game. The World Tour Mode that was featured in the previous home versions is not included in this compilation, nor the extra characters introduced in the portable versions of the game. After the player completes all the default games (as well as Alpha 3 Upper) at least once, a second secret game titled Hyper Street Fighter Alpha will become available. Based on the same concept employed in Darkstalkers Chronicle and Hyper Street Fighter II, Hyper Alpha is a Versus/Training mode-only version of Alpha 3 where the player can select between different versions of the characters featured in the Alpha games. Hyper Alpha also features secret fighting styles in addition to ones featured in Alpha 3 as well as a soundtrack that not only spans the Alpha series, but includes music from the earlier Street Fighter II and Final Fight games. A secret options menu is also accessible in each game, which allows players access to specific revisions of the game and gain access to all of their features or create their own custom revision by enabling and disabling certain features.
Promotional Art and Packaging
- The PSP version of the game, Street Fighter Alpha 3 MAX is full of some plotholes:
- In Maki's story, Sakura mentions that she met and fought Guy, but since Guy never encounters Sakura in his story and vice-versa, how they meet is unknown. However, it's possible that Karin might have introduced Guy to Sakura, since Guy and Karin did meet - and even team up - in Guy's story.
- The entirety of Ingrid's story is a plot hole in and of itself:
- It's unknown how Ingrid knows about Ryu and the Satsui no Hado, although it is a possibility that Alpha 3 MAX takes place before Capcom Fighting Jam, which could explain Ryu's confusion as to how Ingrid knows about him.
- The same could also apply to how Ingrid knows about Rose.
- While it is explained further in Project X Zone 2, the explanation as to how Ingrid has mastery over Psycho Power is unknown in Alpha 3 MAX.
- Ingrid's last words to Bison in the ending to her story before she leaves Alpha 3's timeline placement with the Psycho Drive mimic that of Akuma's in his ending of Ultra Street Fighter II: The Final Challengers. This could just mean Ingrid's involvement in Street Fighter Alpha 3's events were probably just to change the timeline, similar to Future Trunks' involvement in the Cell Arc of Dragon Ball Z and the Goku Black Arc of Dragon Ball Super.
- It's unknown how Ingrid knows about Ryu and the Satsui no Hado, although it is a possibility that Alpha 3 MAX takes place before Capcom Fighting Jam, which could explain Ryu's confusion as to how Ingrid knows about him.
- If the game is the second and - as of now - the last appearance of Maki in the Street Fighter series, with the first appearance being in the manga Street Fighter: Sakura Ganbaru!.
- Coincidentally, the manga was also a part of the Alpha series, taking place after Street Fighter Alpha and before Street Fighter Alpha 2.
- The home version of this game will mark the first time that Guile and Charlie are seen together. His ending shows him witnessing Charlie sacrificing himself but Street Fighter V would make the Charlie's ending from Street Fighter Alpha 2 the canon ending which contradicts Guile's ending.
- Compared to every other fighter in the game, Sakura is the shortest out of the entire roster.
|Street Fighter Alpha Characters|
|Alpha||Adon · Akuma · Birdie · Charlie · Chun-Li · Dan · Guy|
Ken · M. Bison · Rose · Ryu · Sagat · Sodom
|Alpha 2||Original||Dhalsim · Evil Ryu · Gen · Rolento · Sakura · Zangief|
|Alpha 3||Original||Balrog · Blanka · Cody · E. Honda · Juli · Juni · Karin · R. Mika · Vega|
|Console||Dee Jay · Fei Long · Guile · T. Hawk|
|Upper||Eagle · Maki · Yun|