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Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3 Sutorito Faita Zero 3?) in Japan and Asia, is a 1998 2D fighting game by Capcom originally released for the CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2. The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha: Warriors' Dreams (A-ism), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, over 7 new and returning characters, and a new and exclusive soundtrack for the game.
GameplayEditThe game's illustrations, select screens, soundtrack, sound effects, etc, all have a similar style to the Final Fight series, unlike the previous games.
Street Fighter Alpha 3 discards the Manual and Auto modes from the previous Alpha games by offering the player three different playing styles known as "isms." The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single, but powerful, Super Combo move. The third style, V-ism (or variable style), a unique style that allows the player to perform Custom Combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor use Alpha Counters. Alpha 3 also introduces a Guard Power gauge which depletes each time the player blocks - everytime the gauge is completely depleted, the player suffers a "guard crush" (in which the gauge itself decreases in size, thus causing the player to gradually lose ability to block attacks as the guard gauge keeps decreasing) which leaves him/her temporarily vulnerable for an attack.
Additionally, each of the three fighting styles profoundly affects the speed, strength, and damage-resistance of a player in different ways: X-Ism provides the highest overall strength of the three styles, dealing the most damage per blow of any kind, but it's negated by having the slowest speed and the worst defense (i.e., takes the most damage per hit); V-Ism has the highest speed and defense, but attacks deliver the least damage; and A-Ism ostensibly features the middle ground on all three factors (medium strength, speed, and defense). Choosing to fight in Classic Mode bases a player's fighting abilities on X-Ism, minus the Super Gauge. Certain characters also have specific unique and special attacks that are available only in specific modes, aside from having all of their Super Combos available only in A/Z-ism and so forth.
The controls for several actions have been modified from previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
More subtle mechanics in the gameplay have been introduced as well: Timing your blocking right will cause your character to briefly flash white and consume less Guard Power gauge. This is reminiscent of the Just Defense mechanics found in SNK's Garou: Mark of the Wolves. Additionally, some attacks, depending on certain circumstances, will possess a super armor attribute while flashing red; the character will also receive damage (sometimes not at all) but will continue their attack. Also, counterattacks are now visually prominent, causing knockdowns and/or a brief pause.
As with the previous Alpha titles, several characters were added to the game: Cammy, who was previously featured in the console-exclusive Street Fighter Alpha 2 Gold, makes her official Alpha debut in the game along with several characters from Street Fighter II including E. Honda, Blanka, and Vega. Characters new to the Street Fighter series includes R. Mika, a Japanese female wrestler who idolizes Zangief; Karin, Sakura's rival who was first introduced in Masahiko Nakahira's manga Sakura Ganbaru!; and Cody from Final Fight, who was transformed from a vigilante into an escaped convict, makes his Street Fighter debut.
The single player mode consist of ten or eleven matches against computer-controlled opponents. The fifth and ninth opponent is a rival of the player's character who exchanges dialogue before and after the match. Unlike previous Alpha games, the final match for all the regular characters is against a more powerful version of M. Bison using an ISM known as Shadaloo-ISM that gives him access to Final Psycho Crusher as a Super Combo. Depending on the player's character, the final match with Bison may be preceded with either a one-on-two match against Bison's female bodyguards Juli and Juni (who use similar techniques to Cammy), or the boxer Balrog. In the arcade version, Balrog, Juli, and Juni are secret selectable characters, who share the same storyline with M. Bison, fighting in Bison's place. In the updated arcade Upper versions and console ports, they possess their own storylines.
|Adon||Street Fighter||Khmer Ruins, Thailand||Wataru Takagi|
|Akuma||Super Street Fighter II Turbo||Oni Fang Cave, Japan||Tomomichi Nishimura|
|Birdie||Street Fighter||Train Cemetery, England||Wataru Takagi|
|Charlie||Street Fighter Alpha||Frankfort Hangar, USA||Toshiyuki Morikawa|
|Chun-Li||Street Fighter II||Zhidan Plaza, China||Yuuko Miyamura|
|Dan||Street Fighter Alpha||Hinode Park, Japan||Osamu Hosoi|
|Dhalsim||Street Fighter II||Jaunpur Monument, India||Yoshiharu Yamada|
| ||Gen||Street Fighter||Victoria Harbor, Hong Kong||Wataru Takagi|
|Guy||Final Fight||22nd Street Underpass, USA||Tetsuya Iwanaga|
|Ken||Street Fighter||Hotel Masters, USA||Tetsuya Iwanaga|
|M. Bison||Street Fighter II||Secret Point 48106, Unknown||Tomomichi Nishimura|
|Rolento||Final Fight||N.Y. Camouflage Subway, USA||Jin Yamanoi|
|Rose||Street Fighter Alpha||Mansion of Mystery - Palazzo Mistero, Italy||Michiko Neya|
|Ryu||Street Fighter||Genbugahara, Japan||Toshiyuki Morikawa|
|Sagat||Street Fighter||Nachapa Reclining Buddha Statue, Thailand||Shin'ichirou Miki|
|Sakura||Street Fighter Alpha 2||Flower Shopping District, Japan||Yuuko Sasamoto|
|Sodom||Final Fight||Manhattan Building 49F, USA||Wataru Takagi|
|Zangief||Street Fighter II||Akademgorodok Blast Furnace, USSR||Wataru Takagi|
|Balrog||Street Fighter II|| Secret Point 48106, Unknown (arcade version)|
Las Vegas, USA (console versions)
|Blanka||Street Fighter II||Madeira River Tributary - Wetland Zone, Brazil||Yuuji Ueda|
|Cammy||Super Street Fighter II||Mykonos, Greece||Akiko Koumoto|
|Cody||Final Fight||Metro City Police Detention Center, USA||Kou'ichi Yamadera|
|E. Honda||Street Fighter II||Higashikomagata - Kapukon Yu, Japan||Masashi Sugihara|
|Juli||First Appearance||Secret Point 48106, Unknown||Akiko Koumoto|
|Juni||First Appearance||Secret Point 48106, Unknown||Akiko Koumoto|
|Karin||Sakura Ganbaru! (manga)|| Flower Shopping District, Japan (arcade version)|
Queen of Victory, Japan (console versions)
|R. Mika||First Appearance||Iwashigahama Special Installation Ring, Japan||Junko Takeuchi|
|Vega||Street Fighter II||Requena Spiral Tower, Spain||Yuuji Ueda|
Home version additionsEdit
In the PlayStation version, Balrog, Juli and Juni became regular characters with their own storylines, win quotes and endings. Also, with the exception of Guile, the remaining characters introduced in Super Street Fighter II, T. Hawk, Dee Jay and Fei Long, were added to the selectable roster. Completing certain requirements in World Tour mode also unlocks Guile, Evil Ryu and Shin Akuma (sharing Akuma's slot). Along with the same additions as the PlayStation version, the Dreamcast and Saturn versions added Guile and Evil Ryu to the default roster.
|Dee Jay||Super Street Fighter II||Port Antonio, Jamaica||Houchuu Ootsuka|
|Evil Ryu||Street Fighter Alpha (manga)||Oni Fang Cave, Japan||Toshiyuki Morikawa|
|Fei Long||Super Street Fighter II||Kowloon Park, Hong Kong||Kousuke Toriumi|
|Guile||Street Fighter II||Nevada Ghost Valley, USA||Toshihide Tsuchiya|
|Shin Akuma||Street Fighter Alpha 2||Oni Fang Cave, Japan||Tomomichi Nishimura|
|T. Hawk||Super Street Fighter II||Monte Alban Plateau, Mexico||Shouzou Iizuka|
Portable version additionsEdit
The Game Boy Advance version contains all the additional characters from the console versions, as well as three additional characters from Capcom vs. SNK 2: Yun, Maki, and Eagle. The PlayStation Portable version, Street Fighter Alpha 3 MAX, contains the same additional characters, as well as Ingrid from Capcom Fighting Jam. Their sprites are drawn differently as they made their appearances in the post-CPS-2 era of games.
|Eagle||Street Fighter||Train Cemetery, England||Jin Yamanoi|
|Ingrid||Capcom Fighting Jam||N/A||Masako Jou|
|Maki||Final Fight 2||22nd Street Underpass, USA||Miki Nagasawa|
|Yun||Street Fighter III||Kowloon Park, Hong Kong||Kentarou Itou|
Street Fighter Alpha 3 was initially ported in 1998 for the PlayStation. This version of the game had replaced the hit sprites with hit polygons in order to focus more memory on character animations. T. Hawk, Fei Long, and Dee Jay, the remaining "New Challengers" from Super Street Fighter II, who were not in the original arcade version, were added to the roster. Balrog, Juli, and Juni were also added to the immediate roster, after they were given new character portraits and their own storylines. Evil Ryu, Shin Akuma and Guile were also added as secret characters in the World Tour mode, a mode that allows players to customize their chosen character's fighting style. An additional feature in the Japanese version also made use of the PocketStation peripheral, which allows players to build up their character's strength in Pocket Zero (ポケゼロ PokeZero?) minigames. In this version, Shin Akuma serves as the final boss for Evil Ryu. Due to RAM limitation, the only unique pairings available in the Dramatic Battle Mode are Ryu & Ken or Juli & Juni.
The 1999 Dreamcast version, titled Street Fighter Alpha 3: Saikyo Dojo (or Street Fighter Zero 3: Saikyō-ryū Dōjō in Japan), retains all the added features from the PlayStation version of the game. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in 2000 as Street Fighter Zero 3: Saikyō-ryū Dōjō for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode.
A Sega Saturn version of Street Fighter Zero 3 was also released in 1999 shortly after the initial Dreamcast version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and utilizing all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode – that said, the Saturn version uses the extra RAM to include more frames of animation and much shorter loading times than the PlayStation version making it a near arcade perfect port. Evil Ryu and Guile are immediately selectable while the player can also unlock the Shadaloo-ISM variant of M. Bison and also Shin Akuma, who shares a slot with his original form. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used. Also, this port is the only one to feature dramatic battle against the entire roster of characters. All other versions limit dramatic battle to boss characters.
Street Fighter Zero 3 was re-released for the arcades in Japan in 2001 under the title of Street Fighter Zero 3 Upper (officially promoted as Street Fighter Zero 3↑). The game was released for the Dreamcast-based NAOMI hardware (rather than the original game's CP System II hardware) and features all 6 characters from the console ports, and some balance changes, most notably removal of "crouch canceling" glitch which allowed V-ISM infinite combos. Upper also allows players to upload any customized characters from the Dreamcast version of the game by inserting a VMU into a memory card slot on the cabinet. An unrealized English version of the arcade game is very much present and complete and can be unlocked by altering the region of the NAOMI game image.
A Game Boy Advance version developed by Crawfish Interactive was released in 2002. The GBA version is titled Street Fighter Alpha 3 Upper on the title screen. The port is compressed and lacks several stages and music from the previous arcade and console versions, although all characters were present. In addition, Eagle, Maki and Yun, all whom were characters from Capcom vs. SNK 2, were also added to the game. Only a small amount of character voices were ported over to this version and the developers raised Ken's voice to a higher pitch and used it as Sakura's voice.
The PlayStation Portable version, titled Street Fighter Alpha 3 MAX, Street Fighter Zero 3 Double Upper in Japan, officially promoted as Street Fighter Zero 3↑↑, was released in 2006 and features the additional characters from the GBA version as well as Ingrid from Capcom Fighting Evolution. The game is a near faithful port of the arcade version with minimal loading times and all graphics intact. All the added characters now feature their own in-game storylines and endings. In addition, all character colors are now tied to input rather than ISM and attack type, thus giving additional colors to both Chun-Li and Sodom's A/V-ISMs and X-ISMs.
Street Fighter Alpha Anthology (Street Fighter Zero: Fighters' Generation in Japan) was also released in 2006 for the PlayStation 2. It contains the arcade version of Alpha 3 as one of the immediately available games, along with a revised version of Alpha 3 Upper as a secret game. The World Tour Mode that was featured in the previous home versions is not included in this compilation, nor the extra characters introduced in the portable versions of the game. After the player completes all the default games (as well as Alpha 3 Upper) at least once, a second secret game titled Hyper Street Fighter Alpha will become available. Based on the same concept employed in Darkstalkers Chronicle and Hyper Street Fighter II, Hyper Alpha is a Versus/Training mode-only version of Alpha 3 where the player can select between different versions of the characters featured in the Alpha games. Hyper Alpha also features secret fighting styles in addition to ones featured in Alpha 3 as well as a soundtrack that not only spans the Alpha series, but includes music from the earlier Street Fighter II and Final Fight games. A secret options menu is also accessible in each game, which allows players access to specific revisions of the game and gain access to all of their features or create their own custom revision by enabling and disabling certain features.
Promotional Art and PackagingEdit
|Street Fighter Alpha Characters|
|Alpha|| Adon · Akuma · Birdie · Charlie · Chun-Li · Dan · Guy|
Ken · M. Bison · Rose · Ryu · Sagat · Sodom
|Alpha 2||Original||Dhalsim · Evil Ryu · Gen · Rolento · Sakura · Zangief|
|Alpha 3||Original||Balrog · Blanka · Cody · E. Honda · Juli · Juni · Karin · R. Mika · Vega|
|Console||Dee Jay · Fei Long · Guile · T. Hawk|
|Upper||Eagle · Maki · Yun|