Street Fighter II': Hyper Fighting (ストリートファイターIIダッシュターボ Sutorīto Faitā II' Tābo?, Street Fighter II' Turbo), officially pronounced as Street Fighter II Dash Turbo in Japan, is a competitive fighting game released for the arcades by Capcom in 1993. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II': Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Hyper Fighting was the final arcade game in the Street Fighter II series to utilize the CP System hardware. The next game in the series, Super Street Fighter II, switched to the CP System II hardware.
Gameplay[edit | edit source]
Changes from Champion Edition[edit | edit source]
- Increased game speed: Hyper Fighting features faster playing speed compared to Champion Edition. As a result, the inputs for special moves and combos require more precise timing, leading to a smaller margin of error. The faster game speed also allowed players to get into battle quicker, as well as to counterattack quicker.
- New special moves: With the exception of Guile and the four Grand Masters (Balrog, Vega, Sagat, and M. Bison), each returning character was given at least one additional special move, such as Chun-Li's Kikoken projectile attack and Dhalsim's Yoga Teleport. These special moves were added to compensate for shortcomings that these characters had in previous editions. Other moves were also modified to allow for more balanced competition. For example, M. Bison can no longer trap his opponents into a corner with his Scissors Kick.
- New color palettes: Every character has a new alternate color palette instead of the ones they used in Champion Edition. In the chart below, the characters are shown in the Appearance column in their new Hyper Fighting palettes (in Balrog's case, the first of two revisions). With exception of M. Bison, each character's new color palette is selected by pressing any attack button, while the original color palette is selected by pressing Start. The color palette from Champion Edition, for all characters, would return in Super Street Fighter II as the palette selected with Medium Punch ("Strong"), with the palette from Hyper Fighting (for Balrog, the second revision) selected with Heavy Punch ("Fierce").
- Single-player mode: The single-player mode and endings are identical to those of Champion Edition. However, there's an additional scene which shows the player character standing in first place on a victory stand between M. Bison in second place and Sagat in third place, unless the player is using Sagat or Bison himself (in such cases, Vega will appear standing in third place, while Sagat or Bison will stand in first place depending on who is being used by the player); if the player was using Balrog, he will appear in the second revision of his Hyper Fighting color palette, seen in-game in the later CPS2 installments. This scene is set to the music from the home stage of the character the player was using.
Characters[edit | edit source]
|Balrog||USA||Balrog, also known as Mike Bison in Japanese versions of Street Fighter II, is a boxer employed with M. Bison of Shadaloo. He fights purely with fists. In the original version of SFII he was a boss computer-only opponent, but has been playable since Street Fighter II: Champion Edition. Unlike the other characters, he has two different revisions of his Hyper Fighting color palette. The first revision is shown at left; in the second revision, seen in the CPS2 installments, he sports a darker skin tone and green boxing gloves.|
|Blanka||Brazil||Blanka is a Brazilian man whose body has been infected green with too much chlorophyll in the jungles he lives in. He is famous for his electrical attack, Electric Thunder, and rolling attacks such as Beast Roll. The Vertical Roll makes its debut in this installment.|
|Chun-Li||China||Chun-Li is well known for not only being first playable female character in the Street Fighter series, but in the whole fighting genre. Chun-Li, while not as strong as the rest of the cast, is very agile and quick. She enters to get revenge on M. Bison. Her most recognizable attack is the Lightning Kick. This installment debuts her Kikoken fireball.|
|Dhalsim||India||Dhalsim is one of the most memorable fighters of the cast not only for his unique personality, but for his long reaching body stretching moves and flaming attacks. He formally was a pacifist, but entered to raise money for his poor village. Dhalsim is known for his Yoga Fire and Yoga Flame. This installment of SFII marks the debut of his Yoga Teleport.|
|Edmond Honda||Japan||E. Honda is a sumo-wrestler from Japan. He enters to prove that sumo wrestling is the best fighting style in the world. E. Honda is known for his Hundred Hand Slap and Sumo Headbutt. The Sumo Smash is introduced in this game.|
|Guile||USA||Guile was a fighter specifically made to appeal to American audiences. Guile's stage is in a United States Air Force Base. He enters to put M. Bison into custody for the murdering of his best friend Charlie. He is very well known for his glitches, excellent combo ability, and ability to launch Sonic Booms and Flash Kicks.|
|Ken Masters||USA||Ken is a "clone character" of Ryu - they fight in a very similar style, but have some differences in later iterations of the game, as well as different storylines. Ken enters when Ryu encourages him to join. Ken is well known for his flaming Shoryuken, which wouldn't debut until the series' next installment, but in this game, he and Ryu both debut the Airborne Tatsumaki Senpukyaku.|
|M. Bison||Fights in Thailand
|M. Bison, also known as Vega in Japanese versions of Street Fighter II, is the leader of the criminal organization Shadaloo. He is the one who organizes the very tournament in the game. Bison has a very bad and shady background and is the enemy of various fighters in-game. Initially he was a secret computer controlled boss but later became a playable character in Street Fighter II: Champion Edition.|
|Ryu||Japan||Ryu is a Japanese fighter who enters to tournament to test his skills. Ryu is considered a "beginner" character, that is a character who is easy to master. Ryu is very famous for his Hadoken and Shoryuken attacks (though the latter isn't as strong as Ken's). Ryu previously won the first world warrior tournament, defeating Sagat. He and Ken both debut the Airborne Tatsumaki Senpukyaku in this game.|
|Sagat||Thailand||Sagat is a fighter returning from his defeat in the first world tournament. He enters to get revenge against Ryu for giving him his scar previously. Sagat is also a member of Shadaloo. Sagat is well known for his Tiger Shot projectile and Tiger Uppercut. As with M. Bison and Balrog, he was a secret computer-controlled boss in early versions but became playable in Street Fighter II: Champion Edition.|
|Vega||Spain||Vega, also known as Balrog in Japanese versions of Street Fighter II, is a Spanish fighter under employment of Shadaloo. He uses a mixture of bullfighting and ninjutsu. Vega is famous for his fast, long ranged claw attacks and for his mask, which has confused many fans over his gender (the mask completely hides his face and only his ponytail). He is also a "boss" character who became playable in Street Fighter II: Champion Edition.|
|Zangief||USSR||Zangief is a Russian bear-wrestler. Zangief uses powerful close up attacks and his famous Spinning Piledriver. He enters to represent Russia in the tournament. However he does not get very far canon-wise.|
Home versions[edit | edit source]
Super NES[edit | edit source]
Hyper Fighting was ported to the Super Nintendo Entertainment System as Street Fighter II Turbo. This port was released on July 11, 1993 in Japan, and in August 1993 in North America and the PAL region. The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. Despite being titled Turbo as well, this port also contains Champion Edition in the form of a "Normal" mode. The game's playing speed is adjustable in Turbo mode by up to four settings by default, with a secret code that allows up to six faster settings. Other secret codes allow the player to enable and disable specific Special Moves in Versus Mode, as well as play through the single-player mode with all the Special Moves disabled.
The change of volume in the characters' voices when they perform a different variation of their Special Moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country, "You Win/Lose!" and "Perfect!" was restored, along with the barrel-breaking bonus stage that was removed in the first SNES port, and the airplane sound effect was updated. The graphics of each character's ending were changed to make them more accurate to the arcade version. The throwing voice was changed to match the throwing voice in the arcade version, as its throwing voice in the first SNES version was completely different than the Arcade version's. Sound effects featuring people or animals shouting after a round ended were added as well, however, these were not included in the original arcade version. However, these sound effects were included in Super Street Fighter II released a few months earlier.
Sega Mega Drive/Genesis[edit | edit source]
The Sega Mega Drive/Genesis version of Hyper Fighting, titled Street Fighter II' Plus: Champion Edition in Japan and Street Fighter II': Special Champion Edition in North America and Europe, was released on September 28, 1993 in Japan and on October 1993 in North America and Europe. It was first of two Street Fighter II ports for the Sega Genesis and came in a 24 Megabit cartridge.
The Genesis version was originally announced simultaneously with the PC Engine version and was intended to be a straight port of Champion Edition as well. The first screenshots released to the public had the top part of the background cut off where the characters' health gauges, scores, and time limit were displayed. However, the game was delayed in order to make the graphics more comparable to the SNES and PC Engine versions and content from the SNES version of Turbo were added, resulting in the name changes to II' Plus and Special Champion Edition. A six-button controller for the Genesis was released around the same time, which was created primarily for Street Fighter II. The game can be played with the original three-button controller, in which the three action buttons are used for attacks (light, medium, and heavy), while the Start button is used to toggle between punches and kicks. Since the start button is being used for playing purposes, the pause function is removed when using a three-button controller.
Special Champion Edition consists of a "Champion" mode with Champion Edition rules and a "Hyper" mode with Hyper Fighting rules, similar to the Normal and Turbo modes in the SNES Turbo version. This was the first console version of a Street Fighter II to feature the original opening sequence which depicted two generic martial artists fighting in front of a cheering public (the Japanese version features a white fighter hitting a black opponent, while the overseas versions replaced the black opponent with another white fighter). The ten-stars speed settings in "Hyper" mode, which were only accessible in the SNES version through a cheat code, is available by default in the Genesis and a secret code to adjust the speed setting in "Champion" mode was added as well. Special Champion Edition was also the only home version at the time of its release to feature "simultaneous button cancels".
This version was a bestseller in Japan, the UK In November 1993, Famitsu magazine's Reader Cross Review gave the Dash Plus version of the game a 10 out of 10.
Special Champion Edition was released as a plug'n play system in 2005 as part of the "Play TV Legends" series by Radica. It also included the Genesis version of Ghouls'n Ghosts.
Other releases[edit | edit source]
Hyper Fighting is included in Street Fighter Collection 2 (Capcom Generation 5) for the Sega Saturn and PlayStation. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360 via Xbox Live Arcade which features an online versus mode. It was also released for the iPod Touch, iPhone, iPad and Android, along with Street Fighter II and Champion Edition, as part of Capcom Arcade.
Gallery[edit | edit source]
Promotional Art and Packaging[edit | edit source]
Wii U Virtual Console (Super Nintendo)[edit | edit source]
Official Art[edit | edit source]
- To view all official character artwork, see: Official Art.
Videos[edit | edit source]
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