Street Fighter V (ストリートファイターV Sutorīto Faitā Faibu?) is the sixth main installment in the Street Fighter series. It was released exclusively on the PlayStation 4 and PC, on which cross-platform multiplayer is available. Yoshinori Ono has confirmed that there will be no arcade release as Capcom is gravitating towards crane and one-off games in the arcade business.  It was released on February 16, 2016.
Gameplay and Features
The overall gameplay was toned down from Street Fighter IV: attack animations appear slower, and the character art and models are redesigned to feel more realistic. Revenge Gauges and Super Arts were features originally shown at the Capcom Cup; the former has been scrapped, while the Super Art was retooled in the form of the Critical Art.
The current features as shown at E3 place are closer in style to the Street Fighter Alpha series. EX Special moves return from the most recent games, along with a Guard Break meter like the one seen in the Alpha games. New features include the V-Gauge, a separate meter used for attacks such as the V-Skill, V-Trigger and V-Reversal, which are unique to each character. Another new addition to the series is the presence of destructible walls and other similarly interactive elements, such as a bus that characters can be knocked into in Bustling Side Street, or crashing into the loo wall in Union Station.
Unlike Street Fighter IV, gameplay expansions and changes will not come in new installments but rather gradually be added to the game over the long term. Players have the choice of paying for new characters as they are added via in-game Fight Money. Also, there will be no on-disc DLC.
A cinematic story mode was released as free DLC in June, 2016. The game features some single-player, character-focused content that focuses on character backgrounds. The mode specifically fleshes out the gap between Street Fighter III and IV. Finishing singleplayer content will grant players fight money.
On June 10th 2016, the title of the cinematic story is called "A Shadow Falls,” which depicts the ultimate battle between the evil Shadaloo organization and the heroic World Warriors who rise up against them. Seven “Black Moons” are deployed by Shadaloo, granting M. Bison unimaginable power and enveloping the Earth in total darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are key to stopping the “Black Moons” before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil is about to begin.
As of Arcade Edition update, V-Trigger move system will share a similarity on changing different V-Trigger moves as selecting different Super Combos in Street Fighter III series and selecting different Ultra Combos in post-original Street Fighter IV title updates series. However, the V-Trigger selection shares some similarities on having exclusive moves and damage properties for certain V-Trigger move as the ISMs from Street Fighter Alpha 3.
At launch, the game included 16 fighters, which consist of eight veterans that have appeared frequently in the series, four veterans that have not been playable since Street Fighter Alpha 3, and four new characters. Additional characters have been confirmed to be released at later dates. It was revealed that six characters were to be added throughout 2016 as DLC, bringing the roster count to 22 fighters. The 2016 DLC fighters include four more frequent veterans and two fighters that have not been playable since Street Fighter III: 3rd Strike. As of November 19, 2015, Ono confirmed to have a second wave of DLC characters after the first six. It was confirmed on December 3rd, 2016 that six more fighters, including frequent veteran Akuma and five characters who weren't playable in any Street Fighter game before, would be added throughout 2017, bringing the total to 28 fighters. A third wave was slated for release throughout 2018, adding four more frequent fighters as well as two more newcomers, bringing the total up to 34. After the end of Capcom Cup in 2018, the fourth wave was accidentally announced, confirming one new character who happens to be another alternate form of an original fighter for now, to be released in 2019 properly. When the whole of this wave is released, the total will be brought up to 40. Yoshinori Ono has stated previously that support for Street Fighter 5 is slated up to 2020, which all but confirms a fifth wave of DLC characters to ultimately bring the game's roster up to 46 characters, the largest in the history of the franchise.
|Character||Japanese voice actor||English voice actor||Origin|
|Abigail (2)||Ryota Takeuchi||Xander Mobus||Final Fight (NPC)|
|Akuma (2)||Taketora||Richard Epcar||Super Street Fighter II Turbo|
|Alex (1)||Shintaro Asanuma||Mark Whitten||Street Fighter III: New Generation|
|Balrog (1)||Satoshi Tsuruoka||Bob Carter||Street Fighter II (NPC)|
|Birdie||Hidenari Ugaki||T.J. Storm||Street Fighter|
|Blanka (3)||Yuji Ueda||Taliesin Jaffe||Street Fighter II|
|Cammy||Miyuki Sawashiro||Caitlin Glass||Super Street Fighter II|
|Chun-Li||Fumiko Orikasa||Laura Bailey||Street Fighter II|
|Cody (3)||Daisuke Kishio||Michael T. Coleman||Final Fight|
Street Fighter Alpha 3
|Dhalsim||Daisuke Egawa||Christopher Bevins||Street Fighter II|
|Ed (2)||Hiroyuki Yoshino||Edward Bosco||Street Fighter IV (NPC)|
|F.A.N.G||Shigeru Chiba||Jesse Merlin||First appearance|
|Falke (3)||Sumire Uesaka||Kira Buckland||First appearance|
|G (3)||Kazuhiro Yamaji||Christopher Corey Smith||First appearance|
|Guile (1)||Hiroki Yasumoto||Travis Willingham||Street Fighter II|
|Ibuki (1)||Ayumi Fujimura||Kat Steel||Street Fighter III: New Generation|
|Juri (1)||Eri Kitamura||Jessica Straus||Super Street Fighter IV|
|Kage (4)||Hiroki Takahashi||Kyle Hebert||First appearance|
|Karin||Aya Endou||Lauren Landa||Street Fighter Alpha 3|
|Ken||Yuuji Kishi||Reuben Langdon||Street Fighter|
|Kolin (2)||Romi Park||Cindy Robinson||Street Fighter III: New Generation (NPC)|
|Laura||Youko Hikasa||G.K. Bowes||First appearance|
|M. Bison||Norio Wakamoto||Gerald C. Rivers||Street Fighter II (NPC)|
|Menat (2)||Aoi Yuki||Erica Lindbeck||First appearance|
|Nash||Kousuke Torumi||Mike McFarland||Street Fighter Alpha: Warriors' Dreams|
|Necalli||Takashi Matsuyama||Marc Swint||First appearance|
|R. Mika||Hiromi Igarashi||Bonnie Gordon||Street Fighter Alpha 3|
|Rashid||Tarusuke Shingaki||Ian Sinclair||First appearance|
|Ryu||Hiroki Takahashi||Kyle Hebert||Street Fighter|
|Sagat (3)||Daisuke Endo||Isaac C. Singleton Jr.||Street Fighter (NPC)|
|Sakura (3)||Misato Fukuen||Brittney Lee Harvey||Street Fighter Alpha 2|
|Urien (1)||Masayuki Katou||Bill Rogers||Street Fighter III: 2nd Impact|
|Vega||Jun'ichi Suwabe||Doug Erholtz||Street Fighter II (NPC)|
|Zangief||Kenta Miyake||Peter Beckman||Street Fighter II|
|Zeku (2)||Nobuo Tobita||David Wald||Street Fighter Alpha 2 (NPC)|
([number]): Denotes for which DLC Wave are DLC Characters first released in. See above.
|Air Force Base C (1)||N/A||U.S.A.|
|Apprentice Alley K||N/A||India|
|Bustling Side Street KSH||N/A||China|
|City in Chaos KSH||Frosty Blvd L (1)||U.S.A.|
|English Manor C (2)||N/A||England|
|Flamenco Tavern C (2)||N/A||Spain|
|Forgotten Waterfall K||Mysterious Cove (1)||New Zealand|
|High Roller Casino C (1)||N/A||U.S.A.|
|Hillside Plaza KH||N/A||Brazil|
|Kanzuki Beach (1)||N/A||Malaysia|
|Kanzuki Estate KH||Estate at Noon (1)||Japan|
|Kasugano Residence C (3)||N/A||Japan|
|King's Court C (3)||N/A||Thailand|
|Lair of the Four Kings K||N/A||Secret Location|
|Metro City Bay Area C (2)||N/A||Metro City|
|Shadaloo Base K||Shadaloo Base at Night (1)||Secret Location|
|Ring of Destiny L (1)||N/A||U.S.A.|
|Ring of Pride L (2)||N/A||Japan|
|Ring of Power L (3)||N/A||Unknown|
|Ring of Justice L (4)||N/A||Metro City|
|Skies of Honor (1)||N/A||United Arab Emirates|
|Suzaku Castle C (2)||N/A||Japan|
|Temple of Ascension (2)||Field of Fate C (4)||Japan (Temple of Ascension)|
Australia (Field of Fate)
|Temple Hideout C (2)||N/A||Thailand|
|The Grid||N/A||Unknown (pinged in Japan on globe)|
|Underground Arena KH||Spooky Arena L (2)||Russia|
|Union Station KH||N/A||England|
K Denotes stage has cinematic knockout zones.
S Denotes stage has secondary areas.
L Denotes stage that is only available for a limited time.
H Denotes stage that has wearable hat from knockout zones.
C Denotes stage is a Classic Stage.
([number]): Denotes for which DLC Wave are DLC stages first released in. See above.
Only in Story Mode
in A Shadow Falls
City in Chaos at Night
Lair of the Four Kings (Past)
Years after he sacrificed himself to stop M. Bison, Charlie Nash awakens in a tomb and is instructed by a woman called Helen to retrieve an item from his old friend Guile that will help him destroy Bison. Meanwhile, the Shadaloo organization starts their secret plan called "Operation C.H.A.I.N.S" by launching seven artificial satellites in orbit known as the "Black Moons". Rashid infiltrates the Shadaloo main base looking for a friend who was kidnapped by them but is discovered and defeated by F.A.N.G, who steals a chess piece-like item in his possession and uses it to detonate one of the Black Moons, triggering a high altitude electromagnetic pulse that strikes New York City into chaos.
After attempting to stop M. Bison and his subordinates in New York with no success, Guile and Chun-Li are attacked by Charlie, who attempts to take the pieces that were sent to them, and he flees soon after. Charlie then reunites with Helen, who also convinces Rashid and Juri to form and alliance with them to retrieve the pieces in order to stop Operation C.H.A.I.N.S after revealing that they contain the keys to control the Black Moons, and were sent to certain individuals in order to prevent them from being used, while Shadaloo's objective is to use the Moons to spread fear and despair around the world's populace, which is the source of Bison's Psycho Power, and they intend to siphon this energy in order to render him and his forces invincible. In possession of the same information, Karin Kanzuki summons warriors from around the globe to help gather the pieces before Shadaloo as well. All of them answer to Karin's call, except Ryu, who stays behind for a while to train further in order to keep his Satsui no Hadou at bay by Ken's suggestion.
As the warriors travel the world in search for the pieces, they are time and again attacked by Necalli, an ancient Aztec fighting god that appears in times of crisis to challenge the strongest living fighters in order to devour their souls, as well as by Shadaloo's minions and dolls. In one of those fights, Cammy manages to defeat and capture her sister Decapre, but knowing that she was just being brainwashed by Shadaloo, she refuses to surrender her to the police and flees with her with Juri's help instead. Once gathering all remaining pieces and more allies along the way, the warriors storm Shadaloo's base and successfully manage to deactivate the Black Moons, but fail to defeat M.Bison and their forces, having no option but to retreat. However, F.A.N.G threatens a young girl among the programmers that were kidnapped and forced to create the Black Moons to alter their course to have them fall on Earth instead, striking six main cities around the globe in 24 hours, in order to cause enough havoc to gather the Psycho Power they need nonetheless.
As the world is in chaos with the imminent fall of the Black Moons, Ryu returns from his training and defeats Necalli in combat, forcing the ancient god to retreat definitely. He then joins his companions in a second attack on the Shadaloo base. In the occasion, Rashid manages to stop the Black Moons completely using a hint that was meant for him, sent by his missing friend, but also discovers that she was killed by F.A.N.G long ago, much to his grief. Meanwhile, Charlie confronts M.Bison and fails to defeat him, but sacrifices himself to drain part of Bison's Psycho Power to weaken him and Ryu destroys him once and for all. As Chun-Li rescues the girl, the warriors evacuate the Shadaloo base as it collapses and the brainwashed Dolls recover their senses, while Rashid receives a pre-recorded message from his now deceased friend, thanking him for helping to save the world and telling him to move on with his life.
During the credits, Helen, whose true name is revealed as Kolin, confides with her master, who claims that despite Bison was not destroyed the way they wanted, the time has come for their group to lead the world in order to restore its balance. In the post credits, after having a sparring match, Ken and Ryu ponder that their road to self-improvement will never have an end.
In 2011, former Capcom employee Seth Killian suggested that Street Fighter V would arrive before 2019, saying "If I have anything to say about it, and I do, you will not have to wait ten years for Street Fighter 5". In July 2013, Street Fighter producer Yoshinori Ono commented that while he desired to make a Street Fighter V for an eighth-generation console, such as the PlayStation 4 and Xbox One, a next-generation game would require a large staff and a large budget. He also stated that making the game a free-to-play title was an option, though he was not fully open to it, and confirmed that the game was currently not in development. In June 2014, Ono refuted claims that Street Fighter V would include a "pay to win option", citing that Street Fighter V is still in the early planning stages.
On December 5, 2014, a teaser trailer for Street Fighter V was unintentionally released by Capcom to the public before being taken down again. The official announcement was made at Sony's PlayStation Experience event on December 6.
The first gameplay demonstration of Street Fighter V took place at the Capcom Cup grand finals tournament on Saturday, December 13 2014 in San Francisco, CA. In the gameplay trailer presented at the end of the Cup, Street Fighter Alpha character Charlie was hinted at during a quick sequence, appearing at the trailer's end. Yoshinori Ono also dressed up as Charlie to further promote his appearance in the game.
On February 24, 2015, Capcom released a new gameplay trailer that demonstrated Charlie's moveset for the first time. It also announced the forthcoming beta test for the game's online function, as well as teasing M. Bison as a future character.
M. Bison's official reveal occurred on May 19, 2015. There was not a new character teased at the end of M. Bison's trailer, but at E3 2015 on June 15, Capcom revealed two characters simultaneously: Cammy and Birdie, who is making his first appearance since 1998's Street Fighter Alpha 3.
On July 9, 2015 at the San Diego Comic-Con, Capcom revealed Ken as the seventh returning character. Featuring a changed playstyle from his traditional "Shoto" roots, Ken plays faster and more aggressively than past iterations of the character. His appearance appears to have undergone a change as well. At the end of his reveal trailer, the first new character for Street Fighter V was teased (a gruff-looking Aztec man with gray skin and markings on his face). This character would be officially unveiled at the Evo 2015 tournament and goes by the name "Necalli". Vega would be revealed as the next character on the inital roster on August 3, 2015. R. Mika was officaly revealed as the next character in August 27th. On September 11, 2015 at Dubai Game 15, the second new character, Rashid got revealed. Karin got revealed in the Tokyo Game Show 2015 on September 16. On October 1, Ono posted two screenshots, which reveals a new stage based on wrestling, you can see R. Mika in the background in the first screenshot. The second screenshot shows a golden wristband or a belt very similar to Zangief's, the character will be revealed in Electronic Game Show in Mexico on friday. Zangief was indeed officialy revealed in his trailer. A new third character named Laura was leaked by Famitsu and later formely confirmed in her trailer. During the Paris Game Week the launch of the entire game between both PC and its consoles will release at February 16, 2016 and Dhalsim is also confirmed as the final returning character and being revealed in his trailer in Paris Game Event. F.A.N.G., the last new character was confirmed in the Playstation Experience.
The 2016 Season for SFV included the return of Alex, Guile, Ibuki, Balrog, Juri, and Urien, in that order. The very next season began with the return of Akuma in December, with five newcomers following in 2017. Each character costs 100,000 Fight Money or $5.99.
|August 2018||G & Sagat|
On September 20, 2017, ShopTo has a listing for a PlayStation 4 version of the game, which carries a Tuesday, 16th January 2018 release date and a £39.99 RRP. On October 5th 2017, Street Fighter V: Arcade Edition was announced as a free update for those who already have the game. The standard version costs $39.99. It contains all characters from both seasons as well as new modes such as Arcade Mode, Extra Battle Mode, selectable V-Triggers, and new visuals to the game's design. Street Fighter V: Arcade Edition was released on January 16th, 2018.
Leaked Videos or Picture
The original poster on NeoGaf also posted some more screenshots of what the Street Fighter V code has, which includes Urien, Alex, Guile, Dhalsim and confirmed F.A.N.G to be a character. The poster pointed out that F.A.N.G had a lot of rigging, implying that there were a lot of tentacles and theorizing that he would be a boss-- a prediction that ultimately proved false. However, all of the characters leaked were eventually confirmed to be playable-- Dhalsim and F.A.N.G as part of the base roster, Urien, Alex and Guile as part of the first DLC wave.
Ibuki and Juri were also found but with a lot of rigging, firmly implying that they were more than just background characters. The poster stated that their code is in the same folder structure as playable characters. Sure enough, both were added to the roster as a part of the first wave of DLC. Oddly, Yamato Nadeshiko, who is R. Mika’s V-Trigger, is also in this folder.
Brazilian fighter Laura was revealed slightly earlier than intended — images of the character leaked via Famitsu on accident. The character was seen going one-on-one with Ryu, performing kicks and what seemed to be multiple variants of an armbar. These techniques suggested that Laura’s speciality was Brazilian jiu-jitsu, a martial art that has become rather popular in recent years thanks to the Gracie family’s efforts to integrate it into MMA. This ultimately proved true.
- In one scene where Sean is seen playing video games on his handheld game device, sound effects from Mega Man 2 can be heard.
- Initially, the game had a microtransaction model called Zenny Money, although following the release of Season 1, this was removed.
- Within Japanese superstition, the number five is considered an auspicious number due to how its pronunciation is a homophone shared with the word for destiny, or go. This may be reflected in the game's themes of change and the ink like waves within visuals; many of the classic characters throughout show signs of aging, growing up, and having a change in motivations themselves, along with dealing with major aspects of their lives and facing the main scenarios that tie in much of the world they live in, while many new faces and characters major to Street Fighter III make themselves known in the face of a changing world, or in the latter's case, are depicted younger and are introduced in this time of transition. The waves and flowing forms of ki, unlike Street Fighter IV's manifestation of ink and brushstrokes to take on the meaning of "martial art" literally, manifest as wisp like splashes, reminiscent of spirits that represent the guiding hands of the heavens and fate to the ultimate destination of one's life, and to the allusion that time and life is much like an unending river.
- Further keeping in with the art thematics started in Street Fighter IV, Street Fighter V proper highlights this with different depictions with each of its installments. Its first incarnation has its 3D visuals appearing much like clay; the aforementioned watery depictions of ki may also likely be in reference to how slip, water, and moisture are used to ensure clay's malleability and hence to how characters are alive, its "liveliness", as "death" may be inferred to the final process of firing and baking.
- In Arcade Edition, there is a running theme of the performance arts, including theater and acting, as its introduction presents Street Fighter akin to a stage set, complete with props, movable backgrounds, and stage lighting, and how its menu visuals use marquee lighting to showcase a "big act". Its feature of arcade mode paths tie into its performance art theme due to how each path representative of past and current installments are done akin to reenactments and repeat touring and shows, and with its feature of Seasonal character releases, are done akin to television series seasons featuring new arcs, tying back into V's destiny theming.
- With the release of the 30th Anniversary Street Fighter Tarot Deck, the nearest future installment will most likely feature around the arts of divination, specifically fortune telling. Though seemingly random, even the ways of combat and warriors tie in heavily with fortune and luck due to the unpredictability of life; within the lives of some, many have special daily personal rituals as a way of inviting good luck and mental preparedness, while legends within military history have documented occurrences of bizarre and off norm phenomena that were taken as premonitions and signs of omen to come. Within the real world military, some platoons and companies participate in drawings of playing cards or tarot cards to foretell their fate and to react appropriately, especially within the face of oncoming missions and battles, and it is also documented within some of the lives of famous warriors that they also sought divination and seers to guide them into the future.