|Street Fighter V||+|
Executed by pressing Medium Punch and Medium Kick simultaneously, E. Honda pumps himself up to enhance his next Hundred Hand Slap.
This move has a total of 50 frames, similar to most V-Skills. After performing Sumo Spirit, E. Honda's next Hundred Hand Slap builds both Super and V-Meter. The startup, range, and frame data on block remains the same with the amplified Hundred Hand Slap. However, each version of this enhanced special move inflicts slightly more damage. It also puts E. Honda +4 on hit. This allows him to extend combos with Standing Light Kick for extra damage. The EX version of the enhanced Hundred Hand Slap puts him at +6. E. Honda can then link into Standing Medium Kick for optimal damage.
In addition to the increased damage output and frame advantage on hit, E. Honda can also cancel any of his normals into the amplified Hundred Hand Slap; even his non-cancellable normals like Harai-Geri. With this unique feature, E. Honda has more combo options at his disposal. This also makes some of his unsafe normals and target combos more difficult to punish. For example, while E. Honda's Tsurane Harite is -6 on block, he can cancel it into the enhanced Light Hundred Hand Slap to make it safe.
E. Honda's first V-Skill gives him a tool against projectiles and a more reliable way to build V-Meter without the need to charge up for an attack. However, the buffs to Hundred Hand Slap from his second V-Skill increases E. Honda's offensive capabilities. He can get more combos and damage potential with Sumo Spirit. In addition, having the ability to cancel any normal into the amplified Hundred Hand Slap makes this V-Skill very strong.