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The '''Sun Delta''' (サンデルタ, ''San Deruta'') is [[Ingrid]]'s first [[Super Combo]] in ''[[Street Fighter Alpha 3]]'', usable only with maximum [[Super Combo Gauge]].
 
The '''Sun Delta''' (サンデルタ, ''San Deruta'') is [[Ingrid]]'s first [[Super Combo]] in ''[[Street Fighter Alpha 3]]'', usable only with maximum [[Super Combo Gauge]].
   
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|+'''Input'''
 
|+'''Input'''
 
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==Tactics==
 
==Tactics==
 
While powerful, especially against a turtling player, it requires Ingrid to empty the entire [[Super Gauge]] at maximum power.
 
While powerful, especially against a turtling player, it requires Ingrid to empty the entire [[Super Gauge]] at maximum power.
  +
 
==Trivia==
 
==Trivia==
 
*If Ingrid uses this attack on her foe, there won't be K.O. announcement present, with a symbol shown instead.
 
*If Ingrid uses this attack on her foe, there won't be K.O. announcement present, with a symbol shown instead.
   
 
==Sprites==
 
==Sprites==
[[File:IngridSunDelta.gif]]
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[[Image:IngridSunDelta.gif]]
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Ingrid's Special Attacks]]
 
[[Category:Ingrid's Special Attacks]]

Revision as of 18:23, 21 February 2015

The Sun Delta (サンデルタ, San Deruta) is Ingrid's first Super Combo in Street Fighter Alpha 3, usable only with maximum Super Combo Gauge.

Input
All appearances Maximum only Quarter-circle backwardQuarter-circle backward + Punch

Description

Executed by performing two quarter-circle backward motions and pressing punch with a maximum Super Combo Gauge, Ingrid uses an advanced Sun Upper. If it connects, the opponents is hit multiple times as they are lifted in the air. The LP version hits close, the MP version hits mid-screen, and the HP version hits from far away.

Tactics

While powerful, especially against a turtling player, it requires Ingrid to empty the entire Super Gauge at maximum power.

Trivia

  • If Ingrid uses this attack on her foe, there won't be K.O. announcement present, with a symbol shown instead.

Sprites

IngridSunDelta