Street Fighter Wiki
No edit summary
(Adding categories)
 
(26 intermediate revisions by 17 users not shown)
Line 1: Line 1:
'''Sun Delta''' (サンデルタ, ''San Deruta'') is [[Ingrid]]'s first Super Combo. It must be use in the right time. Ingrid uses an advanced of her Sun Upper and when it connects,
+
The '''Sun Delta''' (サンデルタ, ''San Deruta'') is [[Ingrid]]'s first [[Super Combo]] in ''[[Capcom Fighting Evolution]]'' and one of her Super Combos in ''[[Street Fighter Alpha 3 MAX]]'', usable only with maximum [[Super Combo Gauge]] (Level 3).
  +
the opponents gets hit multiple times in the air. The LP version
 
  +
{| align="center" border="1" cellpadding="1" cellspacing="1" style="width:235px;"
hits close, the MP version hits mid-screen and the HP version
 
  +
|+'''Input'''
hits from far away. The risky part is that it costs Ingrid her entire
 
  +
|-
meter which is the majority of it. The rewarding part is that it's
 
  +
! scope="row"|'''All appearances'''
great on turtle situation. It has the same downside properties as Sun Upper. It can only be used when at Max Power.
 
  +
|[[Image:Arcade Modifier (Max).png|Maximum only]] [[Image:Arcade Stick QCB.png|Quarter-circle backward]][[Image:Arcade Stick QCB.png|Quarter-circle backward]] {{+}} [[Image:Arcade Button Punch.png|Punch]]
[[Category:Attacks]]
 
  +
|}
  +
  +
==Description==
  +
Executed by performing two quarter-circle backward motions and pressing punch with a maximum Super Combo Gauge, Ingrid uses an advanced [[Sun Upper]]. If it connects, the opponents is hit multiple times as they are lifted in the air. The LP version
 
hits close, the MP version hits mid-screen, and the HP version hits from far away.
  +
  +
==Tactics==
  +
While powerful, especially against a turtling player, it requires Ingrid to empty the entire [[Super Gauge]] at maximum power.
  +
  +
==Sprites==
  +
[[Image:IngridSunDelta.gif]]{{Ingrid1}}[[Category:Attacks]]
  +
[[Category:Special Attacks]]
 
[[Category:Ingrid's Special Attacks]]
 
[[Category:Ingrid's Special Attacks]]
 
[[Category:Super Combos]]
 
[[Category:Super Combos]]
[[Category:Article stubs]]
+
[[Category:Ingrid's Super Combos]]
[[Category:Articles in need of images]]
+
[[Category:Energy Manipulation Attacks]]
  +
[[Category:A-ISM Exclusive Moves]]
  +
[[Category:A-ISM only Super Combos]]
 
[[Category:Grab Attacks]]

Latest revision as of 00:34, 6 May 2020

The Sun Delta (サンデルタ, San Deruta) is Ingrid's first Super Combo in Capcom Fighting Evolution and one of her Super Combos in Street Fighter Alpha 3 MAX, usable only with maximum Super Combo Gauge (Level 3).

Input
All appearances Maximum only Quarter-circle backwardQuarter-circle backward + Punch

Description[]

Executed by performing two quarter-circle backward motions and pressing punch with a maximum Super Combo Gauge, Ingrid uses an advanced Sun Upper. If it connects, the opponents is hit multiple times as they are lifted in the air. The LP version hits close, the MP version hits mid-screen, and the HP version hits from far away.

Tactics[]

While powerful, especially against a turtling player, it requires Ingrid to empty the entire Super Gauge at maximum power.

Sprites[]

IngridSunDelta