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The '''Sun Delta''' (サンデルタ, ''San Deruta'') is [[Ingrid]]'s first [[Super Combo]] in ''[[Street Fighter Alpha 3]]'', usable only with maximum [[Super Combo Gauge]].
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The '''Sun Delta''' (サンデルタ, ''San Deruta'') is [[Ingrid]]'s first [[Super Combo]] in ''[[Capcom Fighting Evolution]]'' and one of her Super Combos in ''[[Street Fighter Alpha 3 MAX]]'', usable only with maximum [[Super Combo Gauge]] (Level 3).
   
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|+'''Input'''
 
|+'''Input'''
 
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==Tactics==
 
==Tactics==
 
While powerful, especially against a turtling player, it requires Ingrid to empty the entire [[Super Gauge]] at maximum power.
 
While powerful, especially against a turtling player, it requires Ingrid to empty the entire [[Super Gauge]] at maximum power.
==Trivia==
 
*If Ingrid uses this attack on her foe, their will be no K.O. announcement present, with a symbol shown instead, however, this could also mean that she has killed her foe, which is a similarly that she shares with [[Akuma]] and [[Evil Ryu]].
 
   
 
==Sprites==
 
==Sprites==
[[File:IngridSunDelta.gif]]
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[[Image:IngridSunDelta.gif]]{{Ingrid1}}[[Category:Attacks]]
[[Category:Attacks]]
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[[Category:Special Attacks]]
 
[[Category:Ingrid's Special Attacks]]
 
[[Category:Ingrid's Special Attacks]]
 
[[Category:Super Combos]]
 
[[Category:Super Combos]]
[[Category:Special Attacks]]
 
 
[[Category:Ingrid's Super Combos]]
 
[[Category:Ingrid's Super Combos]]
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[[Category:Energy Manipulation Attacks]]
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[[Category:A-ISM Exclusive Moves]]
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[[Category:A-ISM only Super Combos]]
 
[[Category:Grab Attacks]]

Latest revision as of 00:34, 6 May 2020

The Sun Delta (サンデルタ, San Deruta) is Ingrid's first Super Combo in Capcom Fighting Evolution and one of her Super Combos in Street Fighter Alpha 3 MAX, usable only with maximum Super Combo Gauge (Level 3).

Input
All appearances Maximum only Quarter-circle backwardQuarter-circle backward + Punch

Description[]

Executed by performing two quarter-circle backward motions and pressing punch with a maximum Super Combo Gauge, Ingrid uses an advanced Sun Upper. If it connects, the opponents is hit multiple times as they are lifted in the air. The LP version hits close, the MP version hits mid-screen, and the HP version hits from far away.

Tactics[]

While powerful, especially against a turtling player, it requires Ingrid to empty the entire Super Gauge at maximum power.

Sprites[]

IngridSunDelta