Executed by performing a quarter-circle backward motion and pressing punch, Ingrid stands and holds a shield-like projectile (thus being completely contrary to what its name may imply).
This move is passable for an anti-air, and can ruin someone's jump-in and close range game. The downside is that it has slow recovery once the shield fades out, so timing with it is crucial.
|Ingrid's Move List|
|Unique Attacks||Sunbright • Easy Step • Little Lag|
|Special Attacks||Sunshot • Sunrise • Sun Arch • Sun Upper • Sun Lower • Sun Dive • Wrap Around|
|Super Combos||Sunburst • Sunshine • Sun Delta|