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The '''Super Armor''' (スーパーアーマー), also simply referred to as "''Armor''", is a property that certain attacks in the ''Street Fighter'' series and other fighting games have.
'''Super Armor''' is a property that certain attacks have. Introduced in ''[[Street Fighter IV]]'', it is the ability to absorb a single attack without being hurt or even being stunned. When struck while employing Super Armor, the armor disappears but damage is not done. Instead, a portion of the user's [[Health Meter]] is greyed out as "provisional damage", instead of losing it outright. The health meter recovers gradually to what it was, with health slowly filling the grey segment, if the player is not hit again. If the player is hit again while recovering heath, however, the amount of health represented by the grey segment which has not yet recovered is permanently lost, as well as whatever other damage the second attack inflicts.
 
   
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==Description==
[[File:Streetf4_fei_long_001.jpg|thumb|left|290px|Fei Long using Super Armor to absorb a Hadoken]]
 
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[[File:Streetf4_fei_long_001.jpg|thumb|290px|In this ''[[Street Fighter IV]]'' screenshot, [[Fei Long]] uses the Super Armor from his Focus Attack to absorb [[Ryu]]'s [[Hadoken]]. The grey part in his lifebar can be seen.]] Introduced to the main games in the ''[[Street Fighter III]]'' series, Super Armor grants the ability to absorb a single attack without being hurt or even being stunned. Such an ability is bestowed by certain [[EX Special]] attacks and, in the ''Street Fighter IV'' series, by [[Focus Attack]]s (where the manual refers to it as '''Hyper Armor''').
   
 
When struck while employing Super Armor, the armor disappears, and a portion of the user's [[Health Meter]] is greyed out as [[Provisional Damage|provisional damage]], instead of losing it outright. The health meter recovers gradually to what it was, with health slowly filling the grey segment if the player is not hit again; however, if the player is hit and suffers damage, the amount of health represented by the grey segment which has not yet recovered is permanently lost, as well as whatever other damage the second attack inflicts.
   
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Multi-hit attacks can interrupt the player's attack by depleting their armor and then hitting the now unarmored character. [[Throw]]s and [[Command Grab]]s (as they are not physical strikes) will ignore Super Armor, and [[Armor Break|Armor Breaking attacks]] will not only destroy the player's armor, but deal more damage and stun then the attack would normally have.
   
   
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==Gallery==
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<gallery>
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Zangief Super Armor.gif|[[Zangief]] using his 1 point super armor to anti air.
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Ibuki Provisional damage.gif|[[Ibuki]] using Red Focus Super Armor to absorb [[Chun-Li]]'s attack and punish.
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</gallery>
   
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== Trivia ==
   
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* While Super Armor exists in other series, Auto Guard (AKA Guard Points) often serves as its replacement, seen in series such as ''Guilty Gear'' and ''The King of Fighters''. Rather than absorbing the hit and taking provisional damage, autoguard instead completely nullifies said damage, while still causing [[Screen Freeze]] on hit. Auto Guard also functions just like regular guard, meaning chip damage occurs on blocked hit and unblockable attacks can break through as usual.
   
 
[[Category:Mechanics]]
 
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[[Category:Basic Gameplay]]
 
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[[Category:Terminology]]
 
 
 
 
 
 
Super Armor is most commonly bestowed upon a character in the middle of a [[Focus Attack]]. However, certain other moves - such as [[Balrog]]'s [[Dash Straight]] - also give the user Super Armor. One of its most advantageous qualities is that the being hit once does not interrupt whatever attack the armored character is performing; he or she simply ignores the first strike. The armor is not without its flaws, however; in addition to the very real danger of being hit twice (which <u>does</u> cause the previously armored character to be stunned), the user must also beware certain special attacks which possess the Armor Break property.
 
 
==Armor Break==
 
In the ''Street Fighter IV'' series, most characters have at least one Armor Break attack (such as [[M. Bison]]'s [[Psycho Crusher]] or [[Guile]]'s [[Flash Kick]]) with which to counter Super Armor by stunning and inflicting damage to the Armored character regardless of armor. Moves with this property completely ignore Super Armor to deal damage. When a character with Super Armor is struck by an Armor-Breaking attack, there is a sound of glass shattering and a visual effect to the same effect. The attack proceeds as normal.
 
[[Category:Gameplay]]
 

Latest revision as of 19:01, 14 September 2021

The Super Armor (スーパーアーマー), also simply referred to as "Armor", is a property that certain attacks in the Street Fighter series and other fighting games have.

Description[]

Streetf4 fei long 001

In this Street Fighter IV screenshot, Fei Long uses the Super Armor from his Focus Attack to absorb Ryu's Hadoken. The grey part in his lifebar can be seen.

Introduced to the main games in the Street Fighter III series, Super Armor grants the ability to absorb a single attack without being hurt or even being stunned. Such an ability is bestowed by certain EX Special attacks and, in the Street Fighter IV series, by Focus Attacks (where the manual refers to it as Hyper Armor).

When struck while employing Super Armor, the armor disappears, and a portion of the user's Health Meter is greyed out as provisional damage, instead of losing it outright. The health meter recovers gradually to what it was, with health slowly filling the grey segment if the player is not hit again; however, if the player is hit and suffers damage, the amount of health represented by the grey segment which has not yet recovered is permanently lost, as well as whatever other damage the second attack inflicts.

Multi-hit attacks can interrupt the player's attack by depleting their armor and then hitting the now unarmored character. Throws and Command Grabs (as they are not physical strikes) will ignore Super Armor, and Armor Breaking attacks will not only destroy the player's armor, but deal more damage and stun then the attack would normally have.


Gallery[]

Trivia[]

  • While Super Armor exists in other series, Auto Guard (AKA Guard Points) often serves as its replacement, seen in series such as Guilty Gear and The King of Fighters. Rather than absorbing the hit and taking provisional damage, autoguard instead completely nullifies said damage, while still causing Screen Freeze on hit. Auto Guard also functions just like regular guard, meaning chip damage occurs on blocked hit and unblockable attacks can break through as usual.