no edit summary
No edit summary Tag: Visual edit |
No edit summary Tags: Visual edit Mobile edit Mobile web edit |
||
===Crossover games===
Super Cancels have evolved in crossover games such as ''[[Marvel vs. Capcom 2]]'' and its two sequels, in the form of Delayed Hyper Combo, where team members can cancel a currently-performing Hyper Combo into another Hyper Combo from another member, up to 3 times. It is a staple game mechanic and is used either for extending combos, increasing damage output (especially in ''[[Marvel vs. Capcom 3]]'' and its ''[[Ultimate Marvel vs. Capcom 3|Ultimate]]'' upgrade, where Lv3 Hyper Combos
Likewise however, the standard special-to-super type of Super Cancel still exists in such games, though depending on the title and game in question, normal attacks (and/or short strings of normals) are still often the best way to cancel into supers.
[[Category:Terminology]]
[[Category:Advanced Gameplay]]
|