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A Super Combo is a type of special move, usually a more powerful version of a character's special move, that can be performed only under a certain condition and will strike an opponent multiple times. Each player has a Super Combo gauge at the bottom of the screen which is filled up while the character performs their basic and special techniques against the opponent. When the Super Combo gauge is filled completely, the player will then be able to perform their Super Combo technique by inputting the specific command, which will then reset the Super Combo gauge back to zero. If an opponent is defeated with a Super Combo, then the background will flash red and yellow.

Introduced in Super Street Fighter II Turbo, the Super Combo has also been featured in later games, such as Street Fighter III (in the form of selectable Super Arts) and Street Fighter IV.

Character Super Combos

Street Fighter IV

Character Super combo
Abel Heartless: Abel rushes the enemy, pushing him/her to the edge of the stage.  Once there, he unleashes a barrage of 4 punches, then grabs the opponent and performs a full somersault, slamming the opponent into the ground.
Akuma Raging Demon or Shun Goku Satsu: Akuma glides towards the opponent and grabs him/her.  The screen goes dark and Akuma performs multiple blows to the opponent, ending with the opponent on the ground and the Kanji 'ten' (天) - meaning "sky", "heaven", or "providence" visible on Akuma's back when the Super Combo finishes.
Balrog Crazy Buffalo: Balrog rushes the opponent and performs 5 straights, knocking the opponent to the ground.
Blanka Ground Shave Roll: Blanka launches into the air in a ball which spins almost in place when it lands (though moving slightly forward), dealing multiple hits to the opponent. Can be charged once activated.
Cammy Spin Drive Smasher: Cammy starts with a low Spiral Arrow, follows with a backflip double kick and finishes with a Cannon Spike.
Chun-Li Senretuskyaku: Chun-Li kicks the opponent once, then follows with a Hyakuretsu Kyaku and finishes with an inverted heel kick.
Crimson Viper Emergency Combination: Viper charges her gloves, then dashes forward and delivers two Thunder Knuckles followed by a backflip Burning Kick.
Dan

Hissho Buraiken: Dan unleashes a flurry of 18 punches and kicks, finishing with a Koryuken.  A remarkably powerful Super Combo.

Legendary Taunt: Dan rolls forward and performs a pose flexing his bicep, then rolls again and performs a second pose flexing his bicep, continuing to roll and alternate between the two poses several times before performing a slow-motion jump through the air.  On landing, Dan displays his signature pose, sticking out his rear end and giving a thumbs-up to the camera with a "ping" in his smile.  Does absolutely no damage (not even striking the opponent) whatsoever but still uses a full Super Gauge and leaves the user wide open to attack for the duration of the (rather long) taunt.

Dhalsim Yoga Inferno: Dhalsim blows an extra-large Yoga Flame which severely burns the opponent.
E. Honda Super Killer Head Ram: Honda hits the opponent with two successive Sumo headbutts.
El Fuerte El Fuerte Dynamite: El Fuerte performs three forward flips, kicking the opponent in the process, and then runs up the opponent's chest, leaps high into the air, and performs a flying body slam straight down.
Fei Long Rekkashinken: Fei Long uses his Rekkaken five times.
Gouken Forbidden Shoryuken: Gouken draws back and delivers a very powerful Shoryuken.
Gen Zan'ei: Gen phases through his enemy and slashes at them, striking once but with the opponent suffering six hits once Gen finishes.Jyakoha: Gen jumps upward, grabs the enemy from the air with a scissor lock to the head, and slams them to the ground while spinning rapidly.
Guile Double Flash: Guile performs two multi-hitting Flash Kicks.
Ken Shoryureppa: Ken performs a light Shoryuken and then a flaming one.
M. Bison Knee Press Nightmare: Bison performs two Double Knee Presses and a Sliding Kick past the falling opponent.
Rose Aura Soul Spark: Rose launches an intense Soul Spark which hits the opponent multiple times.
Rufus Spectacle Romance: Rufus punches the opponent twice, then somersaults over him/her and sends them flying with a two-handed strike upon landing behind them.
Ryu Shinku Hadoken: Ryu prepares an unusually powerful Hadouken and launches it at the enemy.
Sagat Tiger Genocide: Sagat strikes with the Tiger Knee, and follows up with Tiger Uppercut.
Sakura Karu Ichiban: Sakura does 3 low Shunpukyaku floor sweeps and finishes with a reverse roundhouse kick.
Seth Tandem Storm: Seth creates an orb of dark energy between his palms which sucks the opponent into it as it shrinks, dealing multiple hits.  When it reaches its minimum size, it explodes, sending the opponent flying.
Vega

Flying Barcelona Special: A wall-jump which leads into a Rolling Izuna Drop, or can be cancelled into a regular leaping slash.

Rolling Izuna Drop: Vega performs three Izuna Drops.

Zangief Final Atomic Buster: Zangief performs two suplexes which segue into a Spinning Piledriver.
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