The player battles a set number of opponents in an attempt to gain a high score and win as many fights as they can in a row. As they win battles, they'll gain points that go towards their score. However, they can spend your points between matches to power up for the next fight.
Point are earned each round based on several factors. Getting the first hit or stunning the opponent tacks on bonus points for the round. Players earn a higher score if they KO their opponent with an EX move or with a Critical Art. In addition, players can earn a chunk of points for getting a Perfect in the round.
However, the character's health meter and time during the round are the biggest contributing factor to the player's score. Finishing a round in a short amount of time or with almost a full health bar results in more points. Conversely, finishing a round with a short health bar or KOing the opponent with so much time gone off of the clock gives the player fewer points. Players can also use the Double Down option to double, triple or tenfold their score.
Winning in Survival Mode.awards the player with more colors for their character's costumes, as well as EXP and Fight Money. It is important to note that the colors can only be unlocked for the costume their character fights in. The player needs to complete Survival Mode multiple times to unlock all of the characters' different costume colors.
In Street Fighter V: Arcade Edition, the player has the option to select the order of the opponents: Fixed or Random. In Fixed, only the initial 16 characters will appear in a predetermined order. In Random, all currently-released characters, including those from Season 1-3, will appear in random order – except for the “boss” character that appears in a different color every 10 stages.
In addition, players will have a chance to earn Fortune Tickets for Fighting Chance by achieving a specific, target score in all four difficulties. Players can earn up to 20 Fortune Tickets every month; five for each difficulty.
- Easy: 500,000
- Normal: 850,000
- Hard: 1,500,000
- Extreme: 2,200,000
After completing a stage in Survival Mode, the player are able to give their character a boost prior to the start of the next round. These boosts vary from regaining health, to increasing their character's attack or defense. Each boost requires a cost to the player's score. If their score is not high enough, then the player cannot use certain Battle Supplements.
|Do not use a Supplement||0||Choose not to use any Supplements|
|Health Recovery: Low||-6000||Restores health by 20% at the start of the next stage.|
|Health Recovery: Medium||-9000||Restores health by 40% at the start of the next stage.|
|Health Recovery: High||-15000||Restores health by 80% at the start of the next stage.|
|Health Recovery: Full Recovery||-25000||Restores health by 100% at the start of the next stage.|
|Critical Gauge: 1||-1000||Starts the next stage with 1 stock of Critical Gauge filled.|
|Critical Gauge: 2||-2000||Starts the next stage with 2 stocks of Critical Gauge filled.|
|Critical Gauge: Full||-3000||Start the next stage with a full Critical Gauge.|
|Critical Gauge Boost||-1000||Increases the fill amount of the Critical Gauge by 50%.|
|Critical Gauge Boost 2||-2000||Increases the fill amount of the Critical Gauge by 100%.|
|V-Gauge: 1||-1000||Starts the next stage with 1 stock of Critical Gauge filled.|
|V-Gauge: Full||-3000||Start the next stage with a full V-Gauge.|
|V-Gauge Boost||-1000||Increases the fill amount of the V-Gauge by 50%.|
|V-Gauge Boost 2||-3000||Increases the fill amount of the V-Gauge by 100%.|
|Attack Power Up|
|Attack Power Up 1||-2000||Raises power by 15%. Stun damage is also increased.|
|Attack Power Up 2||-3000||Raises power by 30%. Stun damage is also increased.|
|Attack Power Up 3||-5000||Raises power by 45%. Stun damage is also increased.|
|Defense Up 1||-2000||Increases damage resistance by 25%. Stun defense is also increased.|
|Defense Up 2||-3000||Increases damage resistance by 65%. Stun defense is also increased.|
|Defense Up 3||-6000||Increases damage resistance by 150%. Stun defense is also increased.|
|Double Down 1||-5000||You will take more damage in the next fight, but your score will be doubled.|
|Double Down 2||-1000||Your health will be halved, but your score in the next match will be tripled.|
|Double Down 3||-1000||Your stun gauge will be maxed out at all times, but your score in the next match will be tripled.|
|Double Down 4||-5000||Your V-Gauge and Critical Gauge will not charge, but your score in the next match will be doubled.|
|Double Down 5||-1000||Your health will be at minimum, and your V-Gauge and Critical Gauge won't full up but you will get 10x score on your next match.|
Battle Items Edit
- Main Article: Battle Item
On June 26, 2018, Battle Items is added. Beating Survival Mode is one of the ways to obtain Battle Items. The difficulty of Survival Mode determines how many items a player receives. These items can also be received in Fighting Chance.
- Easy: 3 items
- Normal: 5 items
- Hard: 10 items
- Extreme: 20 items
Survival Mode has a total of four different difficulties. Each them has a different number of opponents the player must defeat. The beginning of each difficulty start off very easy. However, with each fight, the round becomes harder.
Completing this will reward the player Color 3 for the costume the selected character is wearing, as well as EXP for the character and Fight Money.
|1||Charlie Nash||Forgotten Waterfall|
- If the player selects "Random" for Enemy order, Necalli will be the 'boss' opponent on the 10th stage.
Completing this rewards the player Colors 4, 5, and 6 for the costume the selected character is wearing, as well as EXP for the character and Fight Money.
|6||Karin||Bustling Side Street|
|16||R. Mika||City in Chaos|
- If the player selects "Random" for Enemy order, Charlie Nash, Kolin, and Urien will be the 'boss' opponent every 10 stages.
Completing this rewards the player Colors 7, 8, 9, and 10 for the costume the selected character is wearing, as well as EXP for the character and Fight Money.
|1||R. Mika||Bustling Side Street|
|26||R. Mika||Kanzuki Estate|
|31||Charlie Nash||Forgetten Waterfall|
|36||Dhalsim||Bustling Side Street|
|46||Birdie||Lair of the Four Kings|
- If the player selects "Random" for Enemy order, Birdie, F.A.N.G, Balrog, Vega, and M. Bison will be the 'boss' opponent every 10 stages.
Completing this gives the player EXP for the selected character. If completed for the first time, they will also receive a bonus title.
|6||Cammy||Lair of the Four Kings|
|11||Charlie Nash||Kanzuki Estate|
|26||Charlie Nash||Underground Arena|
|36||M. Bison||Forgetten Waterfall|
|41||Vega||City in Chaos|
|51||Cammy||Bustling Side Street|
|76||Birdie||Bustling Side Street|
|81||Charlie Nash||Forgetten Waterfall|
|86||Dhalsim||City in Chaos|
|91||R. Mika||Shadaloo Base|
|96||Cammy||Lair of the Four Kings|