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(The statement is true in some games and false in others. In most games before V sweeps were relatively safe even if they were negative because of high pushback usually. Or some sweeps were even 0 on block.)
Tag: Visual edit
Tag: Visual edit
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[[File:Ibuki_sweep_Xiaoyu.gif|thumb|[[Ibuki]] sweeping Ling Xiaoyu in ''[[Street Fighter X Tekken]]''.]]
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[[File:Ibuki_sweep_Xiaoyu.gif|thumb|[[Ibuki]] sweeping [[w:c:tekken:Ling Xiaoyu|Ling Xiaoyu]] in ''[[Street Fighter × Tekken]]''.]]
   
A '''sweep''' is a term for an attack that for most of the cast refers to their crouching hard kick.
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A '''sweep''' is a term for an attack that for most of the ''[[Street Fighter series|Street Fighter]]'' cast refers to their crouching hard kick.
   
 
==Description==
 
==Description==
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[[File:Vs190604-010.JPG|thumb|174x174px|Some characters, such as [[Hugo]] do not have conventional sweeps, as his own crouching hard kick sees him launch his giant posterior at his opponent (shown against Ling Xiaoyu). However, in Hugo's case, his crouching Medium Kick acts as his traditional sweep.]]
A sweep refers to an attack accessible to most characters in the ''[[Street Fighter series|Street Fighter]]'' series where the attack if it connects performs a hard knockdown (soft in ''Street Figther V'') on the opponent when it connects. Some characters such as [[Hugo]] have an actual "sweep" with his crouching medium kick as his crouching hard kick is another kind of attack. [[Dudley]] doesn't have a traditional sweep. It is a rarity where characters can combo off their sweep with some exception such as Ibuki with her [[Target Combo 10 (Ibuki)|Target Combo 10]] or Dudley with his launching sweep.  Pre-''Street Fighter III'' sweeps had more defined animations for the hit character (mostly for the females) that reflected their personality such as [[Sakura]] quickly flapping her arms before hitting the ground or [[Cammy]] landing in a sensual position before recovering.
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A sweep refers to an attack accessible to most characters in the ''[[Street Fighter series|Street Fighter]]'' series where the attack, if it connects performs a hard knockdown (soft in ''[[Street Fighter V]]'') on the opponent when it connects. Some characters such as Hugo having an actual "sweep" with his crouching medium kick as his crouching hard kick is another kind of attack while other characters such as [[Dudley]] doesn't have a traditional sweep. It is a rarity where characters can combo off their sweep with some exception such as Ibuki with her [[Target Combo 10 (Ibuki)|Target Combo 10]] or Dudley with his launching sweep.  Pre-''[[Street Fighter III series|Street Fighter III]]'' sweeps had more defined animations for the hit character (mostly for the females) that reflected their personality such as [[Sakura]] quickly flapping her arms before hitting the ground or [[Cammy]] landing in a sensual position before recovering.
   
 
==In Game==
 
==In Game==
As sweeps that connect cause knockdowns, they tend to inherit the pros and cons of how the mechanic is treated in the game. The safety of sweeps varies as in some games they are an inherit part of character footsies due to speed and [[Pushback]] while in others such as ''Street Fighter V'' they usually are very negative in terms of frame data. Some sweeps can be special canceled, making them useful for pressure.
+
As sweeps that connect cause knockdowns, they tend to inherit the pros and cons of how the mechanic is treated in the game. The safety of sweeps varies, as in some games, they are an inherit part of character footsies due to speed and [[Pushback]], while in other games, such as ''Street Fighter V'', they usually are very negative in terms of frame data. Some sweeps can be special canceled, making them useful for pressure.
   
===''Street Fighter IV''===
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===''[[Street Fighter IV series|Street Fighter IV]]''===
Swept characters are knocked down for a certain amount of time. In the ''Ultra'' update, the delayed wakeup mechanic was introduced. Making sweep a little less desired as a finisher for [[Link]]s. Oddly Ibuki's sweep knocks down characters for longer than other sweeps in the game.
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Swept characters are knocked down for a certain amount of time. In the ''[[Ultra Street Fighter IV|Ultra]]'' update, the delayed wakeup mechanic was introduced, making sweep attacks a little less desired as a finisher for [[Link]]s. Oddly enough, Ibuki's sweep knocks down characters for longer than other sweeps in the game itself.
   
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In [[OMEGA Mode]] sweeps can be quick risen.
===''Street Fighter X Tekken''===
 
''[[File:Ibuki_link_sweep.gif|thumb|[[Link]]ing into sweep rather than Cross Rushing provides more time to follow up.]]''
 
Sweeps can be used normally or part of [[Cross Rush]]. [[Super Charge]] mechanics benefit characters that can sweep special cancel such as [[Poison]] and Yoshimitsu, as on hit it makes a great approach and positioning opportunities and on block the dashing character can be safe. Special Cancelable sweeps used in a part of Cross Rush can still be special canceled with 1 bar of the Super Gauge. Characters hit by sweep can choose to [[Roll (Street Fighter X Tekken)|Roll]] to escape further pressure.
 
   
===''Street Fighter V''===
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===''[[Street Fighter × Tekken]]''===
 
[[File:Ibuki_link_sweep.gif|thumb|[[Link]]ing into sweep rather than Cross Rushing provides more time to follow up.]]
Sweeps no longer cause hard knockdowns without [[Counter Hit]]s. They also are much more punishable in terms of [[Frame Data]]. In addition, every characters' sweep is one of their [[Crush Counter]] attacks.
 
 
Sweeps can be used either normally or as part of a [[Cross Rush]]. [[Super Charge]] mechanics benefit characters that can sweep into a special cancel such as [[Poison]] and [[w:c:tekken:Yoshimitsu|Yoshimitsu]], as on hit it makes a great approach and positioning opportunities and on block the dashing character can be safe. Special Cancelable sweeps used as part of a Cross Rush can still be special canceled with 1 bar of the [[Super Combo Gauge|Cross Gauge]]. Characters hit by sweep can choose to [[Roll (Street Fighter X Tekken)|Roll]] in order to escape further pressure.
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===''[[Street Fighter V]]''===
 
Sweeps no longer cause hard knockdowns without [[Counter Hit]]s. They also are much more punishable in terms of [[Frame Data]] on block and most characters can't take nearly as much advantage on hit due to being techable. In addition, every character's sweep is one of their [[Crush Counter]] attacks.
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==Trivia==
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*Despite using the same ''[[Street Fighter Alpha series|Street Fighter Alpha]]'' sprites in ''[[Capcom Fighting Evolution]]'', Sakura's hit by sweep animation was changed in timing, with the arm flapping part being significantly reduced.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
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vs190410-020.JPG|[[Ryu]] using his crouching hard kick against [[Joe]]. There are no traditional sweeps in the original ''[[Street Fighter]]''.
vs190405-032.JPG|Some character sweeps come from sliding attacks, such as M. Bison.
 
vs190405-041.JPG|A sweep in ''Street Fighter IV''.
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vs190410-021.JPG|[[Ken Masters|Ken]] sweeping [[Dhalsim]] in ''[[Street Fighter II: The World Warrior]]''.
 
vs190405-032.JPG|Some character sweeps come from sliding attacks, such as [[M. Bison]] using this against [[Chun-Li]].
UNTITLED0014.JPG|Sweeps in ''Street Fighter X Tekken''
 
vs190405-036.JPG|A sweep in ''[[Street Fighter V]]''
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vs190604-020.JPG|Ken sweeping Chun-Li in the SNES version of ''Street Fighter II: The World Warrior''.
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vs190410-022.JPG|[[Zangief]] sweeping [[Guile]] in ''Street Fighter II: Champion Edition''.
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vs190410-023.JPG|[[Balrog]] "sweeping" Ken in ''[[Street Fighter II': Hyper Fighting]]''. It is interesting to note that Balrog did not have a sweep in ''The World Warrior'' and his sweep from within this game reuses his crouching LK and MK animation. He would eventually gain a true sweep animation in the following update.
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vs190907-005.JPG|Zangief sweeping Chun-Li in ''Street Fighter II Turbo: Hyper Fighting'' for the Super Nintendo.
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Vs190806-053.JPG|Dhalsim sweeping Chun-Li in ''Street Fighter II: Special Champion Edition'' for the Sega Genesis.
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vs190410-024.JPG|[[Cammy]] sweeping [[T. Hawk]] in ''[[Super Street Fighter II: The New Challengers]]''.
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vs190410-026.JPG|[[Sagat]] sweeping Cammy in ''[[Super Street Fighter II Turbo]]''.
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vs190410-027.JPG|[[Rose]] sweeping Chun-Li in ''[[Street Fighter Alpha: Warriors' Dreams]]''.
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vs190410-029.JPG|Rose sweeping [[Sakura]] in ''[[Street Fighter Alpha 2]]''.
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vs190626-003.JPG|Rose sweeping Cammy in ''Street Fighter Alpha 2 Gold''.
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vs190410-030.JPG|Rose sweeping [[Karin]] in ''[[Street Fighter Alpha 3]]''.
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vs190410-033.JPG|[[Alex]] sweeping [[Ibuki]] in ''[[Street Fighter III: New Generation]]''.
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vs190410-035.JPG|Ibuki sweeping [[Elena]] in ''[[Street Fighter III: 2nd Impact]]''.
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vs190410-036.JPG|Ibuki sweeping Chun-Li in ''[[Street Fighter III: Third Strike]]''.
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vs190904-005.JPG|[[Captain Commando (character)|Captain Commando]] sweeping [[w:c:marvel:Rogue|Rogue]] in ''[[Marvel vs. Capcom 2: New Age of Heroes]]''.
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Vs191213-034.JPG|[[Batsu Ichimonji|Batsu]] sweeping [[Hinata Wakaba|Hinata]] in ''[[Project Justice]]''.
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Vs190814-002.JPG|Ibuki sweeping [[w:c:darkstalkers:Felicia|Felicia]] in ''[[Super Gem Fighter Mini Mix]]'' (referred to as a "slow sweep" in this game).
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vs190405-041.JPG|Ibuki sweeping Ryu in ''[[Super Street Fighter IV]]''.
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vs190821-035.JPG|[[w:c:megaman:Roll|Roll]] sweeping Chun-Li in ''[[Tatsunoko vs. Capcom: Cross Generation of Heroes]]''.
 
UNTITLED0014.JPG|Ibuki sweeping [[w:c:tekken:Ling Xiaoyu|Ling Xiaoyu]] in ''[[Street Fighter × Tekken]]''.
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vs190604-011.JPG|[[Hugo]]'s crouching medium kick acts like a traditional sweep, shown here against Xiaoyu.
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vs190405-036.JPG|Ibuki sweeping Ken in ''[[Street Fighter V]]''.
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vs190410-037.JPG|[[Ingrid]] sweeping Sakura in ''[[Capcom Fighting Evolution]]''.
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vs190413-126.JPG|[[Skullomania]] sweeping Chun-Li in ''[[Street Fighter EX2|Street Fighter EX2 Plus]]''.
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vs190706-002.JPG|Skullomania sweeping Chun-Li in ''[[Street Fighter EX3]]''.
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vs191115-009.JPG|Guile sweeping Chun-Li in ''[[Street Fighter: The Movie (arcade game)|Street Fighter: The Movie]]'' (arcade version).
 
</gallery>
 
</gallery>
 
[[Category:Gameplay & Terms]]
 
[[Category:Gameplay & Terms]]

Revision as of 19:29, 21 January 2020

Ibuki sweep Xiaoyu

Ibuki sweeping Ling Xiaoyu in Street Fighter × Tekken.

A sweep is a term for an attack that for most of the Street Fighter cast refers to their crouching hard kick.

Description

Vs190604-010

Some characters, such as Hugo do not have conventional sweeps, as his own crouching hard kick sees him launch his giant posterior at his opponent (shown against Ling Xiaoyu). However, in Hugo's case, his crouching Medium Kick acts as his traditional sweep.

A sweep refers to an attack accessible to most characters in the Street Fighter series where the attack, if it connects performs a hard knockdown (soft in Street Fighter V) on the opponent when it connects. Some characters such as Hugo having an actual "sweep" with his crouching medium kick as his crouching hard kick is another kind of attack while other characters such as Dudley doesn't have a traditional sweep. It is a rarity where characters can combo off their sweep with some exception such as Ibuki with her Target Combo 10 or Dudley with his launching sweep.  Pre-Street Fighter III sweeps had more defined animations for the hit character (mostly for the females) that reflected their personality such as Sakura quickly flapping her arms before hitting the ground or Cammy landing in a sensual position before recovering.

In Game

As sweeps that connect cause knockdowns, they tend to inherit the pros and cons of how the mechanic is treated in the game. The safety of sweeps varies, as in some games, they are an inherit part of character footsies due to speed and Pushback, while in other games, such as Street Fighter V, they usually are very negative in terms of frame data. Some sweeps can be special canceled, making them useful for pressure.

Street Fighter IV

Swept characters are knocked down for a certain amount of time. In the Ultra update, the delayed wakeup mechanic was introduced, making sweep attacks a little less desired as a finisher for Links. Oddly enough, Ibuki's sweep knocks down characters for longer than other sweeps in the game itself.

In OMEGA Mode sweeps can be quick risen.

Street Fighter × Tekken

Ibuki link sweep

Linking into sweep rather than Cross Rushing provides more time to follow up.

Sweeps can be used either normally or as part of a Cross Rush. Super Charge mechanics benefit characters that can sweep into a special cancel such as Poison and Yoshimitsu, as on hit it makes a great approach and positioning opportunities and on block the dashing character can be safe. Special Cancelable sweeps used as part of a Cross Rush can still be special canceled with 1 bar of the Cross Gauge. Characters hit by sweep can choose to Roll in order to escape further pressure.

Street Fighter V

Sweeps no longer cause hard knockdowns without Counter Hits. They also are much more punishable in terms of Frame Data on block and most characters can't take nearly as much advantage on hit due to being techable. In addition, every character's sweep is one of their Crush Counter attacks.

Trivia

Gallery