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==Description==
 
==Description==
 
[[File:Ibuki_Target_Combo_6.gif|thumb|Target Combo 6 in action]]
 
[[File:Ibuki_Target_Combo_6.gif|thumb|Target Combo 6 in action]]
Ibuki starts off with the 2 hits of [[Target Combo 4 (Ibuki)|Target Combo 4]], going for a sweep instead. Then doing a character unique property of [[Juggle|Juggling]] with a standing hardkick looking attack off her sweep sequence. Ibuki can [[jump]] out at the end of the sequence and cancel into specials.
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Ibuki starts off with the 2 hits of [[Target Combo 4 (Ibuki)|Target Combo 4]], going for a sweep instead. Then doing a character unique property of [[Juggle|Juggling]] with a standing hard kick looking attack off her sweep sequence. Ibuki can [[jump]] out at the end of the sequence and cancel into specials.
   
 
==Tactics==
 
==Tactics==
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As for the attack itself, it works differently in each game. In ''IV'' it provides Ibuki a chance for an [[Air Reset|air reset]] off her target combo (or a juggle in Ultra). In ''Street Fighter X Tekken'' it provides Ibuki more juggle opportunity with [[Target Combo 3 (Ibuki)|Target Combo 3]].
 
As for the attack itself, it works differently in each game. In ''IV'' it provides Ibuki a chance for an [[Air Reset|air reset]] off her target combo (or a juggle in Ultra). In ''Street Fighter X Tekken'' it provides Ibuki more juggle opportunity with [[Target Combo 3 (Ibuki)|Target Combo 3]].
   
This Target Combo has the same startup as Target Combo 4, making the player have to decide between the two. Target Combo 4 tends to have more knockdown options with [[Neck Breaker]] and [[Raida]].
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This target combo has the same startup as Target Combo 4, making the player have to decide between the two. Target Combo 4 tends to have more knockdown options with [[Neck Breaker]] and [[Raida]].
   
 
This target combo shines with it's backup utility. It provides a sweep knockdown if the user ends at the crouching hard kick Ibuki can have better choice of the knockdown positioning rather than Neck Breaker's fixed position. Ibuki's sweep is 6 frame startup in ''IV'' and 7 frame in ''Street Fighter X Tekken''. Being able to do a sequence off a 3 frame jab is very useful and simplifies ease.
 
This target combo shines with it's backup utility. It provides a sweep knockdown if the user ends at the crouching hard kick Ibuki can have better choice of the knockdown positioning rather than Neck Breaker's fixed position. Ibuki's sweep is 6 frame startup in ''IV'' and 7 frame in ''Street Fighter X Tekken''. Being able to do a sequence off a 3 frame jab is very useful and simplifies ease.
   
 
[[File:Ibuki_Target_Combo_6_OS_BD.gif|thumb|Ibuki using the very same inputs for Target Combo 6 to catch Christie's Backdash]]
 
[[File:Ibuki_Target_Combo_6_OS_BD.gif|thumb|Ibuki using the very same inputs for Target Combo 6 to catch Christie's Backdash]]
Looking at the inputs this Target Combo is good against characters with weak wakeup options as it is also a bulit in Target Combo. It's execution is a built in [[Option Select]] where if Ibuki uses it on a character's wakeup it will whiff a jab and followup as a sweep if they [[Dash|backdash]] and if it is blocked (or connects as a hit) Ibuki will do her full sequence. This is more important in ''Street Fighter X Tekken'' where regular input Option Selects are harder due to the [[Cross Rush]] system; Having a Target Combo to fall back on to not activate Cross Rush makes this action much safer.
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Looking at the inputs this Target Combo is good against characters with weak wake-up options as it is also a built in target combo. It's execution is a built in [[Option Select]] where if Ibuki uses it on a character's wake-up it will whiff a jab and followup as a sweep if they [[Dash|backdash]] and if it is blocked (or connects as a hit) Ibuki will do her full sequence. This is more important in ''Street Fighter X Tekken'' where regular input Option Selects are harder due to the [[Cross Rush]] system; Having a Target Combo to fall back on to not activate Cross Rush makes this action much safer.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
Ibuki Target Combo 6 OS Reversal.gif|The same Option Select can beat some invincible reversals. As shown here against Christe's keep in mind it does not have any invincibility of it's own and will lose to some like Tiger Uppercut
 
Ibuki Target Combo 6 OS Reversal.gif|The same Option Select can beat some invincible reversals. As shown here against Christe's keep in mind it does not have any invincibility of it's own and will lose to some like Tiger Uppercut
Ibuki Target Combo 6 USF4.gif|Street Fighter IV Sequence
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Ibuki Target Combo 6 USF4.gif|''Street Fighter IV'' Sequence
 
</gallery>
 
</gallery>
 
[[Category:Ibuki's Special Attacks]]
 
[[Category:Ibuki's Special Attacks]]

Revision as of 04:44, 20 May 2020

Target Combo 6 is one of Ibuki's Target Combos in the Street Fighter III games, Street Fighter IV games, and Street Fighter X Tekken.

Description

Ibuki Target Combo 6

Target Combo 6 in action

Ibuki starts off with the 2 hits of Target Combo 4, going for a sweep instead. Then doing a character unique property of Juggling with a standing hard kick looking attack off her sweep sequence. Ibuki can jump out at the end of the sequence and cancel into specials.

Tactics

Vs181211-001

As for the attack itself, it works differently in each game. In IV it provides Ibuki a chance for an air reset off her target combo (or a juggle in Ultra). In Street Fighter X Tekken it provides Ibuki more juggle opportunity with Target Combo 3.

This target combo has the same startup as Target Combo 4, making the player have to decide between the two. Target Combo 4 tends to have more knockdown options with Neck Breaker and Raida.

This target combo shines with it's backup utility. It provides a sweep knockdown if the user ends at the crouching hard kick Ibuki can have better choice of the knockdown positioning rather than Neck Breaker's fixed position. Ibuki's sweep is 6 frame startup in IV and 7 frame in Street Fighter X Tekken. Being able to do a sequence off a 3 frame jab is very useful and simplifies ease.

Ibuki Target Combo 6 OS BD

Ibuki using the very same inputs for Target Combo 6 to catch Christie's Backdash

Looking at the inputs this Target Combo is good against characters with weak wake-up options as it is also a built in target combo. It's execution is a built in Option Select where if Ibuki uses it on a character's wake-up it will whiff a jab and followup as a sweep if they backdash and if it is blocked (or connects as a hit) Ibuki will do her full sequence. This is more important in Street Fighter X Tekken where regular input Option Selects are harder due to the Cross Rush system; Having a Target Combo to fall back on to not activate Cross Rush makes this action much safer.

Gallery