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Executed by pressing Light Punch and Light Kick, (the throw command) and pushing backwards near an opponent. Nash first delivers a knee strike to the opponent's midsection. As they are recovering, Nash slips behind the opponent and puts them in a sleeper hold, choking them out. Nash then throws his opponent across the area.
Compared to his forward throw, this move does more damage and creates more space from his opponent. If his opponent specializes in fighting up close, Nash can use this throw to put some distance between himself and his opponent. It is a great way to reset the neutral game. From afar, Nash can zone out his opponent with Sonic Boom.