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"Unleash a series of roundhouse kicks while moving forward. Useful in combos as well as for sending opponents flying away."
Street Fighter 6

The Tatsumaki Zankukyaku (竜巻斬空脚 Tatsumaki Zankuukyaku?, "Tornado Slashing Air Leg"), also known as the Hurricane Scythe Kick, is a version of the Tatsumaki in the Street Fighter series. It is utilized by Akuma and Oni.

Input
All appearances Arcade Stick QCB+Arcade Button Kick
Street Fighter 6
(Modern)
Arcade Stick QCB+Modern Button

Description[]

TatsumakiZankukyaku

Like quite a few of Akuma's attacks, it has the properties of Ryu and Ken's Tatsumaki Senpukyaku. It hits multiple times like Ken's version, but is as strong as Ryu's version and faster, albeit harder to control. The EX Special version has Akuma spin in place, also similar to Ryu's.

In some games, particularly the Marvel vs. Capcom series, the attack takes on lightning-elemental properties. In Marvel vs. Capcom 3, an airborne Tatsumaki Zankukyaku doesn't knock down the opponent; in Ultimate Marvel vs. Capcom 3, the ground version also loses this property, but can still hit opponents into the air.

In the arcade version of Street Fighter: The Movie, the Tatsumaki Zankukyaku is fire-elemental, much like Ken's Shoryuken.

In Street Fighter V, Akuma's Light and Medium versions travel horizontally as before. However, the Heavy version rises up at an angle before Akuma kicks his opponent back down for the final hit. The EX version is the same (where Akuma performs a stationary Tatsumaki Zankukyaku).

In Street Fighter 6, the OD version of this move causes Akuma to execute a multi-hitting. stationary Tatsumaki Zankukyaku. After the fourth kick, Akuma then performs an upward heel kick that launches the opponent high in the air, allowing him to follow up with another attack.

Tactics[]

The midair Tatsumaki Zankukyaku is one of Akuma's main cross-up tools. A common tactic is to follow up a Light Tatsumaki Zankukyaku juggle with a Heavy Goshoryuken, especially in the corner. Later games made the timing of this combo more strict.

In Street Fighter V, the EX variation can be used at the apex of an EX Hyakkishu without having to expend any extra meter.

Each version has its own benefits. The Light version can be used to extend combos, letting Akuma link into another special move such as Goshoryuken. Medium Tatsumaki Zankukyaku typically has the fastest startup and covers the most distance. Not only can Akuma go through projectiles with this version, but he also can push the opponent closer toward the corner with Medium Tatsumaki Zankukyaku. After Street Fighter IV, Akuma's Heavy version ascends upward and kicks the opponent four times. While this inflicts less damage compared to a Goshoryuken, he lands closer to the opponent for decent okizeme.

In Street Fighter IV and Street Fighter V, the EX version knocks the opponent further away. It can also put the opponent in a juggle state in the corner, allowing him to follow-up with another special move. In Street Fighter 6, Akuma launches the opponent on the final kick. This allows him to put the opponent in a juggle state and continue the combo from anywhere on the screen.

Gallery[]

Frames[]

Street Fighter III[]

Sprites[]

Akuma's Tatsumaki ZankukyakuAkuma's Tatsumaki Zankukyaku CyberAkumaTatsumakiZankuukyakuAkumaspinkick

Video[]

HP_Shaku,_EX_Tatsu

HP Shaku, EX Tatsu

A combo for Akuma in SFIV finishes with an EX Tatsumaki Zankukyaku.

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