|Street Fighter Alpha|
Street Fighter III
Capcom vs. SNK
|Marvel vs. Capcom||+|
|Ultra Street Fighter IV(OMEGA Mode)||+|
|Street Fighter V||+|
In the Street Fighter Alpha, Street Fighter III and SNK vs. Capcom series, Akuma, while airborne, launches a single, large Zanku Hadoken; like the Messatsu Gou Hadou, this attack hits eight times if it connects.
In the Marvel vs. Capcom series, Akuma instead unleashes a barrage of Zanku Hadokens upon the opponent, inflicting a great deal of damage. It also notably slows down his descent to the ground for the duration, and he will not completely land when close to the ground until the move ends.
In Marvel vs. Capcom 3, the attack undergoes a notable change similar to his Messatsu Gou Hadou; the variants are called Tenma Gou Zankuu: Agyou (天魔豪斬空・阿形, "Sky Demon Great Slashing Air: Open-Mouthed Form") and Tenma Gou Zankuu: Ungyou (天魔豪斬空・吽形, "Sky Demon Great Slashing Air: Closed-Mouthed Form"). The former is a barrage of Hadoukens not unlike the original MvC series Tenma Gou Zankuu, while the latter is a beam fired downward from both palms (like almost all Hadoken-based supers in the series). Unlike in past crossovers, only the Ungyou version can hit OTG.
The Tenma Gou Zankuu also makes an appearance in Ultra Street Fighter IV's OMEGA Mode for Akuma, appearing as one of the revamped EX Special versions of the Zanku Hadoken. It is executed the same way as the Zanku Hadoken, but uses all three punch buttons and requires a single section of the Super Combo Gauge. This variant has no pause for the animation, meaning that Akuma becomes vulnerable during the execution of this move. The attack is considerably faster than the heavy punch and EX Zanku Hadoken, hits thrice and travels almost as far as the heavy punch of the Zanku Hadoken. The attack can be used when jumping backwards, unlike the regular Zanku Hadoken. After launching the projectile, Akuma will descend in a straight line.
Unlike the original Zanku Hadoken, the angle is often more consistently closer to 45° when fired, which is mostly true in the crossover titles and as of Street Fighter III.
- In the PlayStation version of Marvel Super Heroes vs. Street Fighter, the move contains several shorter flashes compared to the game's arcade and Sega Saturn versions. As a result, the flashes are capable of causing epileptic seizures.
- This is one of the few techniques where Akuma calls out its name upon executing it, mainly via the "Gou Zankuu" part. In some games like Marvel vs. Capcom 3, he does yell out the whole name (but only so far for the Ungyou version).
|Akuma's Move List|
|Unique Attacks||Zugaihasatsu • Senpukyaku • Tenmakujinkyaku • Kikokurenzan • Kikokurentotsu • Kongoken • Sekiseiken • Tenha|
|V-Skills||Rakan • Kiai|
|V-Triggers||Dohatsu Shoten •Shiretsu Hasshi|
|Special Attacks||Gohadoken • Zanku Hadoken • Shakunetsu Hadoken • Goshoryuken • Tatsumaki Zankukyaku • Ashura Senku • Hyakkishu • Zenpou Tenshin • Goshoryu Counter • Tenmakujinkyaku|
|Super Combos||Shun Goku Satsu • Messatsu Gohado • Tenma Gozanku • Messatsu Goshoryu • Shun Goku Satsu (SFTM version)|
|Super Arts||Messatsu Gohado • Tenma Gozanku • Messatsu Goshoryu |
Messatsu Gorasen • Shun Goku Satsu • Kongou Kokuretsuzan • Misogi
|Ultra Combos||Wrath of the Raging Demon • Demon Armageddon|
|Critical Arts||Sekia Kuretsuha • Shun Goku Satsu|
|Hyper Combos||Messatsu Gohado • Tenma Gozanku • Messatsu Goshoryu • Messatsu Gorasen • Shun Goku Satsu|
|Mighty Combos||Messatsu Gohado • Tenma Gozanku • Messatsu Goshoryu • Shun Goku Satsu|
|Exceeds||Shun Goku Satsu|