- "Come on! Fight time! OH YEAH! Yoooo yoiyoiyoiyoi… DOKEIII!!!! That's sumo power!"
- —E.Honda in Street Fighter 6
The Final Bout (千秋楽 Senshūraku?, Final Day of the Tournament) is one of E.Honda's Super Arts, introduced in Street Fighter 6.
Classic | + |
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Modern | ++ |
Description[]
- "Swing your opponent in a circle to draw the outline of a sumo ring, then just as you're about to push them out of it, throw them to the ground behind you with a brutal slam. This move has long reach and comes out quickly, making it quite versatile."
- —Street Fighter 6
Executed by performing two quarter-circle back motions and pressing punch, Honda steps forward and stuns his opponent with a chest strike. He then grabs the opponent's side and swings his opponent in a circle, creating a sumo ring of fire using the friction burn from their feet. He then starts pushing them near the edge, only to pick them up upon reaching the end of the ring. E. Honda then flips the opponent over him and slams them behind him, extinguishing the ring of fire.
When used as a Critical Art, E. Honda instead tosses the opponent across the ring, only for them to regain their balance while just avoiding landing in the fire. As the opponent turns back toward the sumo wrestler, E. Honda launches at them and delivers a massive Sumo Headbutt that knocks the wind out of them and sends them across the stage.
If the opponent is out of range, Honda does instead a backhanded lariat to send them flying.
Tactics[]
Since this is E. Honda's Level 3 Super Art, this is his strongest move in his arsenal. The Final Bout is mainly used to end combos and finish off the opponent. He can cancel this move from his normals, unique attacks, or special moves such as Hundred Hand Slap or Sumo Headbutt. When E. Honda is down to 25% or less of his health, this move gain an additional boost of damage. He is fully invincible during the startup frames of this move. Even if the opponent blocks, it can inflict a good chunk of provisional damage than may result in a chip KO if the opponent is in blocks the move while in burnout with minimal health. It also has a lengthy cinematic. This allows E. Honda to recover Drive Gauge while simultaneously draining the opponent's meter during his Super Art.
Gallery[]
E. Honda's Move List | |
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Throws | Saba Ori • Rice Bale Throw • Sekkankeri • Tawara Nage |
Unique Attacks | Flying Sumo Press • Hiza-Geri • Harai-Geri • Shikofumi • Tokoshizume • Tsurane Harite • Hirate • Dohyo Sweep |
V-Skills | Neko Damashi • Sumo Spirit |
V-Reversal | Raiden-Ho |
V-Shift Break | Super Sumo Impact |
V-Triggers | Onigawara • Tajikarao |
Drive Impact | Sumo Crunch |
Drive Reversal | Raiden-Ho |
Special Attacks | Hundred Hand Slap • Sumo Headbutt • Sumo Smash • Oicho Throw • Zuri Fugaku • Salt Toss • Super Shiko • Sumo Dash • Sumo Spirit |
Super Combos | Super Killer Head Ram • Fuji Otoshi • Orochi Crush |
Super Arts | Show of Force • Ultimate Killer Head Ram • The Final Bout |
Ultra Combos | Ultimate Killer Head Ram • Orochi Breaker |
Critical Arts | Kamigashima • The Final Bout |