|Street Fighter V||+|
Executed by pressing Medium Punch and Medium Kick simultaneously, Ryu takes a step forward with the back leg and drops in a guarded stance to deflect a strike. He the delivers a heavy punch that knocks his opponent back. However, if he successfully parries an attack while in the guarded stance, then he takes another step forward toward his opponent follows up the punch with a back elbow strike that sends them to the ground.
This move works similar to Kolin's first V-Skill. It is one of Ryu's defensive tools. Unlike Mind Eye where he has to parry every single hit from his opponent's attack, Ryu's second V-Skill deflects one attack and retaliates with a strike of his own that results in a knockdown. It can parry all kinds of strikes, including low attacks and overheads. However, it does not counter projectiles.
Thrust Strike does minimal damage as an attack, while successfully deflecting an attack doubles it. This lets Ryu build V-Meter with each parry or strike. During the animation of the counterattack, Ryu is fully invincible through the last few active frames. However, it has a long 28-frame startup. This parry is used against attacks Ryu can react to, rather than having to make a read on his opponent. Additionally, he is vulnerable in a Counter Hit state during recovery.
Ryu's second V-Skill also gives him a V-Trigger cancel opportunity on a successful deflection. Even though he gets a free juggle opportunity, the opponent isn't launched as high. This only gives Ryu limited follow-ups, such as Joudan Sokutogeri or Shoryuken after two forward dashes. Still, Thrust Strike inflicts more damage and stun when Ryu's second V-Trigger is active. It can also be used as an anti-air against his opponent's jump-in attacks. However, the Ryu's forward movement during the counterattack can make it difficult to retaliate against shallow jump-ins or cross-ups.