Street Fighter Wiki
Register
Advertisement
"An overhead attack performed from Quick Dash that cannot be blocked crouching."
Street Fighter 6

The Thunder Kick (紫電かかと落とし Shiden Kakato Otoshi?, Violet-Volt Heel Drop) is one of Ken's unique attacks, first debuting in Street Fighter III.

Input
All appearances Arcade-Stick-Right+Arcade-Button-HKick (Punch hold to feint)
Street Fighter 6
(Classic)
Arcade Button 2xKick>Arcade-Button-MKick
Street Fighter 6
(Modern)
Modern M+Modern H>Modern M

Description[]

ThunderKick

Executed by holding forward pressing Heavy Kick, Ken slightly rushes forward and performs an overhead axe kick with his leading leg that's visually similar to Inazuma Kick. However, this move can be feinted.

In Street Fighter 6, Thunder Kick becomes one of Ken's follow-up moves from Quick Dash.

Tactics[]

This move is one of Ken's overhead attacks, which means the opponent must stand to block it. The main purpose of this move is playing mind games with the opponent. If the player catches the opponent crouch blocking, they can use the move to surprise the opponent and follow up with a damaging combo. On the other hand, Ken can use the forward dash of the move to confuse the opponent, mixing with the feint version to even allow for either a frame trap or tick throw.

Gallery[]

Sprites[]


This section is currently incomplete.
Please assist the Street Fighter Wiki,
and complete the section if you can.
Advertisement