|Street Fighter V||+|
Executed by performing a quarter-circle forward motion and pressing punch, Cody performs a sidearm throwing motion to shoot a swirling gust of wind toward his opponent like a traditional fireball. If no directional input or button is pressed after the attack, Cody whips the arm that threw the projectile before dropping back in his stance.
In Street Fighter V, Cody can no longer throw rocks as a projectile. Instead, he is equipped with a more traditional fireball. While Cody has strong, short-ranged normals and good mid-range specials, Tornado Sweep gives him a weapon at long range and a tool against other zoning characters. It can be cancelled from most of Cody's normals. Tornado Sweep can also be cancelled into his Critical Art. However, this attack inflicts less damage and stun, compared to his other special moves. Additionally, Cody loses access to Tornado Sweep when either of his V-Triggers are active.
The strength of the punch button pressed determines the move's speed and range. The Light version has the slowest speed, but travels almost fullscreen. The Medium version moves slightly faster, but only reaches about 2/3 of the screen. The Heavy version moves the fastest, but barely reaches past halfscreen. Only EX Tornado Sweep travels fullscreen, even though it moves at the same speed as the Light version.
Tornado Sweep is -7 on block. However, a blockstring combo that ends with this projectile can make it difficult for his opponent to punish due to the pushback. The EX version is one of Cody's safest option, since it is +2 on block. It hits the opponent twice, allowing him to extend combos. Because of its slow movement, Cody can stay behind the projectile as he walks toward his opponent. This keeps his opponent on their heels, forcing them to defend against Cody's pressure and the EX Tornado Sweep.