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Training Mode is a feature first introduced in the home versions of the Street Fighter Alpha series, and appeared in most Street Fighter games after. This mode is also common in most other fighting games.

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In Training Mode, options are available to see game play elements such as Inputs and damage scaling that can be triggered on and off among other game play elements.

Uses[]

Training Mode is a customization game mode that allows players to improve their skill with a particular character, without the constraints of a time limit. The opponent (referred to as the training dummy) can stand still, crouch, jump, or be fully controlled by either the CPU or another player.

In addition to being able to set the dummy to never block or always block, the dummy can be set to auto block. With the dummy set to auto block, after being hit with the first hit, they will try to block consecutive hits if they are allowed to exit hitstun. This is a good way to see if combos will actually combo and to practice combos. Also, the dummy can be set to random block to help your reactions and help you to hit confirm.

The stage it is on varies per appearance. In the Street Fighter Alpha, where it first debuted, the stage was the "home stage" of player one. In Street Fighter Alpha 2, it was reversed, where the CPU character's stage was chosen. In the Street Fighter IV series, the Training Stage is always used. In Street Fighter V, the player can select any stage.

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In Street Fighter 30th Anniversary Collection only 4 out of all games have a training mode.

Street Fighter Alpha Series[]

Players can fix:

  • Change how the dummy acts, though cannot fully control them.
  • Change the game speed to NORMAL, TURBO1, and TURBO2 (inaccessible normally) in the mode.
  • Change how much of their Super Combo Gauge or other gauges start off with.
  • Button configuration.

Players can change the mode to:

  • Normal Mode, where the dummy has unlimited health.
  • Recording mode, where the dummy does have a regular functioning health bar (still blocks, though doesn't attack).
    • Replay Mode, only accessible after Recording Mode. It allows the dummy to perform their previous recording.
  • Character Change.

Street Fighter III Series[]

Street Fighter IV Series[]

Street Fighter X Tekken[]

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SFXT's Training Mode selected screen.

Street Fighter X Tekken's training mode follows the traditional game's 2v2 aspect in which both sides get two characters. It allows for recording of action and replay of you actions for the dummy player. It allows for input display and damage statistics that shows how much damage attacks do as well as Damage Scaling. Unfortunately this has no "restart" option such as the one in V, making replay a little harder to use.

Street Fighter V[]

Street Fighter 6[]

Trivia[]

  • It should be noted that while the Street Fighter 30th Anniversary Collection has a high amount of games, only the final of each series has a training mode available, meaning only Hyper Fighting (Final CPS1 Street Fighter game), Super Turbo, Alpha III, and Third Strike get a training mode. The original Street Fighter does not get any training mode representation.
  • In Street Fighter V all characters get unique dialog when chosen by the player character after a training session begins.

Gallery[]

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