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'''Input:''' [[Image:Arcade Stick CDB.png|Charge down-backward]] [[Image:Arcade Stick Delta.png|Delta motion]] {{+}} [[Image:Arcade Button Kick.png|Kick]] ([[Image:Arcade Modifier Tap.png|Tap]] [[Image:Arcade Button Punch.png]] or [[Image:Arcade Button Kick.png]] to launch additional attacks)
 
'''Input:''' [[Image:Arcade Stick CDB.png|Charge down-backward]] [[Image:Arcade Stick Delta.png|Delta motion]] {{+}} [[Image:Arcade Button Kick.png|Kick]] ([[Image:Arcade Modifier Tap.png|Tap]] [[Image:Arcade Button Punch.png]] or [[Image:Arcade Button Kick.png]] to launch additional attacks)
   
Executed by charging down-backward then performing a "delta motion" (down-forward, down-backward and up-forward) and pressing kick, Blanka jumps diagonally, clings himself to the "ceiling" of the stage and starts shaking the scenery furiously. If punch or kick buttons are tapped rapidly, Blanka will cause fruits to fall vertically at random places of the scene (which can potentially hit the opponent for extra damage), then after a few seconds, Blanka launches himself towards the opponent in a diagonal trajectory of his [[Rolling Attack]], which hits multiple times for great damage.
+
Executed by charging down-backward then performing a "delta motion" (down-forward, down-backward and up-forward) and pressing kick, Blanka jumps diagonally, clings himself to the "ceiling" of the stage and starts shaking the scenery furiously. If punch or kick buttons are tapped rapidly, Blanka will cause fruits to fall vertically at random places of the scene (which can potentially hit the opponent for extra damage), then after a few seconds, Blanka launches himself towards the opponent in a diagonal trajectory (circa 30° or 40°) of his [[Rolling Attack]], which hits multiple times for great damage.
   
 
This move comes out very slow, but can chip a good deal of damage. Afterwards, Blanka can hit any fruit that is left on the ground (if any) towards the opponent to hit him/her for a final deal of damage. This Super Combo does good damage,
 
This move comes out very slow, but can chip a good deal of damage. Afterwards, Blanka can hit any fruit that is left on the ground (if any) towards the opponent to hit him/her for a final deal of damage. This Super Combo does good damage,
but really can't connect often because of its slow speed. Also, unlike the [[Ground Shave Roll]], the player cannot delay Blanka's attack towards the opponent (by holding the kick button).
+
but really can't connect often because of its slow speed. Also, unlike the [[Ground Shave Roll]], the roll occurs spontaneously after a certain time limit elapses and thus cannot be delayed at the player's will (in this case, by holding the kick button).
 
[[Category:Blanka's Special Attacks]]
 
[[Category:Blanka's Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]

Revision as of 23:21, 23 August 2012

The Tropical Hazard is one of Blanka's Super Combos used in Street Fighter Alpha 3.

Description

Input: Charge down-backward Delta motion + Kick (Tap Arcade Button Punch or Arcade Button Kick to launch additional attacks)

Executed by charging down-backward then performing a "delta motion" (down-forward, down-backward and up-forward) and pressing kick, Blanka jumps diagonally, clings himself to the "ceiling" of the stage and starts shaking the scenery furiously. If punch or kick buttons are tapped rapidly, Blanka will cause fruits to fall vertically at random places of the scene (which can potentially hit the opponent for extra damage), then after a few seconds, Blanka launches himself towards the opponent in a diagonal trajectory (circa 30° or 40°) of his Rolling Attack, which hits multiple times for great damage.

This move comes out very slow, but can chip a good deal of damage. Afterwards, Blanka can hit any fruit that is left on the ground (if any) towards the opponent to hit him/her for a final deal of damage. This Super Combo does good damage, but really can't connect often because of its slow speed. Also, unlike the Ground Shave Roll, the roll occurs spontaneously after a certain time limit elapses and thus cannot be delayed at the player's will (in this case, by holding the kick button).